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06-15-17, 09:12 AM | #16 |
Sea Lord
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This will be my new favorite thread
Great work everyone! If I can help, just ask! |
06-15-17, 05:37 PM | #17 |
Stowaway
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06-15-17, 11:09 PM | #18 | |
Grey Wolf
Join Date: Jul 2011
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https://www.kilroytrip.fr/detail.asp...bs-portfolio-4 https://de.m.wikipedia.org/wiki/Date...Bootbunker.jpg https://www.uboat-bases.com/fr/brest/plan.html
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 06-15-17 at 11:27 PM. |
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06-16-17, 11:06 AM | #19 | |
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06-17-17, 04:07 AM | #20 |
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OK. I've tried to model the main dock. What I've done :
a) imported a basic rectangle from harbour_kit.dat b) de-triangulated it c) selected both edges (top and bottom) to cut them into several parts d) moved the new vertices to the correct place e) connected each vertices (top and bottom) f) triangulated again And how it looks like : But now, when I try to import the model into S3D, an error message says : "One or more vertices is not mapped to a texture coordinate." Last edited by Kendras; 06-17-17 at 06:53 AM. |
06-17-17, 07:24 AM | #21 |
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Teasing view with Bismarck in the large dock, Hipper at anchor, and a type IXC u-boat sailing outwards.
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06-17-17, 05:47 PM | #22 |
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Progress ...
Now these models have to be textured. And then the harbour devices have to be added on them. Requesting permission to use LSH harbours stuff (trains, vehicles, buildings, etc.) ! Also have some difficulties in modelling the U-bunker. Last edited by Kendras; 06-17-17 at 07:25 PM. |
06-18-17, 07:54 AM | #23 |
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06-18-17, 10:14 AM | #24 |
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I need to put a texture on both new harbour bases and on the new seawall, to import them into S3D, in order to test placement in game. It doesn't require to be precise at all, I will probably change the shape again.
So, can anyone do this for me, or explain me how to do ? Also, gap, could you change the terrain as shown on the first post of this thread ? |
06-18-17, 12:15 PM | #25 |
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Two questions about Wings :
- There are plane surfaces which are subdivided. How can I remove the connexions in order to have polygonal surfaces containing only one face ? - The top face is not connected to the sides of the model. How can I connect it ? Is it necessary ? |
06-18-17, 06:46 PM | #26 | ||||
Navy Seal
Join Date: Jan 2011
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What do you mean exactly?
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Two last notes before you export your model:
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That said, there is not an easy way to weld adjoining edges or an authomatic function for splitting hard edges in Wings3D. There might be workaronds, but those tasks are performed much more efficently by other freeware programs such as Blender, Softimage Modtool or MeshLab. The edges that you are talking about should be hard anyway, so my suggestion is you to keep them splitted rather than having to learn other programs |
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06-19-17, 04:31 AM | #27 |
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06-19-17, 05:43 AM | #28 | ||
Navy Seal
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Quote:
But... Quote:
So what do you need from me? Can you be a bit more specific? Let me know if you need help with those models |
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06-19-17, 10:40 AM | #29 |
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06-19-17, 10:51 AM | #30 |
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