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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
Stowaway
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#167 | ||
Swabbie
![]() Join Date: Mar 2005
Location: 1500 meters starboard
Posts: 5
Downloads: 0
Uploads: 0
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I think I'll give up on this one.
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#168 | |||
Swabbie
![]() Join Date: Mar 2005
Location: 1500 meters starboard
Posts: 5
Downloads: 0
Uploads: 0
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Just tried the 4.39 Beta from 7-Zip and it didn't work either.
Ok, now I'm giving up on it. :| Quote:
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#169 |
Stowaway
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I am investigating this. I cannot open it neither.
Meanwhile you can try at the filefront link. Even if it slower. I can't know when it will be back up again. Or just wait 1.04, not far away. |
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#170 | |
Swabbie
![]() Join Date: Mar 2005
Location: 1500 meters starboard
Posts: 5
Downloads: 0
Uploads: 0
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#171 | ||
Stowaway
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![]() Check your PM |
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#172 |
Mate
![]() Join Date: Oct 2004
Location: Kapolei, Hawaii
Posts: 56
Downloads: 17
Uploads: 0
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JonZ
I finally got to go on a patrol after (what I thought) getting everything running right (cloud problem, tails, etc.), but I have noticed a couple of things during the patrol... 1) my crew are experiancing fatigue (something I thought was removed) and no matter how long I put them in their racks (days), they are still fatigued and not improving. (I do not use SHIII Commander or anything else but IUB). How can I get rid of this fatigue... fatigue is not an option in my command ![]() 2) I don't know if this is something within the game or not but when attempting to patrol AN 16 from whether it be the southeast, east or northeast approaches (and it don't matter if I'm on the surface or submerged) out of the blue I start getting reports of heavy flooding, periscopes destroyed (even on the surface), fwd battery destroyed, hydrophone destroyed, fwd torpedo tubes damaged... just to name a few. I find it hard to believe that there would be a mine field that far from Scapa Flow and there weren't any hostiles in the area. My question is... what's causing this!!!! ![]() ![]() ![]() Please help, especially with #1. Number 2, I guess I just keep way away from AN 16... I know when I'm not wanted somewhere ![]() Thank you
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ETC(SS)(ret.) ![]() DBF ![]() ![]() |
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#173 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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Just a little piece of advice, in case anyone can't open zip files.
Open the zip program first, then within 7Z or whatever, go to where the file is and open it. |
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#174 |
Gunner
![]() Join Date: Apr 2005
Location: Phoenix, AZ
Posts: 99
Downloads: 10
Uploads: 0
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Being a long time Improved Uboat mod fan, I really like the changes made to IUB 1.03 with one exception. I am seeing far fewer harbors with ships then I used to.
This is on a brand new install of SHIII, 1.04 patch, no other mods. I started a new career and am currently in May of 40' cruising the various ports on the West side of Britian only to find many of them empty. Hanging around submerged for a few days don't seem to help (assuming ships move in an out of port). Is the harbor traffic mod something I have to enable? From the readme (as I understood it) it's supposed to be enabled by default? If anyone has any suggestion to crank up the harbor traffic for the British Isle ports back to at least IUB 1.02 level I would appreciate it. |
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#175 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Hey;
Could be the SCR layer has been replaced with a lighter version? Look in /Campaign for a folder called something like "heavy_campaign.scr" or similar and overwrite the normal one - sorry I can't be more precise, it's been a long time since I was involved. GW seems to do everything IuB did anyway at this stage and is more up-to-date; if not the latest release then the up and coming one looks sweet. (Just set the 16km view option in GW ala IUB) |
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#176 |
Gunner
![]() Join Date: Apr 2005
Location: Phoenix, AZ
Posts: 99
Downloads: 10
Uploads: 0
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The correct IUB 1.03 files are there.
What keeps me on IUB is the forced inclusion of NYGM damage model for Grey Wolves. I admit to liking the Hollywood damage explosions in IUB... ![]() I'll rummage around for an enemy harbor mod or something to spice IUB 1.03 up a bit. |
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#177 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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ehya guys...sorry to bother but is there a way to download this IuB mod, latest version? because i get a message like the u-boot.realsimulation.xxx site is being hacked!
anyone can help? |
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#178 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Shanec - they're removing the NYGM damage in favour of the advanced hollywood damage next version I think.
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