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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#17 | |||
Hellas
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no, without you , i would have never get into it. preparing a mod that would have nothing new to bring , is not interesting at all and all the new things (most of them) were exactly 100% your achievements ![]() ps: if only you could locate these values for the clicable stopwatch... ![]() hi Jakjack, nothing can beat the analogies of 16:10. i am sure that all of my future monitors will always be at 16:10 Quote:
you are probably right but my devices are not running a 1366x768 res. i am sure that they will take care of that a few very talended subsim members ![]() Quote:
i can't make a 1920x1080 version for the reasons i said here: http://www.subsim.com/radioroom/show...0&postcount=16
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#18 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Hi makman94 !
First of all, thank you very much for all your work on this mod ![]() Let me ask a question: Since the 1680x1050 version is 16:10, do you think that it will be compatible with the 1920x1200 resolution that is also 16:10, just by changing the numbers in the d3d9.ini file? I am asking it because the original SH3 that has 1024x768 resolution (4:3) is compatible with 1600x1200 (4:3) just by changing the numbers in the d3d9.ini file... Does this make sense? Txema Last edited by Txema; 06-09-15 at 11:05 AM. |
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#19 | |
Hellas
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it depends on which d3d9.cfg file you are going to edit. (and ,of course, on which d3d9.dll you are using) if you are talking about editing the d3d9.cfg of the ''sh3_xpsp2_res_fix_for_14b'' (by Kegetys) then yes , it will work also at 1920x1200 ![]() if you are talking about editing the d3d9.cfg that is in the files of MaGui (by Seeadler) then ... no it will not work. this file must not be edited becuase,yes, it will render the game at your desire resolution but the UI will keep following the coordinates of the 1680x1050. my suggestion ,as you have a 16:10 monitor (1920x1200), is NOT to use the ''sh3_xpsp2_res_fix_for_14b'' at all as i am suspecting that you can use only one d3d9.dll and not both of them so ,in this case, you can use ONLY the d3d9.dll that is inside the files of MaGui. The UI is written on 16:10 (1680x1050) so it will full your monitor (as it has the same res ratio) without stretching anything (i mean that circles will be ...circles on your screen). you will lose only the quality on 2d images as these are made for 1680x1050 resolution.( imagine something like an image to just enlarging it without changing its ratio)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 06-09-15 at 12:29 PM. |
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#20 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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@makman
Thanks for the clarification and sorry I didn't read your post more carefully, got too excited ![]() Thanks again for your continued great work old friend. ![]() ![]() Very best regards and gratitude. Fubar2Niner |
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#21 |
Sailor man
![]() Join Date: Jul 2011
Location: Trujillo, Peru
Posts: 45
Downloads: 10
Uploads: 0
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@makman: Thanks for your reply. Sorry if I was too rude.
Keep on doing an excellent work! |
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#22 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Hi Makman,
Thank you very much for your explanations. I understand now. ![]() Txema |
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#23 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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It looks outstanding, but the most fantastic news is 1680x1050 as native resolution
![]() I was waiting for many years playing SH3 for UI designed for this resolution. Makman, you are the hero ![]() |
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#24 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Wow, words fail me. Totally didn't expect this when I logged on to SubSim.
Worlds of Kudos Maestro. ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#25 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Manos,
that is really great what you did here....looking Forward to the release for alle the mods.... Best Regards DrJones ![]() |
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#26 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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Your mod is the only one I consider using. YOU ARE THE MAN!
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COYW !!! |
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#27 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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@manos
What news on your work my friend, any updates? Very best regards. Fubar2Niner |
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#28 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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+1 :-)
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#29 | |
Argentinian Skipper
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![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#30 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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The IMPACT ANGLE, is not always 90!
https://en.wikipedia.org/wiki/Torpedo_Data_Computer#/media/File ![]() I always love you Mak! You know that very well!
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