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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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i kinda figured i would leave he gun as is and let the player decide that but i have been thinking i should just go ahead and do it because it would be more realistic to have the 50cal for the s-boat and even thou im not known for being a rivet counter, the point of this mod WAS trying for a realistic experience in the s-boat. |
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#32 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I have a .50 machine gun mod made for me by peabody for my narwhal here if you want : keltos |
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#33 |
Stowaway
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so i havent heard anything about this mod since jan 1st so i assume everyones happy with it?
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#34 |
Sailor Man
![]() Join Date: Oct 2009
Location: Dieser verdammte Platz
Posts: 239
Downloads: 43
Uploads: 0
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I'm still lovin it. Tried the Baltic mod for awhile, but now I'm back to GFO + S-Boat mod. I believe I've found the only mods I need, and don't see myself ever changing.
Like the man said, "She's old, but she'll hold." ![]() Thanks again Webster. |
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#35 |
What's happenin' Cap'n'?
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I know this is an old thread but I just started using this mod over the weekend.
I love s-boats and last night I attacked a convoy and went deep, 200 feet! Sitting in the control room and just hearing the destroyers engines up top knowing that you can't go any deeper was really tense and fun.
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USS COPPERFIN
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#36 |
Stowaway
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glad you liked it
often you cant go below 150 ft if you have ANY hull damage. they really are fun little boats that make you sweat it out like they did for real. |
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#37 |
Watch
![]() Join Date: Mar 2015
Location: Wisconsin, USA
Posts: 25
Downloads: 10
Uploads: 0
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Awesome mod! Yay for S class realism!
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"When in doubt, win the War." |
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#38 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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Does this mod offers a more realistic experience for S class over rfb 2.0 or is the other way?
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#39 | |
Stowaway
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try both and decide for yourself, but last I was aware, neither TMO, FOTRS, or RFB modded anything for the s-boats beyond simple draft heights (how they sit in the water) |
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#40 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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#41 |
Stowaway
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yes, almost any mod other then TMO, RFB, or FOTRS, are compatible with GFO, that's the way it was designed to be. the reasons those mods are "considered" un compatible is they change so many game files, that nothing of the GFO files will remain.
environmental mods like ISE will remove my smaller rain and a few other "visual" tweaks like seeing torp splashes at longer distances or things like that, but it doesn't break the mod or affect game play at all. |
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#42 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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-Max speed -Max range -Dive times -Crew size/composition
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#43 |
Navy Seal
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Both S-boats are a ton of fun! I had the most fun testing the RFB S-boat, not because of the superiority of the model, but because of the exact convoy I encountered when testing it. The convoy was restricted to 9 knots and I could do 10 submerged. I had a great time running between the columns, picking off merchies as the escorts couldn't seem to make a run at me in the clutter.
The S-boat is a gem in Silent Hunter 4. Historically it shouldn't be, but reality wouldn't be as much fun, as they were perfectly dependable in real life. You could depend on them to break. No breakdowns in SH4 makes them a study in how a brand new S-boat could have been fought.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#44 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#45 |
Stowaway
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