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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |||
GWX Project Director
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#152 |
Helmsman
![]() Join Date: Dec 2005
Location: NSW, Australia
Posts: 101
Downloads: 5
Uploads: 0
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Can SH3 Commander be used with this brilliant mod?
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#153 | |
GWX Project Director
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Yes, Captain America's gauge fix mod is integrated properly into GW. In fact we were prepared to delay the release of GW had it been necessary to wait on the completion of that mod. There are lots of mods our there that can conflict with the design/integration of files in GW. The only way to know is to understand the file structure at least in a basic sense and to compare them file by file. I'm not trying to sound high-handed... its just that there isn't a simple answer to that question... except to use the JGSME mod enabler program by JSCones... it is a MUST HAVE and compares the files for you. It won't tell you what features in the original mod will be changed... it will just make sure that you know and/or approve that a file is being overwritten. It also allows you to revert / cancel a mod input if you don't like the outcome. You can find JSCones' latest JGSME mod enabler program here: http://members.iinet.net.au/~jscones...ucts/jsgme.zip |
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#154 | |
GWX Project Director
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For fatigue options just leave it un-checked/deselected to use the GW default 8 hour fatigue mod. |
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#155 |
GWX Project Director
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NOTE TO ALL:
Please go to http://www.subsim.com/phpBB/viewtopic.php?t=50034 for GW mod related problem solving/troubleshooting. ![]() ![]() ![]() ![]() |
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#156 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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These are the last things I can do to increase my FPS in port,short of changing the .SCR layer and removing ships which I really dont want to do as I dont know what i am doing in the editor. |
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#157 |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
Downloads: 3
Uploads: 0
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I love this mod. Thanks!
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#158 |
Watch
![]() Join Date: Jun 2005
Posts: 28
Downloads: 0
Uploads: 0
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Stupid question here...but where the heck do I download this mod from?!
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#159 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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http://www.subsim.com/phpBB/viewtopic.php?t=50041 u-boot.realsimulation.com is down, you can download it via Bittorrent. |
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#160 |
Mr. Bad Wolf
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Hi there,
First thanks for this super mod! Nice work! I have myself been working on something similar as addon for RuB with HT, but this seems to exceed, what I have done sofar! However, there is still some errors in the campaign as there was in RuB and HT regarding some cities! Please read this post: http://www.subsim.com/phpBB/viewtopic.php?t=50180 I have corrected Danish cities, mainly because I'm Danish, and then French, Polish, Dutch... cities plus added cities for N+S America, Japan and Australia. The locations file: there seems to have been removed some harbour facilities, so I put them back, not all, but many! And then I added some traffic of Danish and Swedish vessels, plus some docked ships in NY and Kronstadt/Leningrad! Seperate campaign files have been added, so it's possible to se in the editor, what I did! I hope it will be incorporated in the next edition of GW, as a patch maybe! You may also dl directly here: http://rapidshare.de/files/16142831/...ark_for_GW.rar It's only 0.53MB, so it's quick to get! About the rest: would it be okay to incorporate other stuff not allready in GW collected from different mods and websites as an addon for GW, like other textures, cfg settings and extra units (I have 11: Fast Transport, APD light transport, Wasp Fleet Carrier, Heavy Cruiser BlĂĽcher, P&O Destroyer, Q&R Des, L&M Des, Copa Patrol Ship, S Des, Codrington Des and ZG3 Hermes Des). Would anyone be interested? GW Crew? Besides, Rubini released with his HT1.47 for RuB1.45 an extra mod, which I found very cool: Chomus integrated orders! I have tried to add this myself, but it needs rework, I can see..... But it would be nice if Chomu did it himself for GW! Does Rubini still have contact with him? I can't think of any other info or question now, so... |
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#161 |
GWX Project Director
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Cheers! Carotio,
Welcome to subsim and thanks for such a generous offer. I have to say it sounds like you've been quite busy. I am certainly interested in getting the Danish cities correctly placed/added. As for the rest, we have to be very careful that we do not cause conflicts with the existing material. I will defer to Rubini to answer this question since he is our campaign builder. Also, please don't take this as dis-interest. Once we get the most common kinks worked out we are going to rest a little while before we release our upgrade patch. I've DL'd your package and have stored it as well as copied the text of this message. Regarding Chomo's Integrated Orders mod... it is a great piece of work. Unfortunately, it heavily edits the 1024.Cfg which is a rather touchy file. It isn't likely that we will include the integrated orders mod for a number of reasons... needless to say, it may disable features that are considered integral to GW. All things will be considered for our update. Stay tuned! ![]() |
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#162 | |||||
Mr. Bad Wolf
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Also, I have had the game since it's release - in DK March 18th 2005, I think it's the same game worldwide !(?) And thus visiting subsim and ubisoft, plus looking at the nice links from the users. Quote:
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But I'll await Rubinis answer of course! Quote:
IUB1.03 was released resently too. I haven't tried it, since I was making something similar myself based on RuB and HT! And if messing with mods all the time, when will we ever get time to play? ![]() If you dl'd my mod, try start a career in 1942, plain GW, then look at map of France! Then enable my mod, and do the same! It should convince even Rubini.... I hope! ![]() Quote:
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#163 | |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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realuboatsim.com sh3 downloads are down! BTW GW devs great compilation of mods you have here! ![]() Thanks for your supermod ![]()
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#164 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I can tell you that CA's Uboat Instrument updates are included yes in this Mod, it comes on list of included Mods on the Reame file... ![]() The other one I don't understand exactelly what incompat. do you refer to??!! ![]() ![]() |
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#165 |
GWX Project Director
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New FileFront GW DL links available.
FileFront seems to be running much faster now. Refer to the GW Official Thread: http://www.subsim.com/phpBB/viewtopic.php?t=50034 |
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