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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Bilge Rat
![]() Join Date: Feb 2013
Location: USA
Posts: 1
Downloads: 0
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I know this is a little late, but I just started playing this game. It's so awesome and this helps a lot. So thanks
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#122 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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my god. this was posted on...02-01-2006, 06:10 AM
incredible ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#123 |
Frogman
![]() Join Date: Sep 2012
Location: Ellesmere Port, UK
Posts: 291
Downloads: 249
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#124 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 19
Uploads: 0
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Do ships and convoys change course more often with GWX? More than a few hours and the target isn't where I expect.
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#125 | |
Frogman
![]() Join Date: Sep 2012
Location: Ellesmere Port, UK
Posts: 291
Downloads: 249
Uploads: 0
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![]() Quote:
Spotted a lone merchant ship. Range worked out, line of direction worked out and speed using 3'15" method. Manoeuvred sub into the perfect 90 degree angle, 600m range for attack using the torpedo bearing table. Just sit and wait... 5 mins before the target hit the correct bearing I raised my periscope for a double check only to find that it was on the correct line of direction but had moved 200m nearer to my sub. Emergency reverse so I'm not too close for the eels to arm themselves. So the ship must have zig-zagged at some point. I was fortunate that it was still on the correct path. I did sink it! ![]() |
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#126 |
Bosun
![]() Join Date: Jul 2013
Location: Mansfield, Notts. UK
Posts: 69
Downloads: 521
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WOW! Pretty amazing read, especially since my uniform is still brand new and without a single patch of sweat anywhere. I'm sure that'll change as soon as I get out of the Academy. I'm stuck on the shelling exam at the moment, so I'm hunting for some tips on how not to waste all my ammo blowing up wooden crates on deck!
Thanks again, this will come in very handy. |
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#127 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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The bigger mods changed the sinking mechanics to prefer damage from flooding, instead of direct hitpoints. So, put some holes below the waterline, and in different spots along the hull. Not all in one spot. |
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#128 |
Watch
![]() Join Date: Aug 2013
Posts: 17
Downloads: 3
Uploads: 0
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yeah, for single target is asking watch officer for measuring its course and speed good if you don't have god's eye enabled (funny is, that all of the most serious guides about mathematical conclusion of speed and course was built upon the marking exact position via enabled god's eye) .. problem is, if you're targeting more ships from convoy .. your WO will still refer only the closest one ..
i play on 100% realism and it's very hard to get enemy's speed from one spot by measuring .. to be honest i usually make all decisions off hand by some initial measuring .. distance is obvious (it starts to be precise below 3000m), AOB is tricky but still can be derived by eye and the speed should be also precise if you have good watching position (AOB 60-120, 150-210) .. my second approach is to line up for a while with the target and get this way its course and speed .. disadvantage is that you should count with submerged speed so you'll hardly track this way even medium speed targets |
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#129 |
Watch
![]() Join Date: Oct 2009
Location: Near Calgary, Alta.
Posts: 25
Downloads: 268
Uploads: 0
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Thank you for this thread! I downloaded the file, so I will have a copy of it to explore at leisure. For those of us who are not really math experts, it is always great to have step by step instructions!
Thank you once again. Wassail. ![]()
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"Only if for a Night" - Florence + the Machine: http://www.youtube.com/watch?v=mKTfugNaQpk |
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#130 | |
Nub
![]() Join Date: Dec 2013
Posts: 2
Downloads: 5
Uploads: 0
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Does anyone happen to have a copy of the online community manual? It's terrible to see such a valuable resource go missing. I would be happy to host it if someone has a copy of the content. |
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#131 |
SUBSIM Newsman
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Welcome to SubSim Cv02011
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#132 |
Shore leave
![]() Join Date: Mar 2014
Location: Pacific Coast, North America
Posts: 70
Downloads: 129
Uploads: 0
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Great demonstration - thanks! It's still helping skippers find targets, 8 yrs after the OP, which says something about Subsim and the SH community. Pretty amazing, really.
It's great to see it done with proper geometry. But I must boastfully say, I've always done it by guesstimation (pretty new to SH 3-4, but played endless SH2 back in the day), and I was able to guess the convoy's track in the original example within 1-2 degrees in 3 seconds just by eyeballing. With the initial, given speed and heading info being so vague (+/- 12.5 degrees heading, +/- 50% speed...), I figure eyeballing is usually good enough. I've missed my share of intercepts, though, (probably by "overthinking," non-methodically), so I will give this method a try and see if it gets me more intercepts. In a way, doing it by math will be EASIER than eyeballing and guesstimating - less stress about whether it's a good course etc. And the map tools are fun to play with. So I will try this, and I will enjoy it more when I hear screws closing slow at 270, on schedule. Again - Thanks! |
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#133 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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I couldn´t see if it´s mentioned, but Dantenoc did also an outstanding video tutorial then which is still available on youtoube:
Further, he did some hardcore navigation trials with Silent Hunter: Finally, Paul "Wazoo" Wassermann´s tutorial is still available on his site (without pics). Only the adress has changed: http://www.paulwasserman.net/ Maybe one could update Dantonoc´s first post? Happy hunting! |
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#134 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=97682 |
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#135 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
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My request for an update of the first post concerned the outdated link to Wazoo´s tutorial. But thank you although for giving that link to the video thread! It´s still interesting to reread that discussion
![]() Wazoo and Dantenoc were my teachers for learning manual targeting und for long range interception. Their tutorials are benchmarks! |
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