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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Best Admiral in the USN
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So everyone always asks what the best mods are but i've got a new one. What is the worst mod you've ever played with?
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#2 |
Chief of the Boat
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In terms of a 'game killer' the SpySat mod I created during the testing stages of the campaign files for a few of the Grey Wolves programmes.
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#3 |
Eternal Patrol
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That's a tough one. The only truly bad mods I can think of were ones still under development, that would cause consistent crashing. They were usually fixed, so calling the mod "bad" would be limited to that early version.
There are mods I prefer to others. I tend toward the ones I consider realistic, and stay away from the ones that increase the power of weapons to extreme levels. Again, though, that's less a matter of "good" vs "bad" than just personal preference. I'm curious to see what mods others really dislike, or consider "bad".
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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I think there are no "bad" mods. If mods are made by commutinty menbers they are always good mods. We've got good mods, better mods and realy super mods. But back to topic: the one thing i must say what are realy bad mods are the two add-ons from X 2 Software, Darmstadt/Germany. They have stolen the free work of our modders and sold them (and are still selling them) to the unexperienced user.
Greetings rowi58 |
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#5 | |
Chief of the Boat
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#6 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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