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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Torpedoman
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Kelly Asay of Tesseraction Games announces resignation and cancellation of several projects. Blake Hutchins was announced as the new President to take control in 120 days. Tesseraction Games is the producer of the Naval War Sim game called Enigma: Rising Tide.
May 1, 2006, 14:14 Source
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Jesper [JiD]: jesper@tidesofwar.net My Firefox & Thunderbird Your Firefox & Thunderbird |
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#2 |
Sparky
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I got a better send off to reform school....
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#3 | |
Sonalysts Inc.
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Were these Tesseraction's game dev services that were being auctioned off? That was a very cool PR/marketing ploy, methinks. ![]() |
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Dutch Sea Lord
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Drebbel |
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#5 |
Sparky
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One day, we'll toast with a CW again Drebbel.
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#6 |
Sonalysts Inc.
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Sorry if I crossed the line with the eBay post... I was just hoping to satisfy my curiousity... apologize for that, Kelly.
![]() I wish you the very best in whatever you choose to do! Sometimes it works out for the better, and the game community is fortunate enough that the talent moves on to cultivate ideas at other locales. I certainly hope that is the case with you, Kelly! ![]() Good luck! ![]() |
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#7 |
Sparky
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Hi Jamie,
You certainly didn't cross the line. The ebay thing was an offer for my new team actually. It was primarily a publicity move, but getting a bid would have been ok too. Tesseraction is heading a different direction than I am, no room for new development there. I've got a loyal and talented team and am in the process of getting a new studio together. Thanks for the kind thoughts, really appreciate it. --Kelly 'East' Asay |
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#8 |
Bosun
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Long time no see EAST! Good luck on the new studio.
A question for you: I'm currently in the Marines, but i have tons of time to take online courses and the such during my off-post hours. When I'm done here, I'd really like to head toward the Computer Game Development industry. I was wondering what sort of qualifications someone as yourself would require to bring someone onto a company, so i can start getting myself in the right classes now. As much time as i spend screwing with other games, im thinking it might be even more fun to help make one :hmm: Perhaps there'll be a closer subclub meet this time around, hope to see you there if you make it!
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Back in the SH2 and DC days, we were happy if the game even booted!!! |
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#9 |
Sparky
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Hey Turnerg, good to hear from you.
Congrats on joining the marines, and thanks for your service. Never let them see you sweat! If you are intending to be a programmer: C++ is a must take SOFTWARE ENGINEERING (not just programming) Take as much (and as advanced) math as you can handle. Learn about rendering systems Some companies require degrees, many don't. If you can code, if you can do the math and you understand the framework, principals and disciplines required for whatever level position you are shooting for, you will get the job. Art: Max, Maya, Photoshop. Shaders and Shader languages MaxScript MotionBuilder Flash (interfaces can be built with it now and converted for game engine use) MANUAL ART SKILLS (Color Theory, etc.) We have a history of giving under-dogs a shot, we aren't alone. You would be welcome; after marine bootcamp, a job interview will be nothing. --Kelly 'East' Asay |
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#10 |
The Old Man
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Glad to see that you got that you earned. EAST
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#11 |
Sparky
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Not sure what you mean donut.
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