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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
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[QUOTE=Hitman;1348122]
![]() Pictures/Features: ATTACK PERISCOPE: ![]() I must first thank you, Hitman, for this mod. ![]() ![]() ![]() One thing that I've found is that the small fonts on the chart shown on the left in the picture above(range and AoB) are difficult to read and the language is German. Do you have an img of this chart in Vector graphics-format? I ask because I would like to make some changes on it. I'm not a modder at all ( I wish I were), but know edit images using PS, GIMP or Fireworks. Thank you, rea00cy
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ATROPOS-the deadly nightshade |
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#107 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
Uploads: 0
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Well, I've just downloaded and installed this GUI. Hitman, I gotta say I'm a fan of your work, your attack wheel template was excellent! I use it quite extensively. I'm actually on my second one because the first one I built (kind of a practice run) wore out pretty quickly.
I absolutely LOVE being able to input everything into the TDC without having to move stations. EDIT: NO GRIPES! I'm a retard!
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Zu Betrunken Last edited by toodrunk; 04-30-10 at 04:34 AM. |
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#108 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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I've been out of the loop for about a month and a half while finishing my criminology thesis. As mentioned in the OP, I was one of the lucky ones who got to enjoy this GUI ahead of time. I just got back to SH3 and these forums now, so I have to post my endorsement late!
Hitman has provided what is, in my opinion, a very realistic and very impressive GUI. Even in the beta stage, I could think of only one or two suggestions, and they were minor. Everyone should download this GUI, and the accompanying documentation which accompanies it (which is also incredibly impressive in its own right). Hitman has made SH3 much more fun than I would have thought possible.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#109 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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One quick question. How do I measure distance to a target with periscope using 6x zoom? Will the table from older Hitman's optics do the trick?
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#110 |
Pacific Aces Dev Team
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If you are using mast heigth and the formula provided (Mast/nº of marks x 1000) then you need to multiply the result by 4
The thing is, the more I use it the more I realize why real life commanders almost always made simply guesstimates. Once you get the hang of it, it's the easiest way to go ![]() ![]()
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One day I will return to sea ... |
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#111 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Hitman,
I was wondering why in the 'E-Meßtafel' the distances for 1.5x and 6x zoom do not differ by a factor of 4, but some different value. I don't understand why for the 'mast height' formula it's a factor of 4, but not in the 'E-Meßtafel' case. Could you please explain why it's like that? Cheers, LGN1 PS: From my personal experience I think your formulation 'Mast/nº of marks x 1000' is a bit missleading. I think it's better to use either 'Mast/nº of marks x 100' or 'Mast/milliradians x 1000'. At least, I counted the marks and did not realize at first that one marks corresponds to 10 milliradians. |
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#112 |
Argentinian Skipper
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Hi Hitman:
I try your GUI and looks fantastic, but I have a problem with the icons of TDC, chrono...in the periscope view: they don´t work. I think a problem of resolution (It may be?). I love the GUI and I want to know the solution of the problem. Any edit in the menu cfg files? Many thanks and great work! ![]() Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#113 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#114 | |
Argentinian Skipper
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Now it works fine! many thanks, Hitman! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#115 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks for the reply, Hitman!
So, basically a factor of four (like in one of the screenshots in your readme) would be correct, but you changed it a bit. Do you still have the old version with a factor of four between the values? |
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#116 | |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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At 1.5 Zoom the ship IS smaller than in normal view, at least for me. How do i fix that? In the camera.dat? ![]() Mod: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New Hitman_GUI_NYGM3_1.0 Also the FOV of the UZO, which in the documentation is described as exactly 4° , is here ca 4.5°. Those "differences" mess up the distance calculation. In the doc "The Uboat torpedo attack".pdf the equation must be 25x1000 / 10 = 2500 (not 250).
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Robert Schmidt, LTJG U-43 |
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#117 |
Pacific Aces Dev Team
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Yes the cameras.dat controls the aperture of the FOV. Theoretically it should have the same FOV in the brdige and in the periscope. If it doesn't, then the bridge one must be changed to match the periscope.
As for the FOV difference, I think I got it correctly, but maybe an older version of the file slipped into the release ![]() ![]()
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One day I will return to sea ... |
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#118 | |
Sonar Guy
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Need to edit two files: "menu_1024_768.ini" and "Dials.cfg" with text editor! In "menu_1024_768.ini" search for: [G26 I112] and [G26 I113], the changes are: [G26 I112] Name=Estim Min Type=1031;Stat bmp array ItemID=0x26020005 ==============>>>change 5 with 6 ParentID=0x26020000 Pos=85,-116,14,40 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/Hanhart_Min_Red.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I113] Name=Dial Type=1031;Stat bmp array ItemID=0x26020005 ParentID=0x26020000 Pos=0,0,200,300 ;180,990,183,256 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/H_Chronometer.tga MatFlags=0x29 TexFmt=0x9 Drag=true =============>>>change true with false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF In "Dials.cfg" search for: [Dial28], and the change is: [Dial28] Name=PerChronoEstMin Type=41; DIAL_TORP_ESTIM_MIN Dial=0x0 CrtVal=0x26020005 ===========>>> change 5 with 6 NewVal=0x0 DialVal=0,360 RealVal=0,75; Was 0,60 ;minutes Circular=Yes This is for Attack Periscope. For ObsPeriscope, exactly the same way! In "menu_1024_768.ini", search for: [G2B I112] and [G2B I113] In "Dials.cfg", search for: [Dial33] For UZO, exactly the same way! In "menu_1024_768.ini", search for: [G28 I97] and [G28 I98] In "Dials.cfg", search for: [Dial38] This is quick fix. For me, I choose to delete [G26 I108] - Reflection, annoys me a lot. Then rename ItemID for [G26 I109] to 0x26020001 [G26 I110] to 0x26020002 [G26 I111] to 0x26020003 [G26 I112] to 0x26020004 [G26 I113] need to stay 0x26020005 Then in dials rename CrtVal [Dial25] to 0x26020001 [Dial26] to 0x26020002 [Dial27] to 0x26020003 [Dial28] to 0x26020004 Finally, renumber group 26 in "menu_1024_768.ini" with Menu renumbering tool. Repeat exactly the same procedure for ObsPeriscope and Uzo. Now i can click all over the stopwatch and it work. My screen Also, i made the slide out wiz wheel, not slide out, but related to telegraph button, just like compass with vernier and enlarged depth dial. Does anyone need this?
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 08-06-13 at 07:20 AM. |
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#119 |
Pacific Aces Dev Team
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Nope, have not been working on any naval related stuff for some time now. Still visit the forum daily but my interests have shifted a bit
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One day I will return to sea ... |
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#120 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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