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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2005
Posts: 25
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Hi,
i' m quite new to DW but i've played Sub Command and 688(l) Hunter/Killer for ages. As i got my DW some days ago i was very exited about the new feature to use the FGG 7. But as it turns out, i can't really use it, because i'm not able to opperate the TMA Board. Can anyone provide some infos how to operate the FGG 7 TMA board in a proficient fashion? Greets Raskil |
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#2 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
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I hate TMA! ![]() |
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#3 |
Watch
![]() Join Date: Dec 2005
Posts: 25
Downloads: 12
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Hehe, i love TMA, but only on Submarines. The FGG TMA ist some kind of Mystery to me.
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#4 | |
Admiral
![]() Join Date: Apr 2005
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The real difficult part of the tma on the frigate is that you cannot zoom in and out like the tma on subs. If the points go out of the board you have to start from scrap. |
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#5 |
Watch
![]() Join Date: Dec 2005
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so, are you using your auto-crew, or some other technique? At the moment i generate my own solution by using variuos bouys an the ships sensors. So the TMA on the FGG seams almost useless.
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#6 | |
Admiral
![]() Join Date: Apr 2005
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Yes, basically everything on manual except tma on the frigate. Triangulation with sonobuoys is dirt and cheap so no nead to mess with manual tma. Of course if the contact is outside the sonobuoys reach but not of your sonar than tma becomes relevant. |
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#7 |
Watch
![]() Join Date: Jan 2006
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You can't zoom in too far or the paper will rip. You have to have ownship and the target visible at all times or else its a pain. So long story short, a slow speed ruler is impossible to see zoomed out (you cant see the hash marks).
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#8 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
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I just narrow active and helo buoys.
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\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#9 |
Gunner
![]() Join Date: Nov 2003
Location: The Mysterious Canadas
Posts: 99
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Initially, I took one look at the Perry's TMA, and promptly clicked autocrew.
However, after playing for a while, I just decided to do what I did to learn TMA all those years ago on SC. Just create a mission with you and one other contact in a random box with ROE set to "peace." After some fiddling around I started to get the hang of it, and just as with SC, found it quite rewarding just to pinpoint the target on my own, using only one sensor. Now, having said that, I still use the autocrew in heavy traffic situations because, well, the TMA sheet can start to look like a spirograph pretty quick. But, often I will simply drop all the neutral contacts so I can just focus on those one or two subs out there. (Don't worry, I re-check any neutrals before firing!) Anyway, my advice is, if you haven't spent any time on Frigate TMA before, take some time to experiment with it. You might find out you're good at it, and subsequently add another dimension to your game. |
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#10 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
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Two words. 'Relative Bearing'.
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#11 | |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
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__________________
\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#12 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
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My pet peeve about the ffg tma is that the lines are far too short. If I need TMA on a EW contact, it's outside 10nm. If I have a sonar contact that I need to track, it's definitely outside 5nm. (If it's inside, it's ID and torpedo control that takes time)
But no zoom (except at the place you were when the plot started) is also a real bother.
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#13 |
Engineer
![]() Join Date: Jan 2002
Posts: 215
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The main issue is relative bearing (creates a lot of extra math), also the actual working of the interface is a little difficult (it can be hard to control the ruler and where the little dot goes). I generally leave autoTMA on and focus on other more important stuff, but sometimes if you need a fast and hard tma solution you gotta do it the manual way..
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