SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-05-06, 12:13 PM   #1
Palindromeria
Planesman
 
Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
Default man overboard !

Just bought DW (in-store) and upgraded to the 1.03 patch.

a) i am blown away by the scope of the game. i get the feeling the learning curve on this is pretty steep even for those already familiar with modern naval sims

b) i have only played ww2 naval sims and am a complete noob to the modern technology gizmos. the weps the sonar the radar ship specs what each does to begin with how to use it range and wep parameters etc is NEW to me .. then theres the tactics that go with them that i am also ignorant of ...

c) despite 9 tutorial videos , a 500 + page manual, and what clearly is a concerted effort to provide support and assistance (yes i see all the various start here threads and the plethora of links) i find myself floundering about completely.
I'm struggling to just locate id and sink the victor in the helo demo mission. ands thats with all autocrew on .... heck even with show truth on i managed to miss him with both mk50's ...

for starters i clearly need of ream of paper and a new ink cartridge
(Thanks ! without that INCREDIBLE manual id have no chance of doing anything besides looking at usni interface )

so without asking tons of questions, i would just like to know if someone has specifically written more in the way of "training missions", or can recommend some truly EASY missions so that i might be able to slowly work up my understanding of all the various systems controls interfaces.
I would really appreciate any links directly to these types of missions.

I look forward to having a clue.(it may be a a few months)
Despite the current frustration at my own lack of ability and knowledge,
i fully expect to get many many many hours of enjoyment out of DW.

ANY CHANCE OF A WW2 VERSION ?? :|\
Palindromeria is offline   Reply With Quote
Old 03-05-06, 12:44 PM   #2
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

I don't know if you haven't seen this yet but there are Tutorials to both Demo missions which are playable in the Full Game as well. Find the one for the Helo mission here : http://www.sonalystscombatsims.com/p...opic.php?t=325

And I suggest you take a peek at the CADC and SubGurus. There are is a lot of help and some good starter missions available. To get going with subs I suggest "We Dive at Dawn" by Bill Nichols.

Cheers
OS
OneShot is offline   Reply With Quote
Old 03-05-06, 12:50 PM   #3
Palindromeria
Planesman
 
Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
Default

THANK YOU
i will be revisiting that more than just a few times
its exactly what i needed

noticed a few training missions on the subguru site..

picking the correct link is a bit overwhelming right now !

am betting this will eventually be the best $40 i ever spent on pc game
Palindromeria is offline   Reply With Quote
Old 03-05-06, 02:00 PM   #4
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

Ah well, with the helo you're not alone

I don't think you can be a good submariner and at the same time a good pilot, would be a conflict of interests :rotfl:
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 03-05-06, 06:13 PM   #5
moose1am
Frogman
 
Join Date: Mar 2002
Posts: 303
Downloads: 0
Uploads: 0
Default Picking the right link is hard for me too

I am in the same boat as you mate. It's a slow learning curve but with patience and persistance we will eventually figure this game out.

I wish that there were a good sysop system to help mentor new people into this game.

My online gaming experience was with another game and it's training is EXCELLENT. Community helpers are the key to any good online communtity. We have some very good web sites for DW and that is where I have learned a lot about this game.

But it's hard to locate the inforamtion in a timely manner. I found that I just have to wade though a lot of information to find what I really wanted to know. I think it's because of the complexity of this game DW.

So take your time and check out the mission editor and make a few training missions to practice with.
__________________
Regards,

Moose1am

My avatar resembles the moderator as they are the ones that control the avatar on my page.
moose1am is offline   Reply With Quote
Old 03-05-06, 06:52 PM   #6
Wim Libaers
Samurai Navy
 
Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
Uploads: 0
Default

For the MH60 demo mission, well, you have a problem with the amount and type of torpedoes. You have only three (If you replace the Penguin with another torpedo, Mk50 recommended), and they're short-ranged. Usually one is enough if you use it well, but no guarantees if he's using countermeasures.

My recommendation: at the start of the mission, select a torpedo on the weapons screen, enable range zero, set to circle instead of snake. Assign it (without any target selected). Then, locate the sub with dipping sonar and/or bouys. If you have a good estimate of his location, fly over it with the MAD sensor. Once you hear someone announce the MAD contact, drop your torpedo. This way, the short range of your weapons doesn't matter, and he doesn't get much reaction time. The only risk is a very close neutral ship that might be picked up before the sub. There are times when using the snake option with a pre-enable run will be useful (such as when you're attacking something with short-range surface to air weapons that prevent overflying), but usually dropping a circling torpedo very close is good.
Wim Libaers is offline   Reply With Quote
Old 03-06-06, 02:33 AM   #7
Smaragdadler
XO
 
Join Date: Apr 2005
Location: Thuringia
Posts: 429
Downloads: 16
Uploads: 0
Default Landlubber Guide

You could check my Landlubber-Guide. Contains lots of tips you may be interested in.

For starter-mission (subs) I also recommend 'We dive at dawn'.

But for easy training you could also use the mission generator and/or the editor.
Smaragdadler is offline   Reply With Quote
Old 03-06-06, 05:23 AM   #8
Fandango
Officer
 
Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
Default Re: Landlubber Guide

Quote:
Originally Posted by Smaragdadler
But for easy training you could also use the mission generator and/or the editor.
IMO, the mission editor is the best training tool. Just put some friendly/neutral units out there and practice with sonar, torpedoes or whatever...and that without the "pressure" of expecting an attack. Moreover, you will learn how to use the mission editor which is an "added value"...
__________________
The true worth of a man is to be measured by the objects he pursues.

- Marcus Aurelius
Fandango is offline   Reply With Quote
Old 03-07-06, 06:29 PM   #9
Palindromeria
Planesman
 
Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
Default Re: Landlubber Guide

Thank you all for the suggestions.

My inital thought was "just make a few missions" but i am overwhelmed by the game. i figured expecting to figure out how to program a mission as well might be biting off more than i can chew. but is not to complex ?

The helo seems to be the most basic of the platforms
as for the victor mission i cant get shot at ( YAY ! )
so its is a good place to play with / learn the sonar stuff.

thanks for tip regarding quick sinking of subs with helo.

a coupla times i located him surrounded him with buoys got CLOSE in behind with dipper then sent 1 ping to confirm pos (under a mile) and send the torp right in to his wake
however , most times i flail about pathetically in this attempt, get way to many sonar lines and just get confused / frustrated.

this is a long way from aod ss2 sh1 sh2 and dc !!

1 odd problem in the kilo and i think other subs as well ..
when i use the handle to rotate the peri - it goes the OPPOSITE direction (??!!)
thank goodness for the little compass thingy so i can mouse about
Palindromeria is offline   Reply With Quote
Old 03-08-06, 10:51 AM   #10
Smaragdadler
XO
 
Join Date: Apr 2005
Location: Thuringia
Posts: 429
Downloads: 16
Uploads: 0
Default Re: Landlubber Guide

Quote:
Originally Posted by Palindromeria
[...]
1 odd problem in the kilo and i think other subs as well ..
when i use the handle to rotate the peri - it goes the OPPOSITE direction (??!!)
thank goodness for the little compass thingy so i can mouse about
Just imagine yourself standing before the periscope having your hands on the handles. If you click with the mouse on the handle - think about it as if you would always *push* the handle - now it should make sense:
on the left -> clockwise rotation of periscope
on the right -> counter-clock rotation of periscope

I think DW is is correct in this point.

Smaragdadler is offline   Reply With Quote
Old 03-08-06, 11:01 AM   #11
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
Default Re: Picking the right link is hard for me too

Quote:
Originally Posted by moose1am
I wish that there were a good sysop system to help mentor new people into this game.
Ever see me around, (I'm primarily on gamespy) then you can ask me for a tutoring game or two, or three, or...
__________________

Teaching DW newbies how to climb the food chain.
MaHuJa is offline   Reply With Quote
Old 03-08-06, 02:22 PM   #12
GunnersMate
Lieutenant
 
Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
Uploads: 0
Default Re: Landlubber Guide

Quote:
Originally Posted by Smaragdadler
Quote:
Originally Posted by Palindromeria
[...]
1 odd problem in the kilo and i think other subs as well ..
when i use the handle to rotate the peri - it goes the OPPOSITE direction (??!!)
thank goodness for the little compass thingy so i can mouse about
Just imagine yourself standing before the periscope having your hands on the handles. If you click with the mouse on the handle - think about it as if you would always *push* the handle - now it should make sense:
on the left -> clockwise rotation of periscope
on the right -> counter-clock rotation of periscope

I think DW is is correct in this point.
Why*push* and not *pull*?
__________________
\"Sir they just fired an Exocet at us!\"
\"Very well, Bosn pipe Sweepers\"


I\'m having trouble with the radar, sir.
What\'s wrong with it?
I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps.
GunnersMate is offline   Reply With Quote
Old 03-08-06, 03:25 PM   #13
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

You are moving "with" the scope and the most natural way to do this is by walking forward ... hence the -push-. If you would walk backward around the scope to turn it you would pull, but all the times I have seen a movie or video where a periscope was involved the people were moving "forward" and turning it that way.
OneShot is offline   Reply With Quote
Old 03-08-06, 03:47 PM   #14
Jamie
Sonalysts Inc.
 
Join Date: Jul 2002
Location: Middletown, CT (USA)
Posts: 204
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by MuJaHa
Teaching DW newbies how to climb the food chain.
Just another round of thanks from everyone here at S.C.S. for everyone who is going to great lengths to help those new to our games. (you know who you are!)

We really appreciate it! Thank you, guys!
Jamie is offline   Reply With Quote
Old 03-08-06, 04:39 PM   #15
Palindromeria
Planesman
 
Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
Default

"to push or to pull" - that is the question , i see ... :rotfl:
(way too much humor potential here)

as long as its not a bug unique to my install, I am

gonna go browse the kilo demo training tutorial

thanks again
Palindromeria is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.