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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2004
Posts: 71
Downloads: 41
Uploads: 0
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Been lurking in this forum for a while trying to work out if was going to purchase. Misgivings because I am into realism in a big way with my subsimming; loved DW for that reason, and continued playing years after it become visually obsolete. And tried to use as many SH5 mods all about realism. That just floats my boat, if you forgive the analogy. And CW seemed more arcady and seemed to compromise important (to me, you understand) parts of the functioning of a sub on the alter of wide appeal.
BUT having read reviews, watched videos and read the to and fro on this and other forums, and realising that we actually need to support financially what few houses there are producing sub simulations, decided to jump in. The other thing that has become very apparent is that there is a dedicated and talented group of simmers out there who think like me, and unlike me, can actually put their preferences into being by modding the game to get closer to that fabled cup of a 'realistic' modern subsim. In short, I have no doubt that the developers, who seem really responsive, and the modding community, will together take this sim in the direction I think it should go. I'm certain of it. So...money where mouth is and buy. Which I did and look forward to trading blows this weekend with the Soviet navy. So, if there are other lurkers out there, hovering on the edge trying to decide whether to purchase, and not sure because it is not quite what you want to see in a modern subsim, I urge you to pay your sheckles if you can and jump in. This sim seems to be supported by responsive developers and an enthusiastic modding community, and if we want to see more sub sims, then the very best thing we can do is support. Just my view. Apoll |
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#2 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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I'll see you a hear hear, and raise you a hear hear
![]() Absolutely frikkin fantastic game PS Really Like your live stream FPSchazly Its what made me buy this game ![]() ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#4 |
Born to Run Silent
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Nimmo, I really think overall CW is a really solid game that covers an era of sub warfare that has been overlooked since RSR. Let's us know how you like it.
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SUBSIM - 26 Years on the Web |
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#5 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#6 | |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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This will be great (sim)game after patch or two more. (UI , crew sounds ) I hope that dev's keep their orginal vision (rsr like game) and wont go turn this onto DW wanna be. ![]() |
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#7 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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Buuuut... what I wouldn't give for a DW with this graphics engine though.
![]() Still on the fence to grab Cold Waters, my resistance is whittling down more and more with each of FPSChazly's streams. Probably will cop and buy it soon.
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
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#8 |
A-ganger
![]() Join Date: Mar 2004
Posts: 71
Downloads: 41
Uploads: 0
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Yes Neal. Will get into it in a big way this weekend. Regardless, I know it's only going to improve...very confident of that, and the active modding community is going to start introducing those reaousm mods to take it past where the developers stop. So, either way, I think I'm going to like it. Must support in any case: so few studios developing subsims,which is a real shame. Since probably my favourite simulation.
Apoll |
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#9 |
Swabbie
![]() Join Date: Dec 2012
Posts: 9
Downloads: 0
Uploads: 0
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Decided to buy this game after playing SH4/5 for a while I wanted something new so pulled the trigger and I am happy with it figured out how to use wired torps pretty fast looking forward to future mods and happy hunting my friends
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#10 |
Mate
![]() Join Date: Jul 2007
Posts: 55
Downloads: 68
Uploads: 0
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Playing this "game" gives me a special feeling. A mix of reading Red Storm Rising and watching a movie.
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#11 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
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True! Don't make this a DW wannabe, make it superior! Arcade players are happy with this but I think there needs to be options for the hardcore crowd too.
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#12 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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I place the blame fully at FPSChazly and Jive Turkey's feet. Finally copped and bought it. I found my biggest enemy so far, is forgetting that 'S' is planes up, not down. (Or did I mix that up again? FFS, I'm gonna die again.)
Looks like enemy units can now take more than one lick to take out. Nice seeing enemy subs trying to content with depth control after a hit. Also had a bug in the Typhoon Mission. Managed to kill all the SSN's, then the Typhoon driver cheated and enabled wall hax. He clipped into an iceberg, no damage, but was impossible to kill. Torps obviously just hit the iceberg he clipped into. Overall, I am enjoying it immensely. Its not a replacement for Silent Hunter or Dangerous Waters. IMO, it's silly to compare them. Three vastly different titles, each tickling the their individual spot to keep me interested.
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
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#13 |
Mate
![]() Join Date: Aug 2004
Posts: 51
Downloads: 39
Uploads: 0
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I must admit to being on the fence here. I have seen the videos and wonder how much actual simulation is there and how simple the equations actually are within cold waters. It looks too much like an arcade game compared to my all time favorite DW.
However after re-installing DW on my windows 10 and getting it to work. I am also seeing how much time I have to spend to classify contacts and do the TMA (yep. Manual stations no auto crew) and where I was much younger then and had the free time I am starting to feel a Cold Waters game may scratch the itch without the time sink. Also I would rather play with the mouse. In dangerous waters the only time I used the keyboard was doing a range marker on the map.
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A Frog, A Pond, The Frog jumped, PLOP! |
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#14 |
Engineer
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I'd say like that. With Cold Waters realism lies in different places that in DW.
It is realistic in a sense that you are a captain of a sub, bothered only by things that should bother a captain. The crew does the rest. For example, there are no ghost towed array contacts, but you'd expect a competent sonar crew to sort them out. There's no TMA, but if you wanted a faster solutions getting different angles really helps. Just like a real captain your main goal here is to make tactical decisions how to approach given tasks. However even within this mindset there's still room for improvements realism-wise, but if things will go in a current direction I believe we can get there. |
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