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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2015
Location: USA
Posts: 21
Downloads: 88
Uploads: 0
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Hi all,
I'm having trouble with the 3000m bearing plotter mod found in the SH3 downloads section. I have the Steam version of SH3 install with NO mods - it's a stock game. When I install the mod (located at http://subsim.com/radioroom/download...o=file&id=1601), using JSGME, the game will CTD ![]() Is there a different version of this mod that doesn't cause CTDs? BTW, it's amazing that an older series of games like SH3/SH4 still have an active community ![]() Thanks for any help! Eric |
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#2 |
Gefallen Engel U-666
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erahmig!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Chief of the Boat
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Welcome to SubSim Eric
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#4 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Hello erahmig!
I've dowloaded the mod to take a quick look at the files... I see the mod only touch some .tga files (they are images file, you can open and edit them with an image editor, one free and good is Paint.NET). The tga files changed by the mod are the ones inside each specific submarine type in ..data/Submarine/ folder of the game. I opened two of the originals tga files VS the tga of the mod. I found that the original tga are 1360x1360 pixel while the mod ones are 6330x6330... Maybe this is the problem (probably a memory releted issue). EDIT: Sorry, I've not an installation of the original, unmodded SH3, but an unmodded GWX Gold installation... So the mod tga files are bigger than the ones on a regular GWX Gold installation. Last edited by banryu79; 05-27-15 at 08:16 AM. |
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#5 | |
Watch
![]() Join Date: May 2015
Location: USA
Posts: 21
Downloads: 88
Uploads: 0
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Thanks for the nice welcome!
Quote:
Eric |
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#6 |
Stowaway
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tga files ? so dont load that mod with JSGME, directly replace the files by the wich from sH 3, make a backup before erasing if you want.
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#7 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#8 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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So I do not believe you can just shrink them... |
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#9 |
Stowaway
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#10 | |
Watch
![]() Join Date: May 2015
Location: USA
Posts: 21
Downloads: 88
Uploads: 0
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![]() Quote:
I didn't think of that initially, but now what you said seems obvious ![]() I've seen people using such a 3000m plotter in youtube videos but I think most of those folks are running modded games and I just have the stock game. Well, I will keep looking for something like that for a stock game. Thanks again. Eric |
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#11 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#12 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Yes mate, I understood it, I just asked you why you suggested to directly change the tga in the game installation instead of using JSG ME?
Perheps you know something useful we ignore, I just asked you to explain it... |
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#13 |
Stowaway
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cause ive been using this mod... and this replace the files directly instead of using jsgme ....
and was working very good.. pic files have to be replaced and not activated with jsgme ................ Also use magui final version, on the tdc map click on the ( ? ) then you will have it ... |
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#14 | ||
Watch
![]() Join Date: May 2015
Location: USA
Posts: 21
Downloads: 88
Uploads: 0
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![]() Quote:
![]() I think you are correct. The crash was a memory-related issue. In addition to your clue about memory I found a note somewhere in the MaGUI documentation that said you shouldn't try to install the 3000m plotter images for all u-boats at the same time because of how big they are. So, I just installed the one for my VII-B (my current boat) and the game loaded up just fine. Quote:
I did take a look at MaGUI. I even watched your video for "big mega noobs". I think MaGUI requires manual targetting (according to the installation instructions). I don't want to do manual targeting right now. I'm brand new to the game and would like to learn other things first before learning manual targeting. But, your suggestion is still a good one. Eric |
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#15 |
Stowaway
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Hi sENoz,
I did take a look at MaGUI. I even watched your video for "big mega noobs". I think MaGUI requires manual targetting (according to the installation instructions). I don't want to do manual targeting right now. I'm brand new to the game and would like to learn other things first before learning manual targeting. But, your suggestion is still a good one. Eric big mega noobs ^^ well if am not wrong you can still use auto manual targetting with magui no ?? depend on the realism option you select. i have all option on except map contact, so yes i need to do manual targetting. But really, the method i show for manual targetting is very easy and it is a working method. as i said you dont need any astronaut mathematic .... lol |
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Tags |
3000m, bearing, mod, plotter |
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