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Old 10-27-13, 03:11 AM   #151
Rongel
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Quote:
Originally Posted by gap View Post

P.S: does the problem only show up in the tweaked port?
Don't know about that, haven't been able to test so much... But I would think that it will show in every port that use the same "small generic01" GR2 file.

I also checked the texture, and it seemed to be just fine, so the problem must be inside the GR2 file. Happy bug hunting!
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Old 10-27-13, 03:43 AM   #152
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Originally Posted by Rongel View Post
Don't know about that, haven't been able to test so much... But I would think that it will show in every port that use the same "small generic01" GR2 file.

I also checked the texture, and it seemed to be just fine, so the problem must be inside the GR2 file. Happy bug hunting!
Yes, I have also used the same compression format, so the problem shouldn't be from there.

Try this: open the GR2 file, select the Object13 mesh, click on 'Calculate', save. Does it solve the issue? If not, I will re-import the modded meshes in a clean copy of the file. Luckily I have a backup copy of them, so the process shouldn't take long
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Old 10-27-13, 03:59 AM   #153
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Originally Posted by Rongel View Post
I also checked the texture, and it seemed to be just fine...
Quote:
Originally Posted by gap View Post
Yes, I have also used the same compression format, so the problem shouldn't be from there.
Wait wait wait, I have just had a second look into your screenie, and I have noticed that also the small crates (object17), which I have not touched, have become over-reflective. This can only mean that either my texture is causing the problem (though I really I have no idea how), or the material they both use got messed up. I can't think of anything else which the two meshes have in common

For a start, try removing my textures and see what happens.
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Old 10-27-13, 06:13 AM   #154
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Default Small generic port fix

As I had supposed, the problem was the 'freights' material getting screwed up every time I updated crates' vertices. Don't ask me how.

I have tried every combination of import options not avail, and modifing material's extended data properties didn't work either: apparently after importing a new mesh extended data wasn't applied anymore.

At the end I decided setting a new material for replacing the corrupted one. It seems to work; at least Goblin renders the crates correctly. Please, check that in game everything is in order as well. New version of the fix below:

http://www.mediafire.com/?d8r83hwqtccrv9q
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Old 10-27-13, 11:40 AM   #155
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Ok, thanks for your efforts Gap! I'm away from home for a couple of days, so can't test it now, will report more a bit later.
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Old 10-27-13, 11:47 AM   #156
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Ok, thanks for your efforts Gap! I'm away from home for a couple of days, so can't test it now, will report more a bit later.
No problem, Rongel, take your time on it
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Old 10-28-13, 02:52 AM   #157
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You do not have permission to use IO_StrategicMap? Now you have it.
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Old 10-28-13, 05:05 AM   #158
Silent Steel
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This is great Rongel

But I can't help thinking of what happened to PedroBas' 'MyMegaMod'.

One single megamod could, and should be a solution for most mates around to get SH5 playable.

Just a suggestion;
To make this megamod a tempting option to more players than the ones preferring the NewUIs TDC
Could you please try to make an alternative version including the Parts Magui by DrJones?
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Old 10-28-13, 05:05 AM   #159
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You do not have permission to use IO_StrategicMap? Now you have it.
Thanks!

It's now super-confirmed!
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Old 10-28-13, 06:13 AM   #160
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Quote:
Originally Posted by Silent Steel View Post

Just a suggestion;
To make this megamod a tempting option to more players than the ones preferring the NewUIs TDC
Could you please try to make an alternative version including the Parts Magui by DrJones?

Ooh yes, Silent Steel, I second this !!!!
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Old 10-28-13, 06:15 AM   #161
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Originally Posted by Silent Steel View Post
This is great Rongel

But I can't help thinking of what happened to PedroBas' 'MyMegaMod'.

One single megamod could, and should be a solution for most mates around to get SH5 playable.

Just a suggestion;
To make this megamod a tempting option to more players than the ones preferring the NewUIs TDC
Could you please try to make an alternative version including the Parts Magui by DrJones?
Let's get one right first .. adapting that to run Parts Magui should not be too hard and should not be taken on before this is stable imho. No use to work on multiple fronts at once.
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Old 10-28-13, 06:26 AM   #162
Silent Steel
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Let's get one right first .. adapting that to run Parts Magui should not be too hard and should not be taken on before this is stable imho. No use to work on multiple fronts at once.
That's correct
As I didn't suggest it should be done right away I didn't expect it to.

I very much support this endeavour and as I have followed other ones over the years I know what troubles a project like this can run into.
And - it's a decision for Rongel himself to take. Not us.


Nevertheless, I do hope this one will be a success

Last edited by Silent Steel; 10-29-13 at 01:15 AM.
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Old 10-28-13, 11:14 AM   #163
gap
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Originally Posted by privateer View Post
Rename stuff in the Iceburg_1 LOD gr2 file to match say the mines you want an LOD for. Rename the gr2 to match the dat and try that.
Sorry for te late reply mate . Will do that, but before we are going to test if setting GR2 units with their own lod is really as easy as it seems at a first sight.
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Old 10-29-13, 10:05 AM   #164
Rongel
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Quote:
Originally Posted by gap View Post
As I had supposed, the problem was the 'freights' material getting screwed up every time I updated crates' vertices. Don't ask me how.

I have tried every combination of import options not avail, and modifing material's extended data properties didn't work either: apparently after importing a new mesh extended data wasn't applied anymore.

At the end I decided setting a new material for replacing the corrupted one. It seems to work; at least Goblin renders the crates correctly. Please, check that in game everything is in order as well. New version of the fix below:

http://www.mediafire.com/?d8r83hwqtccrv9q
Tested it, and it seems to work Thanks Gap!

Quote:
This is great Rongel

But I can't help thinking of what happened to PedroBas' 'MyMegaMod'.

One single megamod could, and should be a solution for most mates around to get SH5 playable.

Just a suggestion;
To make this megamod a tempting option to more players than the ones preferring the NewUIs TDC
Could you please try to make an alternative version including the Parts Magui by DrJones?
What happened to Perdobas's megamod? I can' remember, or I was away that time. Something horrible? I havent seen Pedrobas for a while...

About Magui... Unfortunately I don't know anything about that mod, except that it looks very nice! In my opinion TDW's UI is really great but it kind of lacks graphic designer. I'm going to stick with TDW, it's the one I know, and I think I don't have time to manage two different versions. Maybe somebody else can do it later, it's not that hard to build the current package and add my additions in it.

Thanks for the support

I did some testing before and suprise suprise, encountered several CTD's. That kind of alarmed me, and I did some tuning, returned to FX update 2.1, and cleaned some of my additions. Can't say what caused it, could have been my own tweaks and test mods. Anyway, now it seems stable, no crashes yet, and at least five hours of gameplay behind... lets see what happens!
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Old 10-29-13, 01:49 PM   #165
gap
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Originally Posted by Rongel View Post
Tested it, and it seems to work Thanks Gap!


Let me know in case you find any other flaw which might require a similar quick fix.

Quote:
Originally Posted by Rongel View Post
What happened to Perdobas's megamod? I can' remember, or I was away that time. Something horrible? I havent seen Pedrobas for a while...
Good question. Last activity: lesser that a week ago, last post: about 11 months ago. I check his profile every now and then, and though not posting he seems to visit the forum regularly. I wonder if private life made him to stop suddenly his activity, or something pissed him off.

Pedro, if you are reading us please drop a few lines, just for letting us know that you are fine. We missed you

Quote:
Originally Posted by Rongel View Post
I did some testing before and suprise suprise, encountered several CTD's. That kind of alarmed me, and I did some tuning, returned to FX update 2.1...
The 2.2 fix should be ready in a few days
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