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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
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Could someone please tell me which is the best format and program to view and edit these texture files? Many of the .dds files are impossible to see what they actually are, so obviously they are produced in their native format then converted to .dds when complete. Just wondering if it's worth buying Photoshop or something similar?
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#2 | |
Count Dracula
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#3 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
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Downloads: 363
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#4 | |
Count Dracula
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To install, extract these files to your GIMP plugins directory. This directory is usually located at: C:\Program Files\GIMP-2.0\lib\gimp\2.0\plug-ins
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#5 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
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Downloads: 363
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() The DDS compression format used for SH5 textures is pretty standard, and any freeware photo editing software should be able opening and/or editing them. IIRC, in Paint.NET DDS file format support is native, whereas if your software of election is GIMP you need for a third-party plugin. By looking at the screen-capture you posted, I think I know your problem. I start by saying that I never used Paint.NET. Anyway, from what I could collect from the web, I think that the said program merges automatically the RGB with the alpha channel when one is found, treating the latter as an opacity mask (thus the transparent or semi-transparent areas), rather than showing the two of them on two different layers, the way most software do. On a side note, SH5 can use alpha channels both as opacity and specular masks. Probably there are ways to remedy that limitation (I have read about a DXTbmp plugin for Paint.NET), but I am not sure about it. IMO the best idea is switching to GIMP. Quote:
http://libregraphicsworld.org/blog/e...d-for-gimp-2.8 You might also be interested into the normalmap plugin, which allows you to create bump maps from regular textures, see how here (you don't need to swap green and blue channels in SH5) Another simple tool I use for checking stock texture's properties (compression format, alpha channel, mip levels, etc.), is AMD's The Compressonator, available from the link below: http://developer.amd.com/tools-and-s...ompressonator/ It is also capable of saving DDS files and it has limited editing functions, but as for that you should better rely on other full-featured programs, as GIMP ![]() |
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#7 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
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![]() ![]() ![]() You wouldn't happen to know where I can find info on Goblin Editor would you? The Complete Idiots Guide to Goblin Editor sticky just covers opening and merging the GR2 and .sim files. I'm looking for something like BIGREG's How to use: TheDarkWraith .GR2 Editor that covers at least the very basics. Thanks again for the help...much appreciated.
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#8 | |
Ace of the deep .
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Right click on the app to bring up properties and disable visual themes . Then in the app click on Tools/options and paste in your SH5 game directory to ActorsDirectory and RootFolder . |
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#9 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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__________________
Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#10 | |
Ace of the deep .
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