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Old 04-11-16, 03:16 PM   #301
Raptor1
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I think this is the event description:

evt_txt_AUS_RechbergMinister1859: Count Johann Bernhard von Rechberg und Rothenlöwen was officially appointed Austrian minister of foreign affairs and minister-president. He is a open advocate of Metternich's principles of cooperation with Prussia and the Prussian Minister Bismarck himself already expressed a high appreciation of his character and abilities.

I couldn't find any such thing for the options, but if I'm reading the event file right, the first option should cost you one diplomat, give you 25 VP and increase your relations with Prussia by 10 and the second one should give you two diplomats and 25 VP.
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Old 04-11-16, 03:23 PM   #302
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Thank you muchos

Historically speaking, dind't Bismarck like this guy because he led him around like a blind dog
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Old 04-11-16, 10:31 PM   #303
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I think some of the events are a bit broken, I've had the Australian miners strike event for about a year or so now. I've clicked on the option to appease them once but it didn't do anything and now it's just stuck in the nation decisions screen, so like Great Britain traditionally deals with Australian matters, I'm going to ignore it and hope it goes away of its own accord.
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Old 04-12-16, 03:39 AM   #304
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Quote:
Originally Posted by Betonov View Post
Historically speaking, dind't Bismarck like this guy because he led him around like a blind dog
At first he was a tool for the anti-prussian policy of Buol this led to frequent disputes with Bismarck and Rechberg's Choleric Temper didn't help. Yet despite of that Bismarck praised him for his character and abilities.
I think it was later on during the Schleswig-Holstein question he proofed no Match in diplomatic confrontations with Bismarck.
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Old 04-12-16, 04:36 AM   #305
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He's perfect for the Laibach accords event I'm brewing in my head.
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Old 04-12-16, 06:03 AM   #306
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Quote:
Originally Posted by Betonov View Post
He's perfect for the Laibach accords event I'm brewing in my head.


Going to meddle in Balkan affairs are we? Why do I have the feeling this'll be the result:

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Old 04-12-16, 03:07 PM   #307
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After a deliberate consideration I have decided to replace count Karl Ferdinand von Büol as ministerpräsident with count Johann Bernhard von Rechberg und Rothenlöwen.
The decision was not an easy one, von Büol has been instrumental in fixing the economic stagnation of the private sector. Unfortunately his plans were shortsighted and the neglect of import caused a dissatisfaction of the population and ensured that Piedmonitan backed social anarchists were successeful in aggitating the peasantry into full blown strikes.
Count von Rechberg und Rothenlöwen has been apointed to the task of stabilising the Empire, finding lucrative markets abroad and create a lucrative import of goods to keep the peasantry content.
The count is also drafting the Laibach accord that will deal with the states of the former Holy Roman Empire and prevent any internal conflicts between the Empire of Austria, kingdom of Prussia and kingdom of Bavaria, weakening the kingdoms and the Empire against the second Bonapartist threat and it's Italian henchmen.

Kaiser Franz Joseph I, November 25th 1859 Wien


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Old 04-13-16, 05:04 AM   #308
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Guys, just so you know, we can put in extra scripts during gameplay if we wish to change something not covered by the game itself. Of course, it would have to be agreed by everyone, but this way, we can regulate problems that arise due to bugs or just general AI insanity.
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Old 04-13-16, 12:02 PM   #309
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Would be nice to have a script that nullifies the prestige lost when you decomission a ship, which makes upgrading navies a bit difficult. Or at least, that's what I've heard...might have been changed in a patch...I'll let you know when I get my ironclads.
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Old 04-13-16, 05:51 PM   #310
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Quote:
Originally Posted by Oberon View Post
Would be nice to have a script that nullifies the prestige lost when you decomission a ship, which makes upgrading navies a bit difficult. Or at least, that's what I've heard...might have been changed in a patch...I'll let you know when I get my ironclads.
I do not think this is possible, as it is hardcoded, rather than an event (I do not even know where one would start searching for the parameters).

Regardless, upgrading ships should not be a problem, because as far as I know, they do so automatically. You need to put them on passive and that is it. However, I do not know if this only works for the ironclads upgrade, or also for later technological developments.
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Old 04-14-16, 05:33 AM   #311
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One of the few bits of info I was able to gather from the internet about this game is that sail ships get upgraded to a certain stage, iron clad wooden ships, but they need to be scrapped and replaced when full metal hulls are invented.
A Napoleonic era ship of the line can be upgraded into an ironcladed, steam assisted warship but cannot be upgraded into a dreadnaught.

I like the idea of added events.
But we need someone that doesn't play, a dungeon master.
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Old 04-15-16, 04:52 AM   #312
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Quote:
Originally Posted by Betonov View Post
I like the idea of added events.
But we need someone that doesn't play, a dungeon master.
What I meant is that should a war happen between an AI and human player (not as likely in our game, but still) or AI vs AI, and Athena (the name of AGEod's AI) could not handle the situation presented to her, then we would intervene with a historically consistent event.

As for the rest, we have the crisis system, which can lead to some very nasty results (read about a human Germany going to war with AI Russia and the UK at almost same time because his crises boiled over).
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Old 04-19-16, 02:41 PM   #313
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Time to read the newspaper





Ah...another nation destroyed by the US economic cri...wait...wait a minute





The American civil war starting in December 1859?!

THAT'S NOT HOW THE SONG GOES TASK FORCE!! THAT'S NOT HOW IT GOES!!

It's in eighteen hundred and sixty one, hurrah hurrah, that was when the war begun! Not eighteen hundred and fifty nine!

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Old 04-20-16, 05:18 AM   #314
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On a far less exciting side note, I would like to congratulate everyone for finishing the year 1859 in a bit less than three months!

Although there was a bit of slowing down during the last couple of turns, if we manage to keep up this tempo, we will reach 1862 by Christmas (and bring our boys home safely from the trenches).
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Old 04-20-16, 02:56 PM   #315
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Alas, I cannot guarantee that I'll be able to keep that tempo up since in about nine days I'll be moving house, and that's always a fun and frantic endeavour. So I may have to request a weeks pause while I try to seperate my arse and elbow.
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