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Old 01-20-15, 04:36 PM   #16
Sailor Steve
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Genius!




Ummm, how do I do that?
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Old 01-20-15, 08:29 PM   #17
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Quote:
Originally Posted by Sailor Steve View Post
Genius!




Ummm, how do I do that?
Easy! Just copy the file Cfg\Randomized events.cfg from your SH3C folder to your desktop. Open it in Notepad and add the following lines at the end:

;--------------------BdU REVIEWS NEUTRAL SINKING
[NEU0ata\Cfg\Basic.cfg]
ApplyToPeriod=19390101|19400131
ChooseFrom=5
RndMidPat=1
0_RENOWN|NEUTRAL=-1
1_RENOWN|NEUTRAL=0
2_RENOWN|NEUTRAL=0
;-------------------------
[NEU1ata\Cfg\Basic.cfg]
ApplyToPeriod=19400201|19401231
ChooseFrom=5
RndMidPat=1
0_RENOWN|NEUTRAL=0
1_RENOWN|NEUTRAL=0
;------------------------------
[NEU2ata\Cfg\Basic.cfg]
ApplyToPeriod=19410101|19411231
ChooseFrom=5
RndMidPat=1
0_RENOWN|NEUTRAL=0
;------------------------------------
[NEU3ata\Cfg\Basic.cfg]
ApplyToPeriod=19420101|19451231
ChooseFrom=10
RndMidPat=1
0_RENOWN|NEUTRAL=0
;--------------------end BdU REVIEWS NEUTRAL SINKING


[/QUOTE] Make the file into a JSGME-compatible mod for SH3C and activate it. Or just drop the file into the \Cfg folder of your SH3C.

Oh, and don't forget to set NEUTRAL=1 in the Data\Cfg\Basic.cfg file of your SH3 folder.

EDIT: For Heaven's sake, the "smart" software puts a in every time I want to put in a <colon>D! How do I make it stop? Anyway Steve, that's a : followed by a D.

EDIT 1/22/2015: LGN1 posted a similar version about 3 years ago. Full credit to him.

Last edited by BigWalleye; 01-22-15 at 02:30 PM.
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Old 01-20-15, 10:19 PM   #18
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Quote:
Originally Posted by BigWalleye View Post
EDIT: For Heaven's sake, the "smart" software puts a in every time I want to put in a <colon>D! How do I make it stop? Anyway Steve, that's a : followed by a D.
I don't think you can.

:+D - got it.

Thanks.

[edit] Here's a funny part: When I copied and pasted the whole column into a new text file, it didn't recognize the symbol and dropped the colon and the 'D' altogether. I had to manually type each one back in.
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Old 01-21-15, 05:15 PM   #19
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Originally Posted by Sailor Steve View Post
I don't think you can.

:+D - got it.

Thanks.

[edit] Here's a funny part: When I copied and pasted the whole column into a new text file, it didn't recognize the symbol and dropped the colon and the 'D' altogether. I had to manually type each one back in.
BTW, Steve, I have similar little randomized blocks for the esrly-war torpedo depth problem (You know they generally run deep, but you can't be sure how much.) and boat trim (Does your LI have her trimmed heavy or light today? Need to make a trim dive to know for sure.). Just short blocks that copy and paste into SH3C Randomized events.cfg. I can post them if anyone is interested.
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Old 01-21-15, 05:35 PM   #20
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Just FYI for those playing the Merchant Fleet Mod - the neutral paint schemes can be deliberately deceptive. This was intended to represent neutral ships that sailed in convoy with British escorts or traded with the enemy. Under maritime law they were legitimate targets. It is up to you to pay attention to factors like a ship's location, reaction to your submarine, deck cargo, and presence in a convoy.
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Old 01-21-15, 05:37 PM   #21
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Quote:
Originally Posted by Sailor Steve View Post
Here's a funny part: When I copied and pasted the whole column into a new text file, it didn't recognize the symbol and dropped the colon and the 'D' altogether. I had to manually type each one back in.
Are you open to a faster way to do this?

On small files the time saved is not much but on big files?
It can save you major headaches!



This could be another blithering genius post!!

Last edited by Jeff-Groves; 01-21-15 at 05:51 PM.
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Old 01-21-15, 09:04 PM   #22
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Quote:
Originally Posted by BigWalleye View Post
BTW, Steve, I have similar little randomized blocks for the esrly-war torpedo depth problem (You know they generally run deep, but you can't be sure how much.) and boat trim (Does your LI have her trimmed heavy or light today? Need to make a trim dive to know for sure.). Just short blocks that copy and paste into SH3C Randomized events.cfg. I can post them if anyone is interested.
I hope you're familiar with the term "Yes, please".
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Old 01-21-15, 09:13 PM   #23
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Do a big post for Steve so I can show him an easy trick.
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Old 01-21-15, 10:38 PM   #24
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Quote:
Originally Posted by Sailor Steve View Post
I hope you're familiar with the term "Yes, please".
My pleasure!


;-----------------------TORPEDO DEPTH ERROR
[0:data\Menu\cfg\Dials.cfg]
ApplyToPeriod=19390801|19421115
ChooseFrom=20
RndMidPat=1

0_Dial0|RealVal=3,25
0_Dial19|RealVal=3,25
0_Dial20|RealVal=3,25

1_Dial0|RealVal=3,25
1_Dial19|RealVal=3,25
1_Dial20|RealVal=3,25

2_Dial0|RealVal=3,25
2_Dial19|RealVal=3,25
2_Dial20|RealVal=3,25

3_Dial0|RealVal=3,25
3_Dial19|RealVal=3,25
3_Dial20|RealVal=3,25

4_Dial0|RealVal=3.5,25.5
4_Dial19|RealVal=3.5,25.5
4_Dial20|RealVal=3.5,25.5

5_Dial0|RealVal=4,26
5_Dial19|RealVal=4,26
5_Dial20|RealVal=4,26

6_Dial0|RealVal=4,26
6_Dial19|RealVal=4,26
6_Dial20|RealVal=4,26

7_Dial0|RealVal=4.5,26.5
7_Dial19|RealVal=4.5,26.5
7_Dial20|RealVal=4.5,26.5

8_Dial0|RealVal=4.5,26.5
8_Dial19|RealVal=4.5,26.5
8_Dial20|RealVal=4.5,26.5

9_Dial0|RealVal=4.5,26.5
9_Dial19|RealVal=4.5,26.5
9_Dial20|RealVal=4.5,26.5

10_Dial0|RealVal=5,27
10_Dial19|RealVal=5,27
10_Dial20|RealVal=5,27

11_Dial0|RealVal=5,27
11_Dial19|RealVal=5,27
11_Dial20|RealVal=5,27

12_Dial0|RealVal=5,27
12_Dial19|RealVal=5,27
12_Dial20|RealVal=5,27

13_Dial0|RealVal=5,27
13_Dial19|RealVal=5,27
13_Dial20|RealVal=5,27

14_Dial0|RealVal=5,27
14_Dial19|RealVal=5,27
14_Dial20|RealVal=5,27

15_Dial0|RealVal=5,27
15_Dial19|RealVal=5,27
15_Dial20|RealVal=5,27

16_Dial0|RealVal=5,27
16_Dial19|RealVal=5,27
16_Dial20|RealVal=5,27

17_Dial0|RealVal=5.5,27.5
17_Dial19|RealVal=5.5,27.5
17_Dial20|RealVal=5.5,27.5

18_Dial0|RealVal=5.5,27.5
18_Dial19|RealVal=5.5,27.5
18_Dial20|RealVal=5.5,27.5

19_Dial0|RealVal=6,28
19_Dial19|RealVal=6,28
19_Dial20|RealVal=6,28

;-----------------------end TORPEDO DEPTH ERROR

;-----------------------BOAT VARIABLE TRIM
[0:data\Zones.cfg]
ChooseFrom=16
RndMidPat=1

0_PumpsXXI|Flotability=-0.05
1_PumpsXXI|Flotability=-0.03
2_PumpsXXI|Flotability=-0.01
3_PumpsXXI|Flotability=0.01
4_PumpsXXI|Flotability=0.03
5_PumpsXXI|Flotability=0.05
6_PumpsXXI|Flotability=0.07
7_PumpsXXI|Flotability=0.07
8_PumpsXXI|Flotability=0.09
9_PumpsXXI|Flotability=0.09
10_PumpsXXI|Flotability=0.11
11_PumpsXXI|Flotability=0.11
12_PumpsXXI|Flotability=0.13
13_PumpsXXI|Flotability=0.13
14_PumpsXXI|Flotability=0.15
15_PumpsXXI|Flotability=0.15

;-----------------------end BOAT VARIABLE TRIM

The Torpedo Depth Error mod was originally published by Der_Teddy_Bar back in 2006. My patch above is just a variation on his work.

Enjoy!

Good luck and good hunting!

Last edited by BigWalleye; 01-22-15 at 02:38 PM.
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Old 01-22-15, 02:17 PM   #25
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Quote:
Originally Posted by Sailor Steve View Post
Genius!




Ummm, how do I do that?
Old stuff.... been anwered already long ago, see here (2012 discussion):

http://www.subsim.com/radioroom//sho...7&postcount=17

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Old 01-22-15, 02:28 PM   #26
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Quote:
Originally Posted by LGN1 View Post
Old stuff.... been anwered already long ago, see here (2012 discussion):

http://www.subsim.com/radioroom//sho...7&postcount=17

Apologies, LGN1. I was not aware of your post. I didn't mean to poach.
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Old 01-22-15, 02:36 PM   #27
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Hi BigWalleye,

no problem at all! I didn't want to 'claim' this idea for me. Chances are high that someone else did it even earlier!

I just read the conversation and it reminded me of the old conversation. And because it was so similar, I thought it's funny.

I'm happy for everyone who shares his ideas here! That's what a forum is for

Regards, LGN1

@Sailor Steve: I hope you don't feel offended by my post.
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Old 01-22-15, 02:42 PM   #28
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Quote:
Originally Posted by LGN1 View Post
Old stuff.... been anwered already long ago, see here (2012 discussion):
And I see that I was the one who asked the question.

I think the problem was that while I was always on Subsim I wasn't actually playing at all. I probably have it written down somewhere I'll never find it again.
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Old 01-22-15, 02:45 PM   #29
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Quote:
Originally Posted by LGN1 View Post
Hi BigWalleye,

no problem at all! I didn't want to 'claim' this idea for me. Chances are high that someone else did it even earlier!

I just read the conversation and it reminded me of the old conversation. And because it was so similar, I thought it's funny.

I'm happy for everyone who shares his ideas here! That's what a forum is for

Regards, LGN1

@Sailor Steve: I hope you don't feel offended by my post.
Clearly, you had a very good idea!

It amazes me how much can be done with SH3 Commander, and how easily! Wish Jscones were still around to thank.
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Old 01-22-15, 02:51 PM   #30
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What's that Jimbuna always says?
I need another Beer!

NO! Not that one!
None of us is as smart as all of us.
Or something like that.
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