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Old 05-14-15, 01:05 AM   #16
banryu79
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Very well. Last question, if you try to activate MEP5 again, for which file/files do you receive a 'conflict' warning about in JSGME?

Last edited by banryu79; 05-14-15 at 03:58 AM.
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Old 05-14-15, 07:26 AM   #17
bstanko6
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If I activate M.E.P. right after Fubar Harbour Personnel (which is where i originally had it) I get these warnings!

"scene.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"scene.dat" has already been altered by the "NYGM3_New" mod.
"scene.dat" has already been altered by the "NYGM3_6F" mod.
"EnvColors_Arct.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"EnvColors_Arct.dat" has already been altered by the "NYGM3_6F" mod.
"EnvColors_Atl.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"EnvColors_Atl.dat" has already been altered by the "NYGM3_6F" mod.
"EnvColors_Med.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"EnvColors_Med.dat" has already been altered by the "NYGM3_6F" mod.
"SkyColors_Arct.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"SkyColors_Atl.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"SkyColors_Med.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Nori00.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Nori01.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Senin.tga" has already been altered by the "NYGM3_New" mod.
"sunhalo.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Moon.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
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Old 05-14-15, 08:32 AM   #18
banryu79
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Mmm... I don't know.
The only thing that I see as "non correct" in your current installation is the fact that you didn't install the visual sensors pack for NYGM.

I try to explain it with an example, look again above at my posted mod-list.
I'm using GWX and my MEP5 mod set is like that:
Quote:
...
03a-M.E.P v5
03b-Optional - FSF for MEP v5
03c-Optional - ShipVanishingHull for MEP v5
03d-M.E.P v5- VisualSensors for GWX3
...
The "M.E.P v5- VisualSensors for GWX3" is the sensor pack of MEP5 for GWX. If you carefully read the MEP5 readme, you will found explanations there. You are using NYGM so you should install the relative MEP5 sensor pack, it's called "M.E.P v5 - VisualSensors for NYGM 3.6D"

The other two mods that you see in-between (the ones labeled as Optional) are optional, but the correct sensor pack should be installed.

Btw I do not think that this will resolve your problem with the mouse, I just point out that's something you should and could address in your current mod set.

In your case, when (and if) you activate MEP5 you should activete at least two mods in the pack and in this order:
Quote:
M.E.P v5
M.E.P v5 - VisualSensors for NYGM 3.6D
As the cause for your mouse issue, I really don't know and sadly I have not the time to make the tests I'd like on my laptop.
Given infinite time and patiance on your part, one thing you could do to nail the problem, IMO, would be starting with a fresh NYGM + MEP5 installation, then add one mod at time, test it in game, and go on with another mod until you experience again the problem.
The trick would be testing the mods, one a time, in this order:
Quote:
1) NYGM + MEP5, if it works then:
2) NYGM + MEP5 + MaGuiF, if it works then:
3) NYGM + MEP5 + MFM, if it works then:
4) NYGM + MEP5 + MaGuiF+ MFM, if it works then:
your are good to go! (adding one sigle mod a time and testing)
Or you could do without MEP5 and try instead other environment mods (for example the "old" MEP4.2 or "SH5 water for SH3", I think it's good).

But yes, MEP5 is very good!
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Old 05-14-15, 10:27 AM   #19
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I mean that playing games at a frame rate below your monitor refresh rate will give you more than a headache.
If you get 20-30 FPS in a game that you love too much, I understand it, as the same happens to me even with my desktop computer with some games.
At least for me the experience is fustrating if I can't get to play with vsync enabled and then matching my monitor refresh rate.
I've seen people playing games in laptops and moaning that they are not getting a decent frame rate. Well it too happens to me in some situations in SH3 with my i7-3770K and HD7870 2GB RAM DDR5 at resolution 1280x960.
Amen.
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Old 05-14-15, 02:22 PM   #20
banryu79
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I concur with every single word you said, but the problem here is not clear.
I mean, bstanko6 has not yet provided the FPS count he get in game...
And instead he specifically lamented a lag in the movement of the mouse pointer only...
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Old 05-14-15, 02:45 PM   #21
bstanko6
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My FPS is over 100 when I play, and I get around 30 to 40 at the bridge. Is that good or bad?
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Old 05-14-15, 05:57 PM   #22
pedalboat
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So it seems it's the bridge which is bad and your rig pretty good.
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Old 05-14-15, 06:40 PM   #23
bstanko6
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Ok I tried something, I placed mep in front of magui f and I got 50 FPS at bridge, and the cursor seemed to move faster. Only when a ship appears does it seem to slow Dow, and not by much, it is an improvement.
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Old 05-15-15, 01:04 AM   #24
banryu79
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It's how it runs for me (but I use Widescreen MaGui).
I wonder about the difference on the mods order... I mean, I don't remember that MEP and MaGui have some files in common...
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Old 05-15-15, 01:20 AM   #25
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Ciao Banryu sei Italiano?
Se si ti chiedo il permesso di contattarti in PM(nel tardo pomeriggio ora lavoro)
Ho alcune cose "tecniche" riguardo al pc ed uno scherzo che mi capita con WAC4.1
e che il mio scarso inglese mi rende complicato spiegare

Thank Mate
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Old 07-06-15, 06:49 AM   #26
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Dont know if you sorted this one but I had the same prob on a toshiba laptop. Turns out the cheap microsoft mouse was the problem. Changed to a wireless mouse and have not had a prob since
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Old 07-06-15, 08:40 AM   #27
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Default welcome back!

Rahrah! after three years!
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