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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
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simply editing dangerouswater.ini eliminated the pain for me....
.MaxPingVolume 20 fellow plankton take note ![]() |
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#2 |
Frogman
![]() Join Date: Mar 2002
Posts: 303
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While doing some web browsing today I discovered something new about DirectX from Microsoft. Last Dec 2005 they came out with some new files for DirectX. The version number of directx is still 9.0c but these new files are dated dec 2005. So I downloaded and installed these new files from Microsofts DirectX web site.
Not sure if everyone keeps their DirectX files up to date or not. Sometimes it's a good thing to do and other times it's not so good. Depends on your system and the age of the games you are playing. Been playing Enemy Engaged Apache Havoc, an old game that I just installed, and I noticed that it helps me hover the copper better after I installed the new DirectX files. Not sure if this would help your sounds or not but it's maybe it might help Hi. When I first got the game I found that whenever another unit ping'ed me , for example in the stock mission "SD breakout" if you just go to the 3D window and watch the Akula for about 30 seconds, the OHP will ping you... The ping would be extremely loud in the 3D screen! Even if I set MaxPingVolume to 5, 1 or 0... I tried disabling "special effects" as well but this didn't help. It seems that all pings were the maximum volume regardless of distance... Then I tried running dxdiag and setting the directsound hardware acceleration slider all the way to the left (no acceleration)... all of a sudden, the pings are working as they should... and MaxPingVolume is now actually reducing the ping volume! So I thought I would share the above solution. By the way for reference my sound hardware is: Analog Devices AD1881A • 16-bit CD-quality stereo sound • 3D Surround • AC97 Sony Vaio laptop...[/quote]
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Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
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#3 |
Sub Test Pilot
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I heard PING and then i threw my head set to the other end of room and ran around yelling F**K.
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#4 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
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I havent had this problem in DW but boy did I have it Sub Command
![]() ![]() Btw I have a Sound Blaster Live! Value (4.1 wow ![]()
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\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#5 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
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![]() ![]() ![]() Not sure about the 'fellow plankton' bit ...... ![]() ![]() ![]() More a Ghengis Prawn here.. . ![]() ![]() ![]() ![]()
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Liberty, Equality, Fraternity |
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#6 | |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
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#7 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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I recently had this "problem" during the russian rebels campaign while engaging a ship. I got surrounded by like 10 torpedoes in reply
![]() I just shifted the headset a few centimeters away of the ear, preventing an irreversible damage of my Tympanos :hmm:
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If you are going through hell... keep going (Winston Churchill) |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
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Aside from the tips mentioned here, maybe try Finitless Sound Mods ... I think he approached this problem as well and seriously tuned particularly the pings down.
So if nothing else works, his Sound Mods might be worth a try ... plus you get a lot of nice sounds on top of that "fix". |
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