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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
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![]() It would have been nice with a mod that restricts the use of "full engine power" relative to time. Either by a warning or the creation of a "technical problem". This "technical problem" should be possible to fix (by the engineers) given a little time. Repeats should result in a permanent technical problem, if possible in an erratic manner. Going full blast on all engines for hours is rather unrealistic.
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#2 |
Eternal Patrol
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For all my complaints about SH2, it actually had mechanical breakdowns and extended repair times. So did good old Aces Of The Deep.
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#3 |
Soundman
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That's a great idea Leandros.
We always limit the time spent running the engines at over high RPMs even though the game doesn't penalise it currently.
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#4 |
Ace of the Deep
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Look at Item 19 of H.Sie's great work (and the manual of it):
http://www.subsim.com/radioroom/showthread.php?t=174225 ![]() Regards, LGN1 |
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#5 | |
Seasoned Skipper
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Thank you, LGN1 - impressive list of mods. I shall look into it.
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#6 |
Seasoned Skipper
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![]() Oh, well - this looked a little complicated. Need to wait to try this till I have a period with some spare time....Looks necessary, though....
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#7 |
Watch
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What an interesting thread. Why? Because I blew my port engine going flank after about 10 minutes. Is that normal?
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#8 |
Navy Seal
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There is also the LRT mod (longer repair time) by ZMC. As far as I know the last version is 2.04, and is made for GWX 3.0.
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#9 | |
Engineer
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#10 |
Engineer
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this is the Translated U-Boat Standing order No. 29
Permanent Order No. 29. Full speed of main Diesel engines at sea. During any enemy operation, cruise at full speed with both Diesels every four days for half an hour, while observing cruising times in order to detect signs of engine trouble immediately and to safeguard the full use of the boats fighting capacity when opportunity arises. C.C. U-boats Top Secret 02809/FS of 28/1/43. So in Reality Full Speed was War Emergency Power and AK+1 (we can't do in sh3) is Flank Speed with the Electric Motors and Batteries Tied In. And Running at full speed was necessary in the parameters above. But Long Term Running was a recipe for a Broken Boat. |
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#11 | |
Seasoned Skipper
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Diesels + electric? That ought to be a nice modding mission...
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#12 | |
Engineer
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#13 | |
Seasoned Skipper
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Ok, I am with you on this one - "full speed" is, I believe, something you can live with for a reasonable time while flank speed is really a sort of emergency effort. It was the same with aircraft piston engines at the time. 5 minutes was often set as a maximum but some engines could take it better than others. In a deplasement boat it really means very little regarding what you get out of it. When you have reached the ideal hull speed it takes so very much to increase it. In a aircraft it did, as in a climb with already reduced speed. In aircraft engines it was often coupled with water-methanol injection from a separate fuel tank. The Griffon engines in the Typhoon and Tempest were known to be more sensitive to overboost than, say, the Rolls-Royce or Allison V-12 engines. Simply because the Griffon was more powerful.
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#14 |
Swabbie
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<pedantic_mode>
The RR Griffon engine was build in late spitfire versions (Mk XIV mostly). The engines which powered the Hawker Typhoon and Tempest were variants of the Napier Sabre. </pedantic_mode> ![]() |
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#15 | |
Engineer
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I believe that similar orders about the management of diesel engines were issued to German tank crews. |
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