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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
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So I was on patrol to post my next patrol post (see 'First Career w/ gwx thread) and ran into a MAJOR PROBLEM. I was charging my batteries when jumped by a squadron of Swordfish and stayed up and fought them off. However, my rudder was destroyed in the attack and I don't know if I can repair it. I am pointed towards my base, but my heading will take me barely within 25 km of the base. Can I just go ahead and try to return to Lorient or end the campaign?
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#2 |
Sea Lord
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Since you are dead otherwise, it seems the only option is to try and RTB.
If you have Stiebler's patches active, you could abandon ship. Maybe get picked up by a friendly. Or maybe not.... |
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#3 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
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I've been looking for that mod but can't find it. Ther has been many times where I'd like to have abandoned ship and surrender, but...
Can you give me a name for that mod walleye? And I'll try the return. Hopefully it'll work out.
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#4 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
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The mod you look is Stiebler4A_V16B1_Addon Patch and the forum link is http://www.subsim.com/radioroom/show...tiebler+add+on
you will need to install first H.Sie's Hardcoded Fixes http://www.subsim.com/radioroom/showthread.php?t=174225 You could also try "End Patrol" from the menu.
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#5 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
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Best bet is to wait until nightfall and try to repair it. I think if you go to end campaign while at sea you will automatically return to port. Some mods take this feature out though.
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#6 |
Eternal Patrol
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This is SH3. Why can't you just teleport home?
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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I'd say teleport too, once you are at that 25 km from base. Seems like a reasonable distance for a tug to be able to pick you up.
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#8 |
The Old Man
![]() Join Date: Apr 2007
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Assuming your rudders are totally gone and both your propellers are still working, you would be able to pivot into your desired direction (repeatedly) and reach friendly waters.
Different speed settings for your propellers would make your boat slowly turn. If your rudder is jammed and you can't repair/remove it, you would face Bismarck's fate.
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#9 |
The Old Man
![]() Join Date: Apr 2007
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Return To Base?
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#10 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
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I can't teleport yet because I'm more than 25 km out. I am on course to Lorient, but it is the end of my patrol from grid GH52(??) and have about 15% fuel left, so I won't move fast and can't risk wasting time. I 've been lucky enough to not have any contacts, but....
I am currently moving towards home at one third, but the waves aren't helping. I am a bit off course but hopefully I'll reach the 25 km radius. I'll update depending on my situation later tonight. Thank you all for the help!!!
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#11 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
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You do realize that in SH3 you can teleport home from anywhere on the globe?
Not very realistic, but it can be done. You don't have to get to some minimum distance from home port.
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Raptor |
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#12 |
Sonar Guy
![]() Join Date: Feb 2014
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I prefer the realism from it. At 25 klicks, a tug could likely reach you and pull you into port.
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#13 | |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
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![]() Quote:
Even docking can be a challenge but I find it very satisfying to draw up alongside the quay and order "Alle Maschinen stop!". Even when it is necessary to use another base or supply ship because reaching the home base is not possible . . . |
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#14 |
Eternal Patrol
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That's nice, and I agree, but if your rudders are destroyed you can't sail home. Your choices are RTB or career over.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Sea Lord
![]() Join Date: Apr 2007
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In SH3, if you are not running at 100% realism, you can end patrol from anywhere in the world and you will magically return to base.
If you try to do this at 100% realism you will only be allowed to "abandon career". As was pointed out, in real life you can steer the boat using the propellers. If one or both rudders were jammed hard over this might be harder but I'm betting you could still do it with one screw running in reverse at some speed while the other runs forward. I think, once or twice, I have run into a "stranded" situation due to both diesel engines being destroyed. What I have done is surface the boat and crank up the TC. If I can go 3 days without contact with the enemy, then I assume that Germany was able to send someone to rescue us. Steve |
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