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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2013
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I will be devoting some time to CTD tracking from now on. If you use sober's list, and get CTD's, read on:
Please reply in this topic, and upload a save of the situation closest to that CTD, and what I need to do to replicate it. I will then try to do just that, and start collecting info and comparing situations. I will be reporting back regularly and probably asking questions too, as my actual game knowledge is atm limited, so I'll probably have some questions along the way. Situations where you seem to be getting random CTD's while doing nothing but watching stars or sub interior: please report the gametime between last save and CTD and actions taken between those two points as best as possible. If you use a different list then sober's current list, which prevents me from using the save, I will probably not look into it unless it doesnt take me half a campaign to get to the point of CTD. Feel free to discuss any CTD related issue here, it might spark ideas and it wont litter other topics that mention one, but are not ment for in-dept discussion about them. (guilty of that myself) This is obviously not related to CTD's that can be related to a version update of one of the mods or using different versions of mods or different orders. ================================================== ================================================== ======================= - First of all, saving often seems to keep CTD's to a minimum. Using a lot of TC at high rates between saves seems to increase the risk of CTD's. Reloaded games often work fine. - Need to test with minimum .exe patching and see if CTD's persist - JSGME seems to play a role in certain CTD scenarios Last edited by plj; 10-25-13 at 01:38 PM. |
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#2 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
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Ignore this, it's my public noteblock. Feel free to comment on it if you think you have something to add.
WIP: test scenarios: Quote:
Last edited by plj; 10-25-13 at 06:09 PM. |
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#3 |
Captain
![]() Join Date: Sep 2013
Posts: 542
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[reserved for actual helpfull info2]
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#4 |
Captain
![]() Join Date: Sep 2013
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So yeah, I'm probably about to duplicate a lot of work already been done. Feel free to ignore this if that bothers you.
For simplicity's sake, I'll be using the list created and maintained by Sober .. and possibly will switch for the current WIP megamod once that's released. I will investigate every reproduceable CTD with that list, so please report them in this topic to keep me bussy and upload a save as close to the CTD as possible. Using the same list, that should work fine. This will ensure two things: - actual reproduction of the CTD and thus a confirmed issue and not a random event or installation error - increased focus on those issues I cant mod .. so I cant fix anything, I'm just going to track stuff down and report my findings. Any suggestions are welcome. |
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Just a quick note to say that savegames, as some crashes, are mod list-related, therefore people posting their savegames should also post a snapshot of their enabled mods, for you to enable them on your end.
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#6 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I was gonna try and limit myself to sober's list to rule out any obvious modconflicts and limit myself to trying to recreate using that list.
I might perhaps make that the few circulating compilations, but only if I can install sh5 that many times without issues. uplay wont be one, no worries. If that does not give enough data to work with, I'll be forced to use each and every different compilation .. I rather hope to avoid that tho :p |
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#7 |
Navy Seal
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I have some tips
![]() If you enable equipment in your boat through a mod and then load an old save you will ctd. If you start a campaign and then remove a mod that added something to that campaign - you will ctd If you go higher than 1052 TC in Kiel - you will ctd if you listen through the hydro to an enemy sub without installing OHII, TDWs UI or hydro fix - you will ctd see here for mod advice http://www.subsim.com/radioroom/show...7&postcount=26 |
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#8 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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Hence my reason for wanting to stick to sober's list and proposed settings .. that way saves will be interchangable and only a relative few options can differ .. which can be changed quick and easy.
I cant even go to 1024 TC ![]() |
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#9 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
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I run a slightly modified version of Sobers modlist and run at over 1024 time compression without any drama's
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#10 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Even if I'm in navmap mode, which takes a LOT of strain off the GPU, and just cruise around in a no-contact, no-land situtation, I occasionaly CTD on high TC levels. I'm not sure what's causing this .. my diskspeed is my system bottleneck .. so perhaps it's related given the high volume of text files that sh5 parses. Altho I'm not sure if it does that once at loading, or continuasly .. |
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#11 |
Ace of the deep .
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Nothing is going to fix frustration with ctds if its from a computer system that cannot cope with a highly modified SH5 .
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#12 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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If my system would be reliably slow in certain spots or CTD at predictable situations, I would not be looking into this .. I would be upgrading my system ![]() |
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#13 | |
Ace of the deep .
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#14 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
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I have noticed in my situation that JSGME stops responding according to windows task manager. I do not get the CTDs like you mention in your situation because of a stop responding issue. I just let it run.
Does post #3 in my signature help with your issue? On a side note, not related to PLJ's mission but, related to JSGME and possible CTDs: I am not at my game computer at the moment. I am going to add some new information to JSGME help thread I created in about 12 hours for something else I discovered in JSGME issues. With all of the various threads about CTDs lately, perhaps it will help others. The veterans Sober, gap, volodya61 trevally, have all helped ![]() ![]()
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JSGME help links and common error solutions Last edited by Mikemike47; 10-26-13 at 01:45 AM. |
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#15 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I can confirm: I had the same happening on my rig. It is probably connected with the enabling of burdensome mods or large mod lists, because it never happens when enabling small mods (in terms of Kb). What I do, is leaving JSGME alone: after a while the program gets back responding, and the mod(s) is/are enabled as supposed.
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