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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jun 2007
Location: Michigan USA
Posts: 72
Downloads: 334
Uploads: 0
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Hi,
I have been trying to successfully complete the TDC mission as in stoianm Manual TDC tutorial. I am not using real navigation yet as I have never been successful in torpedoing anything yet. I noticed that my torpedoes seem to have a mind of their own as shown in the screen shot. The first torpedo goes straight the second goes off in an angled direction, the third goes in circles and seems to almost hit my boat. Can anybody help me out here? Thanks The mods I am using are below; NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 OPEN HORIZONS II_full v2.2 NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) |
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#2 | |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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If you have enabled Torpedo failure patches using TDW's Generic Patcher you'll also need to install one of the 4 add-on mods for torpedoes included in FX_Update_0_0_22_ByTheDarkWraith. It will adjust the default failure rates set in the stock game.
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#3 |
A-ganger
![]() Join Date: Jun 2007
Location: Michigan USA
Posts: 72
Downloads: 334
Uploads: 0
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Thanks Katze,
I will give that a try. I do have the generic patcher and used Sjizzles Snapshot file (gps), to enable whatever patches he had, so I bet that is why I have, what I am assuming are, torpedo failures. I have seen torpedoes circling around my boat, thought for sure I was going to sink myself! I'm pretty sure that torpedoes occasionally failed in that manner, at least in the US Navy. |
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I know that using the stock SH5 aiming system (Point and click) the torpedoes often will spin out or go off course.
This is not from personal experience. |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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"FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)", contains 2 files:
torpedoes_g7a-e.sim Torpedos_AI.sim I'm in mid-patrol, but would like to run my game with this patch enabled. Is it nescessary to add this patch while in bunker, or should it work (including my current savegames) while at sea? I have used TDW's GenericPatcher + Sjizzle's snapshot-file, and FX_Update_0_0_22 mod is installed.
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I guess no reply means I should just try to install the mod mid-patrol, and see if it works?
![]() rgr, will try that later this evening.
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Installing most mods mid patrol is never a good idea, you can either, go back to port, or load a save where you are already in port.
I have never used this mod so I cannot guarantee that will work or not cause a crash or anything. |
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