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Old 01-31-11, 04:56 PM   #31
Gravina
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don´t know

You mean that probably my shoot when 12.5 instead marked depth?
if yes, is this acurate? because i can understand that behavior with adverse
weather but not with flat sea, that´s somehow random i mean like play a roulette if you add the possibility of a detonator fail.
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Old 01-31-11, 05:27 PM   #32
Bilge_Rat
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Quote:
Originally Posted by TheDarkWraith View Post
if you look in the torpedo files they can have depth keeping problems of up to 2+m
Cool, I was just reading in Blair yesterday that German torpedoes had a depth keeping problem and could run up to 6 feet (2 meters) too deep. Nice to see the attention to detail. Is that for the whole war period?
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Old 01-31-11, 05:28 PM   #33
TheDarkWraith
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Quote:
Originally Posted by Bilge_Rat View Post
Cool, I was just reading in Blair yesterday that German torpedoes had a depth keeping problem and could run up to 6 feet (2 meters) too deep. Nice to see the attention to detail. Is that for the whole war period?
open up the torpedo files with the Goblin editor and you'll see what they did. It shows you many of the 'errors' that can go wrong with them and the date range they happen.
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Old 01-31-11, 05:29 PM   #34
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Originally Posted by TheDarkWraith View Post
open up the torpedo files with the Goblin editor and you'll see what they did. It shows you many of the 'errors' that can go wrong with them and the date range they happen.
thanks
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Old 02-01-11, 02:48 PM   #35
toniloCoyote
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stoianm, Nufsed, Sailor Steve, Trevally:

Thank you for your defense of this work.

Boomfunkmc:
I also have been a Flight Sim's user and designer for many years and long ago, but you should understand that here there are many mathematicians and physicists who test their knowledge, and many others who learn from them. Since the school days, we are used to fight with problems and equations involving two moving objects which must match at one point and at any given time. SH's virtual world is a perfect scenary and tool to bring to "life" this type of problems and solve them.

Even so, I appreciate your opinion. I'm sure that if you navigate a lot with SH5 you will end up thinking like us.

As for Magnum, I have been for few time in this forum, but I know he is a lover of Silent Hunter, but he feels hurt by Ubisoft because they have disappointed him.

The goal of a company is making money. Why? Because if it doesn't earn money, the company bankrupts and dies.
In these days, first person war games are monopolizing the market, and only an elite group of users prefer to learn as they "play". This means a lot of competition and little money. Let everyone draw their own conclusions.

Bilge_Rat, thank you.

TheDarkWraith, thank you for the torpedoes info.

Cheers.

Last edited by toniloCoyote; 02-01-11 at 05:16 PM.
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Old 02-01-11, 03:25 PM   #36
MLF
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Well said Sailor Steve. ToniloCoyote - thank you for your work.

Regards

MLF
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Old 03-25-14, 08:05 AM   #37
Viktor_Prien
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is there anyone that can provide working links?Thanks!
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Old 03-25-14, 08:13 AM   #38
Echolot
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Quote:
is there anyone that can provide working links?Thanks!
Here, folder "Support".

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Old 03-25-14, 09:58 AM   #39
tonschk
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Thank you Echolot, I think the OH II v2.5 is missing among those SH5 downloads

Quote:
Originally Posted by Echolot View Post
Here, folder "Support".

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Old 03-25-14, 10:06 AM   #40
Echolot
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Quote:
I think the OH II v2.5 is missing among those SH5 downloads
No, it's there.

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Old 03-25-14, 10:20 AM   #41
Viktor_Prien
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Quote:
Here, folder "Support".
Really really thanks this was the El Dorado of mods!What a collection!!!
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