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Old 03-22-06, 12:33 AM   #1
Kpt. Lehmann
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Default Information needed from GW players.

If you are running GW with no problems please take a moment to say so here if you would.

I'm not looking for cheer-leading... just trying to get a handle on how many have problems versus not.

Please use the other established threads to address GW problem issues if you would.

Thanks guys. This kind of info will help us fix the rough edges in our update patch.
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Old 03-22-06, 12:42 AM   #2
JonZ
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Default Re: Information needed from GW players.

Quote:
Originally Posted by Kpt. Lehmann
If you are running GW with no problems please take a moment to say so here if you would.

I'm not looking for cheer-leading... just trying to get a handle on how many have problems versus not.

Please use the other established threads to address GW problem issues if you would.

Thanks guys. This kind of info will help us fix the rough edges in our update patch.
No problem so far, a bunch of patrols made, and couple of tons too

Great mod, thx.

My only beef would be the overuse of Dasboot soundclip when torpedoes hit and the music took from another game but it just me I guess.

Nothing embarrassing on the gameplay side.
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Old 03-22-06, 12:46 AM   #3
Kpt. Lehmann
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Thanks Jonz!

Keep 'em coming guys.
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Old 03-22-06, 12:50 AM   #4
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Quote:
Originally Posted by Kpt. Lehmann
Thanks Jonz!

Keep 'em coming guys.
oh yeah and

ahem...

I didn't get credits for BordeInstrumente Corrections



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Old 03-22-06, 12:52 AM   #5
Kpt. Lehmann
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Quote:
Originally Posted by JonZ
Quote:
Originally Posted by Kpt. Lehmann
Thanks Jonz!

Keep 'em coming guys.
oh yeah and

ahem...

I didn't get credits for BordeInstrumente Corrections



I will fix that tonight and our update in a few weeks will overwrite the original. I apologize for the oversight sir.
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Old 03-22-06, 12:58 AM   #6
JonZ
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by JonZ
Quote:
Originally Posted by Kpt. Lehmann
Thanks Jonz!

Keep 'em coming guys.
oh yeah and

ahem...

I didn't get credits for BordeInstrumente Corrections



I will fix that tonight and our update in a few weeks will overwrite the original. I apologize for the oversight sir.
Nah no problem. I could have lived without that. I knew the mod was there long ago and didn't care too much since a bunch were'nt credited too. I just love playing smarty sometimes
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Old 03-22-06, 01:01 AM   #7
Kpt. Lehmann
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Quote:
Originally Posted by JonZ
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by JonZ
Quote:
Originally Posted by Kpt. Lehmann
Thanks Jonz!

Keep 'em coming guys.
oh yeah and

ahem...

I didn't get credits for BordeInstrumente Corrections



I will fix that tonight and our update in a few weeks will overwrite the original. I apologize for the oversight sir.
Nah no problem. I could have lived without that. I knew the mod was there long ago and didn't care too much since a bunch were'nt credited too. I just love playing smarty sometimes
Just for that.... I'm taking you out of the "Special Thanks" portion (just kidding )

Anybody else runnin GW with no probs?
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Old 03-22-06, 01:31 AM   #8
panthercules
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Running just fine so far. Looking great, sounding great - just a couple of nits (not bugs - just preferences I'd like to do something about):

1. Is there an easy way to get back the standard (unboxed) graphic for the draggable chrono? I love JonZ's mod and I know he spent a lot of time/effort making that box (and it looks nice), but something about a box that doesn't have a place for the watch knobs/buttons looks funny to me, and the box makes the whole thing too big for my tastes. It looked like it might take some changes to the Menu_1024 file and/or Dials.cfg file as well as needing different graphics, so I didn't want to just start messing with it and risk screwing something else up if y'all had some easy way to fix this back.

2. I really like the sounds a lot for the most part, BUT that incessant ticking clock in my boat has got to go - it's gotten so bad that BdU made me put a new emblem on my boat before I left port - the "Telltale Heart". If this keeps up, I'm sure those verdammte destroyers are going to have no problem getting a fix on us out there. Is there some easy way to delete some particular sound file to fix/eliminate this infernal ticking???

Obviously minor points about an otherwise fantastic mod - really loving it so far. Great work guys
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Old 03-22-06, 02:20 AM   #9
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Default Clock

Hi panthercules
"About the clock...just open the Clock.wav file using the window's sound recorder and lower the sound for your taste. Maybe could be also possible to just delete it, I don't know...
Hopes that these infos could help you! Where is the window's sound recorder?"
"What is it's exact name, and where is it located?
I've never encountered it or used it before."All Programs/Accessories/Entertainment/Sound Recorder"QUOTES,from mod forum.
About #1 No knowledge to help, sorry.Donut
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Old 03-22-06, 02:20 AM   #10
JBClark
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Kpt. Lehmann,

First, many thanks to you and your crew.

I've been on the beach for a few months but news of Grey Wolves brought me back to my duty. I had no trouble at all downloading (Thanks Terrapin, and thanks again.) I had no trouble installing or integrating with SH3 Commander (my other most favorite addition to this great project.) My first patrol with an existing career worked fine but the frame rate leaving port was 2-3 and untenable. A little research on this fine site prompted me to visit Terrapin once again and get Tankeriv's seafloor mod for 64MB cards (even though mine has 128) and that worked well enough.

I just did my first patrol with a new career. I started in the 7th flotilla in '39, at the beginning. Actually I tried this yesterday and had no problems but I sunk a neutral before the war actually started because I wasn't paying attention. I decided to start over today.

Gentlemen, what can I say? Well done! This feels like an entirely different experience from the stock game, or even the mods I was using a few months ago. The first thing that really struck me was the sound. The wind, the waves lapping at the boat when hove to, the doors opening; everything sounds better and that makes more difference than I would have thought.

It looks better also. I particualy like the low clouds on an overcast day. I liked the seafloor included but it was too much for my machine and I didn't want to go back to stock; the 64MB seafloor mod works fine for me. This is all ambiance, and from what I see so far, it's fantastic.

As to gameplay, I have only just begun to experience the enhancements but my fist full patrol was the most fun I have ever had with this sim. I'm not trying to blow sunshine up anybody's butt, this really is much better than the original.

I left Kiel headed for BE96 via the northern route. Eleven days into the patrol, heading south near the Faroes I got a radio message instructing me to patrol between there and Iceland. This was after a lot of messages telling me who I could engage and who I could not. Great stuff guys. I did as instructed for a few days but after no success, I decided to resume course to my assigned grid.

I stumbled onto a tramp steamer the next day and even while I was plotting the intercept a convoy report came in. Gott in Himmel. What luck. I managed to sink the steamer and still intercept the convoy. I sunk two large freighers with 4 eels and then evaded a Black Swan and a corvette until after dark.

I made a mad sprint ahead but discovered the convoy had turned east and I was now out of position. Another mad dash, perhaps a little too agressive, and I found myself undected smack in the middle of the convoy. I traded the rest of my internal fish for 2 wounded and one sunk. Evaded west, surfaced and reloaded, then came back looking for cripples. There was one of my wounded medium freighters sitting dead in the water and soon he was sent to davy jones' locker as well

The radio messages that sent me here and there were a lot of fun. I heard a lot of radio traffic to and from other boats as well.

I know there is a lot more stuff I haven't even experienced yet and I am looking forward to it. To your original question: I haven't had any problems at all.

My system:

P4 2.4 GHz
1 GB RAM
XP PRO
nvidia GeForce FX 5700LE w128MB running 81.87

Thanks again to everyone involved, this is really fine work.

JBC
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Old 03-22-06, 02:59 AM   #11
THE_MASK
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Playing on 100% with everything ticked in 1943 . If i just go TC and hope that i spot something on my way i find that i will be spotted first . Is this meant to be because now i cannot be lazy and i am forced to use hydrophones . Everything else is fine as far as i can see .
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Old 03-22-06, 05:14 AM   #12
Mil_tera
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Hi All,

Installed the GW mod yesterday evening and did like half a patrol so far. (Don't have too much time in the evening through the week.. )

So far the Mod looks great, only things so far that I am trying to work out are how to speed up the game when leaving harbor. (Everytime a plane flies over the TC drops to 1) And I have poor frame rates when I hit a target. (But that can be solved by using the stock seafloor I hope). Further then that....I only can say

Great job guys!
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Old 03-22-06, 06:11 AM   #13
geralt
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Fisrt, GREAT MOD.
I played several single missions and one patrol no major problmes.
Some minor:
- ships are really tough to sink (discussed in another thread I know)
- as JonZ said the 'torpedo hit crew celebrating' sound... when I had to hit meduim cargo 3-4x then could be a bit boring to hear the same sequence "jawohl-hura-ruhe" I prefer the crew to be less happy on torpedo hit and very happy when the ship goes down for sure
and one idea: what about the Thermal layers mod? it would be nice to have some chance hide in the depth....
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Old 03-22-06, 06:22 AM   #14
Einzelganger
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I've left out the new seafloor part and after reading the other thread with among others the invincible trawler i've decided to use the values of the orginal SHIII zones.cfg

Other then those changes i've had no problems. Did my tests in the academy and some single mission and what else can i say but, me likes alot... The game has been really polished up alot on every front and i can't wait until i have some time to start a decent campaign with it. Thanks a lot, it feels like a new game...

I do have another question which is more about my personal likings within the game but i'll post that in the other thread
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Old 03-22-06, 06:58 AM   #15
Tazzie
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Kpt. Lehmann,

Congratulations to you and the rest of the development team on a superb mod.

Its running fine for me so far.

The only problem is when I tried to add the Converted Whale Factory ship. After installing the ship, I couldn't access the museum without a ctd.
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