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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jun 2017
Posts: 58
Downloads: 25
Uploads: 0
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I've seen mentions of 'Fuel Remaining' as a % when at firing point procedures and lining up a shot. But, I don't see it anywhere. I'm OK with the TTR, but that's after release. Isn't there an estimate of fuel to get the activation point?
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#2 |
Nub
![]() Join Date: Jun 2017
Posts: 4
Downloads: 3
Uploads: 0
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If you've been watching Jive Turkey's stream (as I have), he does make a "fuel remaining" estimation for the sake of realism and entertainment.
But that parameter is not (yet) included in the game. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Curious as to where you're going with this?
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 |
Planesman
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So you'll have a idea how much range you got left before launch without having to look it up in the unit reference. If Ok for US subs with just 3 types if torps but once you add the soviet sub mod or when they release allied sub, it would be handy to have that information in game.
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#5 |
Mate
![]() Join Date: Jun 2017
Posts: 58
Downloads: 25
Uploads: 0
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I was hoping to get an estimate of how long the torp will run after activation, for chase duration feel. Though I've got a new awareness of leaving the scene of short range activation's and would like to know how far to back off if it misses the first time. Yes, I heard it mentioned by Jive Turkey, though I'm just starting the campaigns. I'm still reading through all the stuff up front. It sounded like a pretty useful thing. I was hoping it would show up as a crude estimate in the TTR field but didn't see it, so thought I'd ask. Thanks for the help. I suspect it will show up eventually. They set their priorities though. Good for them. Having a lot of fun.
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