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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Pacific Aces Dev Team
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As I understand GW uses the NYGM damage model while new ships have ZON files based on the stock damage system. Otherwise, it is usually easy to add new ships/units to any mod. |
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#17 | |
Pacific Aces Dev Team
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#18 | |
Pacific Aces Dev Team
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#20 | |
Pacific Aces Dev Team
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#21 | |
Pacific Aces Dev Team
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#22 | ||
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
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#23 | ||
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
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__________________
My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
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#24 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Don't you plan to finish HMS Hood and Russian DD 7 as well?
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#25 |
Stowaway
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The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. Beyond that nice work as always Serg.
(suggestion - I can go with a very very dull red bit of light coming through say the bridge windows, but thats about all. As for Neutrals, light em u like an Xmas tree. ![]() Oh PS: Do you use 3DS Max by any chance? |
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#26 | |
Pacific Aces Dev Team
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#27 | |
Pacific Aces Dev Team
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#28 | |
Pacific Aces Dev Team
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HMS Hood - not sure, since Warhunter and Cdre Gibs have very nice models. But definitely yes if I am not satisfied with the damage model. |
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#29 | ||
Pacific Aces Dev Team
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