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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Gefallen Engel U-666
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snakedocpl!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#93 |
Chief of the Boat
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Welcome Aboard Maciek
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#94 |
Old enough to know better
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Welcome to SubSim snakedocpl.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#95 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thank you Maciek, Are you the author of the Torpedo Vorhaltrechner Project? That is some fantastic research into the workings of the TDC. There is so much information within the site, really wish it was live when I started this project of mine. Since I've not done anything with my electronic tdc for the last 6 months I've nothing new to share. But with the information that this provides, I may rethink a lot of what I've done and see if it's possible to incorporate the real workings of the TDC into the project, giving proper control within SH3. This shows how much was left out of SH3 and simplified in obtaining a firing solution, I may be able to rework my code to force SH3 to work closer to the real deal via my hardware tdc. Also spotted that the Demo uses graphics that I was creating for a SH5 project that later was completed for uboot hahd and now will finally see the light via Manos in MaGUI-Uboothahd edition. That was a nice surprise, glad they were of use for the excellent demo on the site. Think this will inspire me to get back into production mode and get coding and building again. |
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#96 | ||
Swabbie
![]() Join Date: Jan 2011
Posts: 12
Downloads: 21
Uploads: 0
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Hi all,
thank you for a warm welcome. These are my first posts to the subsim forum, however I'm old reader and I have been following many interesting topics for a long time. Hi Reaper7 Yes, that's my site and my project. Quote:
Quote:
I really look forward to see your work - I hope, you will publish the results here. -- Regards Maciek |
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#97 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You have done an outstanding job with your project, not only with your research but the maths behind it all.
Well done, it's an historical treasure trove of information. Thinking I can now create a more realistic version of the TDC to use within SH3. Might have some questions for you, will go more in depth into your work and see what's possible to integrate into my system. Trying to figure out how the comparator pointers functioned in respect to the standard pointers. Think I may be able to design then using my newest twin pointer gauge boards. |
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#98 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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auuuu...its outstanding!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#99 |
Nub
![]() Join Date: Dec 2015
Posts: 3
Downloads: 24
Uploads: 0
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Is this project still active?? I tried the sim2reality.com link and it doesn't seem the domain has been kept up, and the last reply on this forum has been a year ago.
I have embarked on a rather similar project controls and instrumentation project, but with a rather large twist. I'm attempting to interface a bunch of antique WW2 US Navy bridge equipment to a computer using Arduinos and use that as THE ULTIMATE NAVAL SIM CONTROLLER for Silent Hunter 4/5 as well as other Naval sims I haven't decided on yet. So far I have a steering station, engine order telegraph, gyro-compass repeater, RPM indicator, all of which are driven by old-school 3 phase synchro servo motors which I am working on sending and receiving signals from. Eventually I hope to have a fake periscope/binoculars to use as screen along with a conventional screen and mouse for using the map, along with a bunch of other goodies. What may put a dent in my plan, is that without a way to pass data with Silent Hunter, I'm stuck to just emulating a keyboard, which is lame. It appears reaper7 has figured that all out though. If you could please PM me reaper, and share details with how your interface works, I (and the rest of the community who will go bananas over this) would greatly appreciate it!!! |
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#100 |
Gefallen Engel U-666
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Rdolfi7!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#101 |
Chief of the Boat
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Welcome to SubSim Rdolfi7
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#102 |
Nub
![]() Join Date: Dec 2015
Posts: 3
Downloads: 24
Uploads: 0
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Wired up a synchro from an RPM indicator to the gyro-compass to test it last night. It lights up and everything!
Computer controlling these is going to be difficult, but not impossible. Airplane instruments work in a similar way and flight-sim people have hooked them up for their sim pits. Mine are just bigger, heavier, and higher voltage. But I'm dead in the water if I can't interface with the game. A new thread with pictures of the other equipment will be forthcoming!! |
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#103 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I see you've continued on with the project. The whole panel looks great.
Can you share what the cost is to build one, or will you be selling them? One more question. Will this setup work with SH3 and SH5?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#104 |
Hellas
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Any progress on this John ?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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