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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2014
Posts: 30
Downloads: 32
Uploads: 0
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After some research here and through google I have found that I cannot find a recent description of the differences between some of the supermods. I was wondering if someone would be so kind as to briefly explain the differences between TMO and RFB to a complete noob who literally has absolutely no idea what he is doing.(All my experience is in flight sims, this is 100% new stuff to me.) The basics that I have gathered so far is that TMO is more focused on overall AI and tweaking, while RFB is more focused specifically on the realism of your boat alone. Am I correct so far?
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#2 |
Soundman
![]() Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
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I use FOTRS because I like seeing enemy ships every so often. FOTRS is basically like eye candy. It's focuses on the environment and sounds. So the textures and sounds in-game are completely redone and it looks and sounds beautiful. Especially when you hit a target your whole crew gets excited!
I have used TMO in the past and liked it. I just hate waiting to see a ship. It's as realistic as it gets. |
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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RFB is, imo, the most realistic of the mega-mods. It aims to recreate the conditions of WWII pacific sub ops, as far as possible. Most RFB users also run RSRDC to make the campaign traffic realistic. Stock has a poorly done campaign. TMO takes liberties with realism to make it more difficult. The AI sensor/crew abilities are ramped up to achieve this. |
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#4 |
Watch
![]() Join Date: Jan 2014
Posts: 30
Downloads: 32
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Thanks for the info torpx, yeah they both seem like excellent mods but I think for my style RFB alongside RSRDC is going to be the way to go. I am also looking at ship acceleration physics aka SAP.
Other mods I am looking at are things like maxoptics, and nav map makeover as well as a few other little things. I do want to stay on the realism side of things though. I have also been reading about graphical mods, apparently things like TMO and RFB both incorporate visual enhancments but I think I may pursue more graphical enhancements. Anyone have recommendations for realistic graphical mods that are compatable with RFB? I will also pursue more research on this, but probably not til tomorrow. So many new things to learn... this is going to be a lot different then flying. But I am already getting hooked on learning about it..so i know im probably screwed...in a good way. |
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Or you can have multiple installs of SH4 and enjoy them all which is what I do!
Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#6 |
Pacific Thunder
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I use Multi-SH4 and have the best of three worlds like Wilcke said.
Happy Hunting!
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#7 |
Watch
![]() Join Date: Jan 2014
Posts: 30
Downloads: 32
Uploads: 0
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Thanks guys for the advice, im not gonna lie though I probably wont mess with multiple installs for other mods, I already feel over my head in trying to figure out what mods I want to run with.
Right now my list is RFB 2.0 RFB april patch RSRDC RFB v575 RSRDC v5xx patch 1 maxoptics 4 for RFB 2.0 and SAP 0.5 stock-RFB-RSRDC So far I am still unsure about maxoptics and SAP. First I feel that maxoptics might be slightly unrealistic based on my readings in the RFB thread. Also I have found more then one mod that deals with boat/ship physics. A physics mod is deffinitly a high priority for me as I have read that in stock the accelerations are pretty silly. Anyone have other physics mod recomendations, or is SAP a definite one to go for? So much info to process for a total noob like me. The community here is awesome though! I have already learned much about the sim, and about the reality as well. edit: added a few more mods...I think im finally good...the OCD...it kills Nav map makeover 2.1 sub class info EAX sound Last edited by waffle; 01-27-14 at 10:20 PM. |
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#8 |
Watch
![]() Join Date: Jan 2014
Posts: 30
Downloads: 32
Uploads: 0
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The mods I have feel good so far... I have been doing some of the trainings and learning more about the TDC and whatnot. But I do want an environment mod as I have seen youtube videos that look much prettier then what I am seeing. It looks like Environment 5.0 might be a good one to go for. But, here is my question. Will a graphics mod effect enemy detection? I have been reading that some mods that work with the environment can mess with that.
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#9 |
Rear Admiral
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Most super mods include one of the graphic mods, although they may tweak it some, for instance TMO uses Env 5, with a lil tweaking. Modders will tweak sensors to the env based on how they think the AI should respond. If you use a different env you probably won't notice much difference in the AI, because technically they're all fairly close, but you may notice some small changes in AI behavior.
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#10 | |
Stowaway
Posts: n/a
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after you get used to playing the game and learning how it works and you get a few careers under your belt then you can be ready to try something harder like TMO or RFB |
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