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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
Uploads: 0
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Also in CMANO it's usually the result of firing them into/through a very high density air-defense environment with no attempt at using terrain. It took me a while to get into the habit of actually planning the route, using terrain masking, etc. Once I did that, they became MUCH more effective for me. |
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#17 | |
Engineer
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But if you fire them at closer range even if they are picked up by radar there's not enough time to intercept them. |
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#18 | |
Planesman
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Last edited by Wiz33; 06-27-17 at 10:47 AM. |
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#19 | |
Engineer
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#20 |
Planesman
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TLAM are suppose to be programmed to avoid all know sensor and populated area but given Murphy's hand in everything. I'm sure there's always a chance that it could be observed by some previously unknown mobile radar or even an alert ground troop. But unlike in the game, communication is not instant, even if they manage to get a positive track, by the time they check the chart and figured out where it's headed (providing it's on the final leg). The alert may not get there in time (an army field unit probably will not have a direct communication link with the air force or navy without bouncing the alert to their regional HQ which in turn to have past the info further down the chain).
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