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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() As I have been playing SH4, with my selected mods RFB, RSRDC, ISP, etc., I've run into difficulties. I'm not sure if this is a serious problem, or just my bad luck. |
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#2 |
Sonar Guy
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For "locked on" what you see is not important, probably is needed to be seen by visual sensors in sensors.dat
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If you ride like lightning, you're gonna crash like thunder. |
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#3 |
Pacific Aces Dev Team
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IIRC you can't lock on something your crew does not see. If you did not get the "ship spotted" report, your crew most likely doesn't see them. Radar contact will not suffice, it must be visual for locking.
Out of my memory, so take it with a grain of salt ![]()
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One day I will return to sea ... |
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#4 |
The Old Man
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Hello TorpX,
Although this comes from the documentation for h.sie's hardcode fixes for SH3, it might point you in the right direction for experimenting with SH4. In h.sie's instructions for adjusting night vision problems, he suggests modifying these values in the "data/cfg/Sensors.cfg" file: 'Visual range factor', 'Visual fog factor' and 'Visual light factor'. Hope it helps; best of luck in finding the 'key' to solve your problem. |
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Tags |
scene.dat, visibility, weather |
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