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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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Hey folks, returning from having not touched SH5 in 18 months or so, cooking up a soup, and wondered if anyone else had experienced a problem with DynEnv 2.9 - Sobers Best Ever Tweaks and Wave Mechanics - Gale (seems to be the same result whether used together or either independently) basically making the surface of the water look like jelly, and if so, is there a known fix for it?
I used this mod happily before when I used to play, and don't recall having this issue previously... Last edited by VacantName; 08-10-15 at 10:57 PM. |
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#602 |
Watch
![]() Join Date: Nov 2015
Posts: 24
Downloads: 33
Uploads: 0
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Why can't i download this mod? It says that the file is in the moderation queue.
Last edited by Kalamies; 11-14-15 at 01:36 PM. |
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#603 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Can a moderator shed some light on why this is happening ![]() |
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#604 |
Watch
![]() Join Date: Nov 2015
Posts: 24
Downloads: 33
Uploads: 0
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#605 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() http://www.subsim.com/radioroom/down...o=file&id=3975 |
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#606 | |
Watch
![]() Join Date: Nov 2015
Posts: 24
Downloads: 33
Uploads: 0
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#607 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#608 |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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Ok , so here is my small inconvenient.Im using your mod including Brighter nights , love it.
Thing is im also using another mod "Sweet FX for Sh5" by Sjizzle.Combinedmy game looks very nice , but the nights are still too dark , even if i use the "Brighter nights" addon. It would be possible to make the nights even more brighter ?Thx for ur mod. |
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#609 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I started using Sweet FX myself and I know what you mean. Touching up all the DynEnv's color values for night sky and water would involve a lot of work.IMO the best approach is adjusting Sweet FX's gamma as, even in broad daylight, shadows tend to be a bit too dark, i.e. dark grey shades are flattened to black. ![]() |
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#610 | |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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#611 |
Stowaway
Posts: n/a
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Well, Gap, as a answer for your message, i want to say, that using "no murky waters" and shaders from "clear water surface" i got what i wanted to. May be less darker, may be more bluish where sunlight reflecting, but my ex-recop in game i did in Kiel, October, and my visual supervisions mostly was in summer days in Saint-Petersburg, where are the white nights, so may be it's a really real colors. Will play more
![]() Last edited by Sokolov; 12-16-15 at 11:23 AM. |
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#612 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Let me know if you experience any other problem during your future gaming sessions ![]() |
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#613 |
Mate
![]() Join Date: Apr 2016
Location: Germany
Posts: 52
Downloads: 21
Uploads: 0
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Is the Water always so "Grey-ish"? or is it a Problem or Bug or did i miss an Addon?
The Addons i use: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds Screenshots (near Wilhelmshaven): ![]() ![]() |
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#614 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Not always.
The following map, originally posted at post #2 in this thread, shows where greyish-greenish waters are to be found in the SH5-DynEnv world (brown areas on the map): ![]() As to why we chose this color for some areas, I point you to the aforementioned post. Shouldn't you like the effect, you can always enable one of the "no murky waters" patches on top of DynEnv's main mod or TWoS mega mod ![]() |
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#615 |
Bilge Rat
![]() Join Date: May 2016
Posts: 1
Downloads: 3
Uploads: 0
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Thank you! gap!
Last edited by -29-; 05-13-16 at 12:08 AM. |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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