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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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We just finished importing the new and improved ship models into the game and we're pleased to announce that the Narwhal class has made it in as an additional playable submarine. This brings the final list of playable submarines to:
Skipjack Permit (Thresher) Sturgeon Narwhal Los Angeles Here's a few screenshots of the Narwhal cruising the icy north. ![]() ![]()
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#2 |
Ocean Warrior
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Looks shiny. Can't wait for the Soviet campaighn.
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Grumpy as always. |
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#3 |
Good Hunting!
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Wow, the Narwhal looks like quite the capable boat from its Wikipedia page! So, what's to make people play as something other than the Narwhal all the time?
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#4 |
Stowaway
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Looking great guys! Can't wait to play!
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#5 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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looking real nice. love those icebergs. but subs look kinda polygonal near the top, should it be flat like that?
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#6 |
Lucky Jack
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#7 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
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oh i see, i guess there should be smoothing group on that edge? looks too sharp is all.
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#8 |
Stowaway
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Getting really interested in this game, will most likely get it.
Keep it up! |
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#9 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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Good work mate! Can't wait getting my hands on this!
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#10 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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what about translucent water and 3d water deformation around geometry for local objects like the game spin tires:
from the testing phase. the final version looks a lot better with correct foam texture, splash particles, etc
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#11 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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I really love that scenery with the icebergs
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#12 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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by the way, is 3D the main view or is it also possible that you can put the tactical (map) view as it + make usage of several sub-views (sonar conditions etc., weapon control) like in RedStormRising?
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#13 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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The 3D is the main view, but you can maximize the tactical map and perform most tasks from there.
The HUD layout is persistent so regardless of if you are in 3D or in the map, you still have access to SVP display, narrowband/sonar comparison, stores and damage control. It is however more immersive to play in the 3D view once you get used to the idea of being the sub instead of being in the sub. |
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#14 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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Ok.
I'd have a feature request ![]() The manual of RedStormRising mentions that it could occur that there would be the chance that in a tactical battle also other NATO submarines are present (like that scene in Clancy's novel in the Norwegian sea). I have the suspicion that this was never implemented, since I played that game like hell and had never such a situation. But it would enhance the game play...not only concerning the atmosphere but also that you cannot assume that all contacts are hostiles... |
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#15 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
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They've said that all NATO assets are abstracted on the campaign map but won't see them in the 3D world. That undertaking is a very tall order, especially considering how close to release they are. It has been mentioned that there is great potential for a variety of post release content (soviet campaign, other US subs and even other NATO countries).
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