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Old 04-22-15, 03:05 PM   #31
speed150mph
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Simple too stalk a diesel..........use the FFG I can safely say I have put many to bed using both passive and active buoys
Nice thing about frigates however is they are generally nice and noisy, and I know exactly where you are the whole time you are looking for me, and if im creeping at less then 5 knots, you either need to have an active buoy close enough to detect me, or land a passive right on me to hear me. Needless to say depending at what range we are fighting at, a competent captain should have no problem getting into a range where he can launch an ssm and wake homing torpedo barrage at you. then while your sprinting away, im already going to flank speed and changing my position before your seahawks get there or you slow back down to usable sonar speed.

But yeah, back to the topic at hand, diesel boats at low speed are very hard to detect, even impossible at times passively. If you believe a diesel boat is in the area, stay below 3 knots, and stay close to the layer so you can jump above and below it easily. If time is your ally, be patient and wait for him to do something, if its time critical, or its obvious he is just going to sit there, you have to be ready for a very fast series of commands.

1.ready your torps for either snap shot or be ready to do a quick solution. if you know a general bearing or have a rough solution already plotted, use these as a reference. flood and equalize tubes but don't open doors yet as that will give you away.
these next ones are cruicial to be quick.
2.go to active sonar and set to continuous ping high gain and hammer him. Find him, lock him, and his range. get his exact location.
3.quickly finalize your torp settings and open outter doors, and launch your fish at him.
4. go to flank, come about, drop a passive and an active countermeasure in your old position, reload countermeasures, go deep. general run for your life procedure before he fires back.

I will generally run a few km, turn 90 degrees and then stop and listen, you got an active and passive decoy at the position he detected you and that's where is torp should be going. don't give a passive torp another target to chase unless its obvious its coming for you, then you run again.

that's what I do anyways and I do have success with it, but the key to it is being quick, and know exactly what your going to do and where your going to go well in advance. good luck
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Old 05-05-15, 06:13 AM   #32
Stewy1
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Thanks Speed150 - that helps a lot!

I just got belted by a Libyan Foxtrot just north of Tripoli (doing a kind of 2011 Odyssey Dawn scenario)

I was in a Flt II 688 - creeping (zig-zagging) along at 4 kts - trying to find him - next thing there are torpedos in the water!

Show Truth had him at much less than a mile - I never heard a thing!

Even though they're 1950s technology - it's wrong to underestimate the SSKs! (I thought it'd be a turkey shoot!)

Back to the drawing board!
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Old 05-06-15, 11:50 AM   #33
p7p8
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Originally Posted by speed150mph View Post
Nice thing about frigates however is they are generally nice and noisy, and I know exactly where you are the whole time you are looking for me, and if im creeping at less then 5 knots, you either need to have an active buoy close enough to detect me, or land a passive right on me to hear me. Needless to say depending at what range we are fighting at, a competent captain should have no problem getting into a range where he can launch an ssm and wake homing torpedo barrage at you. then while your sprinting away, im already going to flank speed and changing my position before your seahawks get there or you slow back down to usable sonar speed.
You probably play only against AI or very poor FFG player. OHP at 6-9 kts and EMCON are also very quiet. Towed array SQR-19 is very sensitive till 18 kts and FFG-7 aren't blind at flank speed (sonobuoys) like all submarines.
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Old 05-07-15, 05:12 AM   #34
Stewy1
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Originally Posted by Stewy1 View Post
Thanks Speed150 - that helps a lot!

I just got belted by a Libyan Foxtrot just north of Tripoli (doing a kind of 2011 Odyssey Dawn scenario)

I was in a Flt II 688 - creeping (zig-zagging) along at 4 kts - trying to find him - next thing there are torpedos in the water!

Show Truth had him at much less than a mile - I never heard a thing!

Even though they're 1950s technology - it's wrong to underestimate the SSKs! (I thought it'd be a turkey shoot!)

Back to the drawing board!
Well, I cracked it, lads - retried the mission - this time at 2 kts...That Foxtrot was toast!

I got a Xia in an Ohio with the same technique (both times, the enemy sub was too busy dealing with fish in the water to shoot at me - or he never heard me) - it seems speed is the key!

I read in a Navy paper on the net that ASW stands for Awfully Slow Warfare
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