![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
|
![]()
@Kendras
Very nice mate, just two things; 1) No longer have camo ![]() 2) The stair case at the stern is lowered, this would not be the case at sea. Would it be possible to raise it? Best regards. Fubar2Niner |
![]() |
![]() |
![]() |
#32 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#33 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
|
![]()
Many thanks for your efforts
![]() Fubar |
![]() |
![]() |
![]() |
#34 |
GLOBAL MODDING TERRORIST
|
![]()
Any 3D Unit models exported from SH5 do not need to be adjusted for SH3/4 as far as where to place them.
Everything would be 0,0,0 for the X,Y,Z. That's the short version. ![]() Do you really want the long version as to why? ![]() |
![]() |
![]() |
![]() |
#35 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
There is an important exception though: in SH5 as in SHIII, sub-objects which need to be animated such as dive planes, rudders, and aircraft control surfaces which are pivotting around an axis, need their axis of rotation to coincide with the appropriate axis in the 3D space, and they are placed in their correct position relative to the unit they are part of, trough node/bone offsets. I don't remember if TDW's GR2 Editor adds bone offsets to mesh coordinates during the export process, but if it does, this feature should be done optional for the reason I said above ![]() |
|
![]() |
![]() |
![]() |
#36 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#37 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
#38 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#39 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
A stupid question (just to be sure) :
Did you try the SH5 Rodney after having disabled the SH5 Nelson ? |
![]() |
![]() |
#40 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]()
SH5 Nelson? Where to find it?
|
![]() |
![]() |
![]() |
#41 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#42 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
|
![]() Quote:
When I try to download this I just get a ton of pop ups! Fubar2Niner EDIT: NM works now |
|
![]() |
![]() |
![]() |
#43 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#44 |
Admiral
![]() |
![]()
1 minute remapping with dear old Pack3d and all works :-)
Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#45 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() Quote:
__________________________________________ That's exactly what I did. Last edited by SquareSteelBar; 02-10-17 at 04:41 AM. |
|
![]() |
![]() |
![]() |
|
|