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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
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I sometimes time the interval between splash and boom and compare the values between attacks. This tells me the DDs are setting them shallow or deep. But I was wondering, is there any formula to estimate the depth?
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#2 |
Ace of the Deep
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Great question! I usually do it by ear, but a second by second count-down would help.
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#3 |
Ace of the Deep
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I'd guess about 10 feet per second, or 3 meters per second.
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#4 |
Silent Hunter
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![]() 10 ft./sec. was what I used to use for mental calculations for SHCE, but I don't know what it is in SH4. |
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#5 | |
Ace of the Deep
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Maybe 30 feet (10 meters) per second?
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#6 | |
Silent Hunter
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![]() 30 ft./sec. seems too fast to me. That would mean about 6 sec. to reach 200 ft. It would be very hard to dodge charges at that rate. Last edited by TorpX; 05-12-14 at 11:52 PM. Reason: added some research |
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#7 | |
Swabbie
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I found this
Quote:
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#8 |
Eternal Patrol
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The main Japanese depth charge, the type 95, sank at 6 f/s. The later Type 2 sank at about 10 f/s.
http://www.navweaps.com/Weapons/WAMJAP_ASW.htm The Standard British Mk VII was also about 10 f/s. Later mods increased the sink rate dramatically. http://www.navweaps.com/Weapons/WAMBR_ASW.htm The Americans were about the same. http://www.navweaps.com/Weapons/WAMUS_ASW.htm
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#9 |
Silent Hunter
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![]() A lot of interesting stuff there. |
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#10 | |
Ocean Warrior
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![]() Quote:
Has anyone modded this into the game?
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#11 | ||
Eternal Patrol
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![]() Quote:
http://en.wikipedia.org/wiki/Andrew_J._May Quote:
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#12 |
Rear Admiral
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Be funny to set them in game to drop at 30ft per sec. Someone should do it with TMO and see how fun it is.
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#13 | |
Ocean Warrior
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![]() Quote:
I guess I removed that reference before I posted. I couldn't remember his name, though.
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#14 |
The Old Man
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it also depends on saline density
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#15 |
Eternal Patrol
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Sorry I missed this the first time. No, I don't know for certain, but I suspect the latter.
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