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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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Playing the 1968 campaign on hard difficulty and against any surface force there ALWAYS seems to be a Bear present, even when I'm not too far north of Iceland where you would think the Bears would be vulnerable to NATO interceptors. Furthermore they always seem to know where you are, it's like they can see you through the water and know where to find you or exactly where they need to drop sonobouys.
Any opinions and/or solutions on this? |
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#2 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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Yes, they are looking into this if I remember correctly. They show up where the shouldn't and seem to be a little too good at finding you.
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And God said: \"Let there be Narrowband!\" |
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#3 |
Engineer
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In the meantime you can disable them.
Create a folder called "override" in "steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets" and put this file inside: https://drive.google.com/file/d/0B5S...ItSVF6MVk/view It will stop movement of ASW aircrafts (helis not included) so they can't detect you with their overpowered MAGs. |
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#4 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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I noticed the same problem with Tu-95. It's overmodelled LOL
![]() His crew knows everything (without sound buoy also). This is the magic, simply ;>. Btw. the fuel is unlimited I think too. |
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#5 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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i believe the devs are planning to fix Bears in the first patch.
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#6 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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Good to know all! Thanks for the replies!
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#7 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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#8 |
Engineer
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#9 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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#10 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
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Yup just found an error in the calculation of nautical miles to nearest recon plane or airbase on the strategic map. Fixed for version 1.01 so no more Bears patrolling near Iceland
![]() Next fix is to expose the MAD parameters for modding and check the AI for their ability to keep homing on your exact position when they really shouldn't know it.
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Visit Killerfish Games for more info and ongoing discussion. |
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#11 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
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Awesome! Thanks! |
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#12 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Something else for the devs to work on is setting the cruising depth of the allied torpedoes..
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Watch out for them "sunk" ships too, some of them aren't dead! Had a mission where I'd sunk everything and was getting ESM from the north, so I went north for a while, when I checked again. The ESM was coming from the south. Turns out it was coming from an Udaloy I'd sunk earlier. I confirmed this by sailing in circles round it and saw purple lines coming from the wreck.
Also, rather alarmingly, the wrecks of the Udaloy and the Krivak can fire their standoff ASW torpedoes from the comfort of the seabed!! This has nearly killed me twice. |
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#14 | |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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PL, What is the function of the Override folder. It is mention several places, I do not have one. Thanks |
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#15 |
Engineer
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You don't have it cause it's not on initial install. You have to make one yourself and if it's there the game will load config files from that folder instead of "default" so that if you want to return to vanilla game you can just delete/rename the "override" folder.
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