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Old 03-22-06, 03:09 AM   #151
Kpt. Lehmann
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Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Tikigod
Sounds sweet....are all harbors populated now with docked vessels? say if I go to tampa, florida in the gulf of mexico? will there be docked merchants or warships that I can attack?
Yes... if you can make it into the harbor

Of course you could get all soft and use the "No-Minefields" SCR layer included in the campaign files.
The "No Minefields" SCR only removes minefields from friendly harbours!
Sorry guys, Gizzmoe's right.... chalk that one up to lack of sleep and too much work LOL.
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Old 03-22-06, 03:12 AM   #152
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Can SH3 Commander be used with this brilliant mod?
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Old 03-22-06, 03:19 AM   #153
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Quote:
Originally Posted by Spectre-63
Phenomenal package, GW crew!

Two quickie questions (and apologies if they've been asked and answered elsewhere):

are CA's Uboat Instrument updates included in the package?

Are there any known 'incompatibilities' between patches? Ones I should avoid loading together because they conflict?

Thanks...just getting back into SH3 after a long pause and it's amazing how much the modding community has done with it. Nice to see some familiar faces from the FrugalsWorld/Falcon communities (Terrapin and Wazoo are two I've recognized so far)

Keep up the great work guys!
Welcome, Spectre-63

Yes, Captain America's gauge fix mod is integrated properly into GW. In fact we were prepared to delay the release of GW had it been necessary to wait on the completion of that mod.

There are lots of mods our there that can conflict with the design/integration of files in GW. The only way to know is to understand the file structure at least in a basic sense and to compare them file by file. I'm not trying to sound high-handed... its just that there isn't a simple answer to that question... except to use the JGSME mod enabler program by JSCones... it is a MUST HAVE and compares the files for you. It won't tell you what features in the original mod will be changed... it will just make sure that you know and/or approve that a file is being overwritten. It also allows you to revert / cancel a mod input if you don't like the outcome.

You can find JSCones' latest JGSME mod enabler program here:
http://members.iinet.net.au/~jscones...ucts/jsgme.zip
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Old 03-22-06, 03:25 AM   #154
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Quote:
Originally Posted by Tazzie
Can SH3 Commander be used with this brilliant mod?
Yes, and with no problems I might add!

For fatigue options just leave it un-checked/deselected to use the GW default 8 hour fatigue mod.
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Old 03-22-06, 03:28 AM   #155
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NOTE TO ALL:

Please go to http://www.subsim.com/phpBB/viewtopic.php?t=50034 for GW mod related problem solving/troubleshooting.

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Old 03-22-06, 06:59 AM   #156
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Originally Posted by CWorth

What files do I change to return the harbor textures back to stock or make them smaller sizes?I've never been much good at this modding stuff.
Just wanted to get a quick answer to a question I placed here earlier and never got an answer to.
These are the last things I can do to increase my FPS in port,short of changing the .SCR layer and removing ships which I really dont want to do as I dont know what i am doing in the editor.
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Old 03-22-06, 09:10 AM   #157
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I love this mod. Thanks!
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Old 03-22-06, 09:16 AM   #158
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Stupid question here...but where the heck do I download this mod from?!
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Old 03-22-06, 09:19 AM   #159
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Originally Posted by Kpt. Franz-Josef Lemmle
Stupid question here...but where the heck do I download this mod from?!
Please read this post:
http://www.subsim.com/phpBB/viewtopic.php?t=50041

u-boot.realsimulation.com is down, you can download it via Bittorrent.
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Old 03-22-06, 04:49 PM   #160
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Default Thanks and info about corrections to GW

Hi there,

First thanks for this super mod!
Nice work!

I have myself been working on something similar as addon for RuB with HT, but this seems to exceed, what I have done sofar!

However, there is still some errors in the campaign as there was in RuB and HT regarding some cities!

Please read this post:

http://www.subsim.com/phpBB/viewtopic.php?t=50180

I have corrected Danish cities, mainly because I'm Danish, and then French, Polish, Dutch... cities plus added cities for N+S America, Japan and Australia.

The locations file: there seems to have been removed some harbour facilities, so I put them back, not all, but many!

And then I added some traffic of Danish and Swedish vessels, plus some docked ships in NY and Kronstadt/Leningrad!

Seperate campaign files have been added, so it's possible to se in the editor, what I did!

I hope it will be incorporated in the next edition of GW, as a patch maybe!

You may also dl directly here:
http://rapidshare.de/files/16142831/...ark_for_GW.rar

It's only 0.53MB, so it's quick to get!

About the rest: would it be okay to incorporate other stuff not allready in GW collected from different mods and websites as an addon for GW, like other textures, cfg settings and extra units (I have 11: Fast Transport, APD light transport, Wasp Fleet Carrier, Heavy Cruiser BlĂĽcher, P&O Destroyer, Q&R Des, L&M Des, Copa Patrol Ship, S Des, Codrington Des and ZG3 Hermes Des).

Would anyone be interested? GW Crew?

Besides, Rubini released with his HT1.47 for RuB1.45 an extra mod, which I found very cool: Chomus integrated orders! I have tried to add this myself, but it needs rework, I can see..... But it would be nice if Chomu did it himself for GW! Does Rubini still have contact with him?

I can't think of any other info or question now, so...
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Old 03-22-06, 06:06 PM   #161
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Cheers! Carotio,

Welcome to subsim and thanks for such a generous offer. I have to say it sounds like you've been quite busy.

I am certainly interested in getting the Danish cities correctly placed/added.

As for the rest, we have to be very careful that we do not cause conflicts with the existing material.

I will defer to Rubini to answer this question since he is our campaign builder.

Also, please don't take this as dis-interest.

Once we get the most common kinks worked out we are going to rest a little while before we release our upgrade patch.

I've DL'd your package and have stored it as well as copied the text of this message.

Regarding Chomo's Integrated Orders mod... it is a great piece of work. Unfortunately, it heavily edits the 1024.Cfg which is a rather touchy file. It isn't likely that we will include the integrated orders mod for a number of reasons... needless to say, it may disable features that are considered integral to GW.

All things will be considered for our update. Stay tuned!
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Old 03-22-06, 07:21 PM   #162
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Quote:
Originally Posted by Kpt. Lehmann
Cheers! Carotio,

Welcome to subsim and thanks for such a generous offer. I have to say it sounds like you've been quite busy.
Well, I have been more active in ubis own forum than here, though I have been here for a while!
Also, I have had the game since it's release - in DK March 18th 2005, I think it's the same game worldwide !(?) And thus visiting subsim and ubisoft, plus looking at the nice links from the users.

Quote:
I am certainly interested in getting the Danish cities correctly placed/added.
As for the rest, we have to be very careful that we do not cause conflicts with the existing material.
I will defer to Rubini to answer this question since he is our campaign builder.
Well, I hope he will look with positive eyes upon it! The corrections I have made to campaign_LND: Danish cities are Danish, not Norwegian, French cities are not green after occupation (except Toulose, Lyon and Marseille being in Vichy-France) this also for Arnheim in Holland and Posen in Polland: it's both allied and German at the same time, or rather was! The rest are not corrections but only addings! For campaign_SCR: a little traffic, not much! For campaign_RND: icebergs! If one opens the GW campaign_RND or stock game version or RuB version in the editor and look on the iceberg groups, one would discover that the icebergs are set to not show up before 1944..... I changed this for the 10 iceberg groups, so they appear from september 1939. This is the only thing I changed in the random layer, but I think it's odd that the game developpers set it for 1944, maybe because in the game most users would not be placed in the arctic area before 1944 (7th in Bergen), and I think it should be like this, but maybe it's just me...

Quote:
Also, please don't take this as dis-interest.
Of course, I understand that not everything can be added!
But I'll await Rubinis answer of course!

Quote:
Once we get the most common kinks worked out we are going to rest a little while before we release our upgrade patch.
I've DL'd your package and have stored it as well as copied the text of this message.
Of course, we can't be downloading patches and mods all the time!
IUB1.03 was released resently too. I haven't tried it, since I was making something similar myself based on RuB and HT! And if messing with mods all the time, when will we ever get time to play?
If you dl'd my mod, try start a career in 1942, plain GW, then look at map of France! Then enable my mod, and do the same! It should convince even Rubini.... I hope!

Quote:
Regarding Chomo's Integrated Orders mod... it is a great piece of work. Unfortunately, it heavily edits the 1024.Cfg which is a rather touchy file. It isn't likely that we will include the integrated orders mod for a number of reasons... needless to say, it may disable features that are considered integral to GW.
All things will be considered for our update. Stay tuned!
Then hopefully some day in the future... because once I tried it, I liked it right away! :P
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Old 03-22-06, 08:53 PM   #163
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Quote:
Originally Posted by Rubini
CWorth,

For better FPS just use the Tankeriv's seafloor for 64mb cards...

Rubini.
Where can I download this mod?
realuboatsim.com sh3 downloads are down!

BTW GW devs great compilation of mods you have here!
Thanks for your supermod
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Old 03-22-06, 10:56 PM   #164
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Quote:
Originally Posted by Spectre-63
Phenomenal package, GW crew!

Two quickie questions (and apologies if they've been asked and answered elsewhere):

are CA's Uboat Instrument updates included in the package?

Are there any known 'incompatibilities' between patches? Ones I should avoid loading together because they conflict?

Thanks...just getting back into SH3 after a long pause and it's amazing how much the modding community has done with it. Nice to see some familiar faces from the FrugalsWorld/Falcon communities (Terrapin and Wazoo are two I've recognized so far)

Keep up the great work guys!


I can tell you that CA's Uboat Instrument updates are included yes
in this Mod, it comes on list of included Mods on the Reame file...

The other one I don't understand exactelly what incompat. do you refer to??!!


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Old 03-22-06, 11:01 PM   #165
Kpt. Lehmann
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New FileFront GW DL links available.

FileFront seems to be running much faster now.

Refer to the GW Official Thread:
http://www.subsim.com/phpBB/viewtopic.php?t=50034
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