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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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Thank you very much. This fixed it.
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#47 |
Sea Lord
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#48 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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Is there anyway to get the Message Log, Officer Icons, and control dials (speed, compass, and depth) boxes at the bottom of the screen to be slide out visuals that only appear when the mouse is hovered over that area. Currently these items appear at the bottom of the screen at all times. It would be nice if they were visible only when your mouse was placed in that area. Don't know if this is possible or not.
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#49 | |
Sea Lord
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![]() Quote:
;======================================= ; THE MESSAGE BAR ON THE BOTTOM LEFT ;======================================= [G3F I153] Name=Group messages Type=1026;Menu group ItemID=0x3F040000 ParentID=0x3F000000 ;Pos=140,131,406,130 Pos=140,140,406,140 Color=0xFFFFFFFF VertSlide=-130 ====================================== [G3F I158] Name=Bkgr Type=1031;Stat bmp array ItemID=0x3F040001 ParentID=0x3F040000 ;Pos=0,0,406,129 Pos=0,-10,406,130 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF Because I use voice command, I play without any visible GUI. I also linked vanjast's new TVR to the WE button, so it pops up when that button is clicked. But that is because of the constraints of voice command. You could just make it a slider or a drag-on. I use the same "invisible tab" technique to provide a handle for all my draggables. (You'd better know where you put them!) Van1920x1080 really gives good-looking 3D screens. When you get all the GUI parts off-screen, they look even better. Please post how well this works out for you. |
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#50 |
Watch
![]() Join Date: Sep 2013
Location: Germany, Köln
Posts: 19
Downloads: 5
Uploads: 0
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i like to Play on the 1920x1080 wildescreen mode
is there a Option to Play without any mod on this mode ? |
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#51 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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#52 | |
Sea Lord
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As an inveterate mod-butcher, I want to thank you for all the time and effort you put into cleaning up the files and commenting them so they are waaaay easier to chop than stock, or anybody else's mods. I know that is a thankless, low-psychic-reward job, and one that I absolutely hate to do. (I have already made hash of some of your carefully laid out files! ![]() Kudos to you! Several kudos! ![]() |
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#53 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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Thanks again BigWalleye. It worked out perfectly. I changed all of the windows at the bottom of the screen into vertical slide windows whenever my mouse is hovered over them. They only appear when I need them. This included the message window, Stealth Meter (which is actually the weather meter now), Officer Icons window, and the depth, compass, and speed controls window. Works pefectly. Thank you very much.
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#54 | |
Sea Lord
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#55 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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![]() Quote:
![]() Having done a bit of software development, I realised that when embarking on this project I'll have to comment it ad naueam, as when dealing with so many items, you just forget what you've done. Also that this wide screen would only apply to NYGM, having all the info in the file would help the other major mods (GWX, etc) also to be adapted far quicker, not to mention anyone who feels like tinkering. ![]() |
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#56 |
Hand rag
Join Date: May 2005
Posts: 85
Downloads: 170
Uploads: 0
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Jeez,that's outstanding
![]() Thanks much,it's almost like a new game ![]() |
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#57 |
Gunner
![]() Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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i noticed that the "surfaced attack" and "submerged attack" etc buttons on the crew management screen dont do anything.
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#58 |
Sea Lord
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#59 |
Navy Seal
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Right you are BigWalleye. They were bugged when the sim first came out, and AFAIK were never fixed. It is best if you just forget they are even there.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#60 |
A-ganger
![]() Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
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Thankyou very much for this mod. Been able to get it work perfectly with very little fiddling. In fact it almost worked perfectly with just SH3 + GWX3, except the solo stopwatch dial on the attack periscope, but the notes provided in one of the later posts sorted this as well!
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