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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Electrician's Mate
![]() Join Date: Sep 2001
Location: Under the sea
Posts: 140
Downloads: 119
Uploads: 0
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I would like the option, in campaign mode, of saving game in the middle of a mission (in tactical map). Sometimes RL knocks at your door and you need an escape hatch!
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#32 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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I would love to see the TLAM missions either go away or be redone entirely.
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#33 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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You can simply mod them out of the 84 campaign if you don't like them, or choose a boat that doesn't have TLAMs.
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#34 |
Bosun
![]() Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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They AI is too predictable for my taste and I don`t see them use any advanced tactics at all.
Some examples:
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#35 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Aiming and firing torpedoes from the minimap/map is a bit clunky and ridiculously hard to hit anything this way with mk 16 dumb torpedoes. Wish I could also fire a spread instead of having to rotate through the tubes one at a time.
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#36 |
Old Gang
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Just installed CW and played.
5 minutes later, uninstalled. Reeeeeally arcade, drive around with WASD? No first person camera? Not for me.
__________________
To each his own |
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#37 | |
Stowaway
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First, you could have easily known this in advance. Second, a new UI is incoming, adding the possibility to order course, speed and depth, as you know it from submarine simulations. The title was released unfinished - but the team is really working hard on it. |
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#38 | |
Planesman
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#39 |
Planesman
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Too bad you're missing out on a great sub sim (a true sub commander operation sim vs a sub stations operator sim like all the SH,688,DW junk).
Last edited by Wiz33; 06-23-17 at 04:26 PM. |
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#40 | ||
Stowaway
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I am the Captain? Please, spare me these mantra-like excuses. If I am the Captain, why must I drive the boat manually? If I have a crew - where are their voices, their feedback I need so badly as CO? Right, not there yet, hence: Unfinished. Edit: Quote:
"True" sub commander sim? Go play Fast Attack if you want to catch a glimpse of what that means in the realms of PC simulations. There's nothing better than that when it comes to "be in command!" feeling. Trashing these established simulations shows where you're coming from, really. Also, in DW, for example, you can have your crew manage every station automatically, "being the Captain". So much for your implication that this "junk game" forces you to stare on some waterfall. It doesn't. Meanwhile in CW, the player is kept busy by flying his own boat. Ridiculous. CW gives you the feeling of being a robot-sub with boosted capabilities fighting dumb enemies that ground themselves or go beyond crush depth while pinging like maniacs. No one mentioned stations. So don't even try that straw-man. |
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#41 | |
Planesman
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#42 | |
Stowaway
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Will it somehow boost your authority? Will your hollow arguments suddenly fill with reason? No. So far you simply bashed DW and the other titles, without giving reasonable examples, and your last sentence is nothing but delusional. What does that even mean, "none of them would have made it on a real US sub."? At least the lingo and procedures are simulated - not like in CW, where your crew consists of mutes! It's like you're bashing Project Cars in terms of physics, and than claim that Super Mario Cart is the hottest stuff around. Hilarious. If you are so well-versed in the simulation genre, you sure did play Fast Attack, a title developed (in lead) by a former 688 skipper, and a game the Navy wasn't too happy about due to its authentic nature. I hoped CW would have at least some feeling and features from FA, like announced/implied, but I am still looking for it. Did you find something? Enlighten me. So, all these games are "junk" (because reasons, I assume), but CW is somehow "it"? Sorry what? And what do you mean, boosted capabilities your beep? Are you, the Godfather of the naval simulation genre himself, saying that the boats in CW behave reasonable and authentic? If a Los Angeles class submarine would be that ridiculously agile, it would not even need counter-measures... what for, if you have fail-safe "knuckles" that shake off every torpedo 100% of the time in this 1:1 simulation that probably breaks OPSEC? You start to sound like a shill, to be honest. ![]() |
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#43 |
Engineer
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Something to change the tone a little bit...
While I was testing my mod, I came across a hidden feature of sorts. So, I was hunting down an amphibious strike force that was escorted by 3 warships, one of them being Sovremenny. So, I fired a single torpedo at him which did not sink him. But he was damaged and stopped moving so I left him there and turned my attention to transport ships and other escort. After a while I came to see how he's going and noticed something interesting - the fire was spreading. ![]() After a few more minutes it overwhelmed the ship, there was an explosion and the poor ship sunk. ![]() What a nice surprise. ![]() |
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#44 | |
Planesman
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#45 | |
Planesman
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