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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2015
Location: Cold Wisconsin
Posts: 25
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Hello all:
I'm curious. Currently on my second combat patrol. I have yet to experience a dud torpedoe. Am I just lucky? I'm running GWX with FM new interiors and other mods, but non that I think would effect torpedoes. I'm happy that my torps are flawless, but I also know that's not historically accurate. Happy Hunting! |
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#2 |
Subsim Aviator
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realism settings?
do you have the "dud torpedoes" box checked?
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#3 |
Navy Seal
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Also, are you using h.sie's .exe patches?
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#4 |
Watch
![]() Join Date: Jan 2015
Location: Cold Wisconsin
Posts: 25
Downloads: 51
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I'm pretty sure I have dud torpedoes checked.
But I'll take a look. I know h.sie's .exe patches are good from reading about them, but I didn't want to go too crazy modding the game. Thanks. |
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#5 |
Best Admiral in the USN
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Sound like you might be getting lucky with them. I know i've had patrols early war where every torp worked and then suddenly the just stop working for 3 patrols in a row including one where I got so tired of the duds I just stopped using them and every ship was sunk by the deck gun.
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#6 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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#7 |
Watch
![]() Join Date: Jan 2015
Location: Cold Wisconsin
Posts: 25
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I've been using the T-1's
My tactic as of late is to line up a good 90 degree shot from 300 meters out. I always use manual targeting. Set the torpedoe at 4 or 5 meter depth, Medium speed, magnetic fuse. Works all the time. I'll put one torpedoe in my target then surface and finish it off with the deck gun. ![]() |
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#8 | |
Best Admiral in the USN
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#9 |
Watch
![]() Join Date: Jan 2015
Location: Cold Wisconsin
Posts: 25
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I've read about a 300 meter arming range. I should correct myself and mention that I fire at a little over 300 meters due to the arming range.
I'll be hitting the ocean again tonight. I'll double check the sim settings to make sure I'm not cheating too badly. I think I'm running the sim at 75% realism. I like the cameras working. I also have auto firing enabled but still do the firing myself. Not to put you folks at this web site on a guilt trip, but I'm neglecting my other hobbies due to this magnificent simulation. ![]() |
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#10 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
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Edit: and I think magnetic fuses are hugely effected by sea conditions (wind speed), so at 0 wind speed, its pretty safe to fire magnetic fuses at 2km distance and use under the keel explosions... which lets you hit targets even at bad angles... impact triggers are safer in bad weather (though surprisingly I have had a few pre-detonate recently in bad sea conditions, which I didn't think was possible in SH3) but you need closer to 90 degrees angle to avoid ricochets. As the war goes on, the magnetic trigger duds seem to lower in %.
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#11 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
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Yeah, I'm sure I've read in the Commanders Handbook and in SH3 documentation that the arming distance is 300m.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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