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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2004
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Running TMO and RSRD only.
600 is the deepest the gauge will allow, the D key only takes me to 300, if I try to go past that and hit D again it goes back to 300. |
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#2 | |
Admiral
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You could use 1.5_Optical Targeting Correction 031312 for RSRDCv502......it will allow a sub to dive to its death, if that's what you want. The subs (as expected, each class being different in depth tolerance) will dive to what ever depth your nerve will allow. Just keep in mind there is a point of no return......no matter what you try, the depth will not allow a stabilization of the subs decent. Your beyond the point of returning to a safe depth.....just waiting for the implosion.
How deep will you be able to go before this occurs? You may be surprised what they will take, but I'll not tell you!! ============= Or, to manually do it without OTC. Open each subs .cfg folder found in the Data\Submarine\NSS_SubName\ folder with Windows Note Pad. Here's the S-18's: [Unit] ClassName=SSS18 3DModelFileName=data/Submarine/NSS_s18/NSS_S18 HumanPlayable=YES Interior=data/Interior/NSS_SClass/NSS_Sclass UnitType=200 MaxSpeed=13 MaxSpeedSubmerged=9 Length=66.82 Width=6.3 RenownAwarded=130 [Salvo] 1=1,3,2,4 2=1,2,4 3=1,3,4 4=1,4 5=2,3 6=1,3 7=2,4 [Properties] PeriscopeDepth=14.5;meters SnorkelDepth=9.75;meters CrashDepth=48.8;meters MaxDepth=1000;meters <<<< Change this parameter to 1000 as shown SurfaceDepth=5.562;meters TorpLaunchMaxDepth=30;meters StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.00 AheadSlow=0.25 AheadOneThird=0.50 AheadStandard=0.75 AheadFull=0.90 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 "Save" your text changes before exiting. Do it to all subs, and your ready to dive beyond limitations. ![]()
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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there is an unlimited depth mod somewhere, but dont use it. If I screw up, then I should be 'exterminated'
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#4 |
Seaman
![]() Join Date: Nov 2015
Location: Nebraska
Posts: 38
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I'm running RFB so I'm not sure if TMO is the same. When I use the dive command the sub will only go as deep as the test depth. In order to get below the test depth I have to click on the depth gauge. Once the dive depth is set the sub will go lower than its test depth.
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#5 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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I have always set depth manually, dive then move needle
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#6 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
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I don't use the "d" key for diving. I either crash dive or set the depth with the depth guage on the user controls.
I don't know about RFB, TMO has a depth guage at the helmsman station in the conning tower that goes to 600 feet. You can click on that to get that deep. When you do get too deep (without crushing), it's difficult to maintain the depth.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#7 | |
Admiral
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With the stock game or any other mod used, using the change I outlined will give you unlimited decent. Make the changes to whatever mod that's last loaded thru JSGME that has the .cfg file I described to allow for its function.
A player should get to know what keyboard keys do and what was modified with them by whatever mod you use. Good mods should offer a new keyboard layout if key commands have changed from stock. Don't expect the Command Buttons along the bottom of the display to cover all possibilities of game function.....not enough room to have them listed there. And, don't expect to find a magic button within the 3D environment to do it either. It can be done, but why? A keyboard press of the "Dive" key will issue the command just as well. Can we modify a depth gauge that's capable of doing what the modified "Dive" key will do....yep. But, putting a 1500 ft guage onto the 3D interior wouldn't be realistic for WWII subs. Stick with the 450 or 600 ft gauges and let the "Dive" command work as expected. Even though the gauges peg out at their maximum setting, the HUD interface still shows a numerical count of the depth.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#8 |
Pacific Thunder
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Examples:
You can edit your command keys (like: Key0=0x44,C,"D") to something different using Rockin Robbins tool nowadays. I'm used to mine. By changing MaxDepth= to 1000 like CapnScurvy said, I can hit Dive "D" and keep diving until approx 30' - 50' above my desired depth, then level off with the "A" key. As you descend, the depth will be verbalized by your diving officer like normal at 1x time. Some old mods use the SnorkelDepth= command to go deep. If I want to go deeper than 150' when I crash dive "C", I wait until I'm submerged to at least 90' and hit "D" - also changing my speed from ahead flank speed to 1/3 slow or 'silent' depending on the circumstances. My commands are: S Surface A Maintain Depth D Dive ................ MaxDepth= E Emergency Surface ... Blow ballast C Crash Dive P Periscope Depth R Radar Depth ......... uses SnorkelDepth= (I don't play the U-Boats) Here are the files that interact to execute your commands: ------------------------------------------- Balao.cfg file [Properties] section: - [Properties] PeriscopeDepth=18.3;meters 60 feet SnorkelDepth=12.8;meters is 42 feet 13.72 is 45 ft 186 meters is 610 ft CrashDepth=46;meters 150 feet MaxDepth=1000;meters SurfaceDepth=4.5;meters TorpLaunchMaxDepth=61;meters was 30 StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1] ------------------------------------------- In Menu.txt, (Data\Menu\menu.txt): these usually configure what is said in the little text box: - 1030=Dive 1031=Surface the boat 1032=Periscope depth 1033=Radar depth 1034=Blow ballast 1035=Crash dive ------------------------------------------- In Commands.cfg, (Data\Cfg\Commands.cfg): - [Cmd191] Name=Maintain_current_depth Ctxt=1 ;Str=1029;handled from code since the string contains current distance measure unit [Cmd192] Name=Dive Ctxt=1 <------- these "Ctxt=1" are a mouse click on the depth guage (here) Str=1030 Key0=0x44,C,"D" [Cmd193] Name=Surface Ctxt=1 Str=1031 Key0=0x53,C,"S" [Cmd194] Name=Periscope_depth Ctxt=1 MnID=0x3F050009 Str=1032 Key0=0x50,C,"P" [Cmd195] Name=Snorkel_depth Ctxt=1 Str=1033 Key0=0x52,,"R" - - - Skip to: [Cmd201] Name=Crash_dive Ctxt=1 MnID=0x3F230002 Str=1035 Key0=0x43,C,"C" [Cmd202] Name=Emergency_surface Ctxt=1 MnID=0x3F230003 Str=1034 Key0=0x45,C,"E" Happy Hunting!
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#9 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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as noted above, it is very easy to mod the game to dive very deep.
The only down side, as I recall, is that the red needle on the depth gauge will no longer point to test depth.
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#10 |
Pacific Thunder
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I made my red needle transparent by making an edit to the color in menu_1024_768.ini with Websters help - his Hud tabs are transparent.
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#11 | |
Admiral
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The only down side I've run into has been the Depth Dial needles showing the stocks Test Depth figure.....but as aanker points out, you can make them transparent within the Menu_1024_768.ini file.
Knowing the keyboard "A" key levels off the boat at whatever depth you're presently reading is important too (that's why you need to learn the keyboard layout!). But, as I've said, don't expect to gain control of your boat easily if you started down at flank speed and but some ceiling over your head before trying to pull up. The game models the seas depth pressures very accurately. You'll find your controls become lethargic and expecting quick responses to your commands becomes unlikely. Once a certain depth is reached, even blowing the tanks won't save you.
__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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