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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
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I get my files loaded up soon, I'll let you try my version of RSRD....try Truk harbor then...... One thing I didn't get is why Lurker and Duci for TMO didn't take time to set up proper harbor defenses, just a few random patrols for the bases like Truk. It can put a lil load on a weak PC, but subs often had to deal with numerous fishing boats. I found by putting in numerous armed fishing boat really helped..because they will call you in if they spot you. Subnets can be tricky, but easy to put them in front of docks and I certainly used them around the west harbor where all the capital ships are docked. Adding a few minefields, lots of searchlights, heavy machine guns and shore guns to cover, you're basically forced to dive trying to come into Truk......and once in, lot's of surprises...
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#17 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Ha.. Thanks, but no thanks. Quote:
They were probably worn out before they got to it. Sometimes I think it would be interesting to try to set up a alternate campaign, but then I realize how much work it would be .... too many details to manage. |
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#18 |
Rear Admiral
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Well. , my goal was to keep people out of capital ports, but put a few very risky special missions inside a few of them. You don't have to do it.
What made the mission hard, you do a photo recon o carriers in Truk. Once you trigger the zone sub nets spawn at the north and south entry basically trapping you. They're numerous lil exits through the reefs, but you must surface and those have guns that will end you fast. Truk is filled with armed fishing boat you would have to avoid... and seems I have 3 elite Matsu De's in there and one killer group outside the reef... Also a few DE's that may appear docked, but the speed is just set to zero, so they will wake up if they sense you and come looking...and the contact hunt time is much longer than TMO... The key to escape is a message a convoy is headed to Truk. The sub nets despawn to pretend to let them in and do have a small convoy that comes in....that's your chance to escape submerged through a small deeper minefield...Now, if the weather is bad, you might can escape through the west entry....
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#19 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Clever. I didn't know you could do that. |
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#20 |
Helmsman
![]() Join Date: Dec 2014
Posts: 105
Downloads: 38
Uploads: 0
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Well, I guess the overall feeling is: if it were a challenge, it would be OK, but now you can walk into Truk/ Rabaul/ Inland Sea/ Tokyo Bay and sink ships like you do your shopping. And I have to say I concur. In the beginning I did it a couple of times until I noticed that even the subchasers in port don't start chasing you once the explosions start and then it really didn't feel like a simulation anymore.
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Playing: Windows 10 - Steam - Silent Hunter 4 v1.5 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 IJN_Radar_Fix_2 ![]() |
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#21 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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....if the game lets you do it.
![]() That being said I think it's a matter of personal choice in how you play the game. If you play for 100% realism then you would consider the risk (in real life) of entering an enemy harbor. There are, as pointed out, historical examples of submarine skippers successfully raiding a harbor. The "limitation" is that the actual risk in the game may not be as great given the AI reaction in certain circumstances. For my part, despite the AI probably allowing me to get away with it, I don't venture into harbors unless ordered. I personally add the artificiality of giving the enemy credit for being smarter than the AI displays. ![]() I consider myself a cautious skipper and "realistically" don't risk my boat or crew unless it's really worth it. If you are not a 100% realism player then go for it. No reason not to do it. Take your chance with the AI defence whether it's lame or not. |
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#22 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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#23 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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One question ... will it still be compatible running my current mod list? Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC TMO_Visuals_for_RSRDC Fixed_CD_sonar_RSRDC Classe_Balao_CamoTri Pacific Sound Mod Nav Map Make-Over v2.1 NMMO Airbase Add-on NMMO v2.1 Patch 1 with AB NMMO Maps Add-on NMMO Pre Pearl Harbor Career Start Add-on NMMO Reverse Ocean Colors Add-on Less Plankton 1.2
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#24 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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"Is there ever an order to actually raid a port?" I've had three with stock game, photograph docked ships. One at Osaka, one in Formosa, and one in Manila Bay. The Manila Bay is the stupidest one, some escort carriers in extremely shallow water at the far north end, and there is a net but you can run over the top of it on the surface with extreme noise but no damage. Ridiculous part is whoever designed that mission failed to make sure the earliest starting date was Feb 42 or later. Since career missions are assigned at random it's possible to get that mission as the first one in an Asiatic career, and since Manila is still occupied by US forces about half the time you get up there and there's nothing to photograph since the targets were already sunk by friendly forces.
"subchasers in port don't start chasing you once the explosions start" When you fool around with the mission editor that becomes obvious - there's a checkbox for "Docked Ship", and if that's on it won't move ever. You can cruise past the front of an anchored destroyer and it will ping you, shoot at the periscope if you're close enough for them to see it, and drop depth charges (usually blowing themselves up) if you cruise past the stern close enough - but they won't get underway no matter what as long as the "Docked Ship" box is checked on in the mission editor. I'm not sure why that's even there, there's no manual for the mission editor, but it's one possible way to fix that particular problem. |
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#25 |
Stowaway
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for me I see no reason not to if you are in the area, I wouldn't make a point of targeting them though but if you are near a port, then its a target of opportunity like anything else so its perfectly realistic to do it.
the problem is that the game makes it unrealistically easy to do it so it just feels wrong. if im down to a few fish i'll pop into a nearby port and send a few down before heading in to refit, I see no reason to return to port with fish still onboard. |
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#26 |
Gunner
![]() Join Date: Sep 2012
Location: Gulf of Aden dodging Catalinas.
Posts: 93
Downloads: 85
Uploads: 0
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Halifax and St Helena are two of my favourites. The only thing I cant stand is hitting large troop ships etc. alongside a harbour wall with keel shots, and they dont even think about sinking. Its a lot easier with acoustic torpedoes as well....
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#27 | |
Rear Admiral
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__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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Tags |
port raiding, ports, raid |
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