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#1 |
Mate
![]() Join Date: Sep 2012
Location: Liverpool , UK
Posts: 55
Downloads: 78
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hi on my nav map ingame i cant get the stopwatch to work . The stopwatch for the torpedoes is working but not the one on the nav map . anyway i can fix this? thx im running GWX 3 and sh3 commander latest version .
Last edited by Jonesy33; 11-29-13 at 07:49 PM. |
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#2 |
Subsim Aviator
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The wood clock?
it is tied to the stopwatch in the periscope views and will only tick away if you are actively timing a torpedo's time to impact. Ie, you take your shot, the red hand appears at the impact time, the second hand starts ticking... pull down the wooden stopwatch in the map view and it will also be running. but you cant run that clock independently of the periscope clocks
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#3 |
Mate
![]() Join Date: Sep 2012
Location: Liverpool , UK
Posts: 55
Downloads: 78
Uploads: 0
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hi yeah i mean the wooden clock . like if i want to measure the distance travelled in a certain time to calculate the speed i just cant start the stopwatch to take the reading.
The stopwatch timing the torpedoes works fine |
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#4 |
Sea Lord
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Actually, the wood-cased watch is just a repeater for the working stopwatch in the periscope and UZO views. It will do more than just time torpedo runs. It will run any time the peri/UZO watch is running. BUT you can't control it - start, stop, reset functions don't work. You can use it on the nav map to measure intervals, but you have start the peri/UZO watch, then go to the nav map and use the wood-cased watch to make your observations "on the fly". A bit inconvenient, but limited by the sh3.exe code. Maybe someday, Maestro Stiebler will give us a patch to make it fully functional. (Hint, hint!
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#5 | |
Hellas
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look here: http://www.subsim.com/radioroom/show...&postcount=124 one other maestro, called Reaper7, made it but there are still some issues about it. maybe some day these issues be solved and get ready for shipping
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