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#31 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
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So, it could be that your mag torpedo will run well under your target keel at the intersect point... All in all with very bad sea/weather it is safer to opt. for impact and forget magnetic at all. In any case my rule of thumb is (W stand for Wind): W < 7 = 0.5 meter under the keel 7 < W > 12 = 1 meter under the keel W > 12 = 2 meters if you feel lucky, or forget it at all. |
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#32 | |
Sea Lord
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#33 | |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
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__________________
"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#34 | |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
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![]() Did you roll back the SH3 Commander before modifying the files? Maybe you run some mod in JSGME that uses it's own menu/command files? Torpedo ranges are easy: G7a (T1/FAT/LUT) has a speed setting. Slow30kts/medium40kts/fast44kts goes 12.5/7.5/5 km. Electric eels (TII/TIII/FAT/LUT) have only one speed - 30kts and go ~ 5 km (GWX). In Stock SH3 there was a difference in range between TII and TIII versions. You can redo and use this to simulate preheating conditions. The homing torpedos are different: Falke 20kts - 7.5km Zaunkoenig 24kts - 5.7 km The keel is dancing up and down. With H.Sie's patch it may be impossible to hit your target with impact fuse in high seas. If you have to use a magnetic, it is a good idea to shoot along the keel line - from the back. It doubles (at least) your chances to ignite the fuse as the keel may come down into the correct distance or the eel hits the stern section directly (if the keel is down right then and the torpedo doesn't bounce off).
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#35 |
Chief of the Boat
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Use external camera view in rough weather and look at the different depths the keel goes through as the ship pitches.
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#36 |
Sea Lord
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I'm afraid that up-and-down motion of the image doesn't tell me anything about the modeling of the hull-torpedo interaction. Have you actually seen a magnetic run under a hull in heavy weather? IMO, direct visual observation of a torp running straight and true (with no porpoising to track the surface wave action) and the target hull moving up out of the detonation zone would be the only positive confirmation. I never use an external cam, so I've never looked for it it.
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#37 |
The Old Man
![]() Join Date: Apr 2007
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^^
It works exactly like that. And you can observe the perfect set mag-torpedo bouncing off, with the hull dunking deep.
__________________
![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#38 |
Sea Lord
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Doesn't the hull proximity cause detonation as the torp approaches the side of the hull when it is running above keel depth? Also, I thought the choices were "Impact Only" and "Impact + Magnetic". If so, then a shallow runner shouldn't bounce off, but should detonate when it smacks the side. Shouldn't it? Is it even possible to set the Pistol to "Magnetic Only"? No GUI I use shows that option.
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#39 | |
Chief of the Boat
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Rgr that. |
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#40 |
Sea Lord
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OK, I'm convinced.
What about the pistol switch? Impact vs Magnetic? Or Impact vs Impact + Magnetic. The original Ubimanual says the latter. But GWX and NYGM don't. Was gibt? |
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#41 |
Sea Lord
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#42 |
The Old Man
![]() Join Date: Apr 2007
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The impact pistol was a mechanical device senitive to a direct push from the gear at the tip of the torpedo. If this push wasn't hard enough the pistol didn't ignite the payload and the torpedo bounced off.
The magnetic pistol was/is an electrical device (on by default) and easily to be switched off (disconnect a cable). It was/is sensitive to the change of the earths magnetic field - altered under a ships keel as by i.e. ore veins in the sea bed or by leaving the tube. The last fact made them arm the torpedo after a certain distance from the tube.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#43 |
Canadian Wolf
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Fast Attack was my first subsim, SHII brought me here though
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#44 |
Sea Lord
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My copy (on a mini-flop IIRC) got tossed with my PCAT long, long ago!
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#45 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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