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Old 10-23-13, 09:06 AM   #1
plj
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Default PLJ's stubborn attempt to track CTD's

I will be devoting some time to CTD tracking from now on. If you use sober's list, and get CTD's, read on:

Please reply in this topic, and upload a save of the situation closest to that CTD, and what I need to do to replicate it. I will then try to do just that, and start collecting info and comparing situations. I will be reporting back regularly and probably asking questions too, as my actual game knowledge is atm limited, so I'll probably have some questions along the way.

Situations where you seem to be getting random CTD's while doing nothing but watching stars or sub interior: please report the gametime between last save and CTD and actions taken between those two points as best as possible.

If you use a different list then sober's current list, which prevents me from using the save, I will probably not look into it unless it doesnt take me half a campaign to get to the point of CTD.


Feel free to discuss any CTD related issue here, it might spark ideas and it wont litter other topics that mention one, but are not ment for in-dept discussion about them. (guilty of that myself)

This is obviously not related to CTD's that can be related to a version update of one of the mods or using different versions of mods or different orders.

================================================== ================================================== =======================

- First of all, saving often seems to keep CTD's to a minimum. Using a lot of TC at high rates between saves seems to increase the risk of CTD's. Reloaded games often work fine.
- Need to test with minimum .exe patching and see if CTD's persist
- JSGME seems to play a role in certain CTD scenarios

Last edited by plj; 10-25-13 at 01:38 PM.
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Old 10-23-13, 09:06 AM   #2
plj
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Ignore this, it's my public noteblock. Feel free to comment on it if you think you have something to add.

WIP: test scenarios:

Quote:
Originally Posted by Chigley View Post
OK First CTD from vicinty of Danzig bay on completion of Baltic ops proceeding to Kiel as ordered at 17kts TC512 until 20kms from Kiel estuary dropped to TC32 when CTD on approaching Kiel estuary. I was planning on dropping to 12kts when level with mainland coastline.
2nd CTD. loaded game as continue campaign from last autosave before CTD 1. Again restarted game in vicinity of Dazig bay when proceeded at 17Kts TC512 upon entering Kiel estuary at TC16 and 17kts, I had just changed course 3-5kms short of a waypoint to avoid DD, then CTD.

Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
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R.E.M_by_Xrundel_TheBeast_1.2
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Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Speech fixes and additions (english version)
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
Bullet_spark_test


Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz 64 bit
NVIDIA GeForce GTS 450 1GB GDDR5
RAM 8GB
HDD Barracuda 7200.12 1TB
Try to reproduce with sober list.

Last edited by plj; 10-25-13 at 06:09 PM.
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Old 10-23-13, 09:08 AM   #3
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[reserved for actual helpfull info2]
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Old 10-23-13, 09:29 AM   #4
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So yeah, I'm probably about to duplicate a lot of work already been done. Feel free to ignore this if that bothers you.

For simplicity's sake, I'll be using the list created and maintained by Sober .. and possibly will switch for the current WIP megamod once that's released.

I will investigate every reproduceable CTD with that list, so please report them in this topic to keep me bussy and upload a save as close to the CTD as possible. Using the same list, that should work fine.

This will ensure two things:

- actual reproduction of the CTD and thus a confirmed issue and not a random event or installation error
- increased focus on those issues

I cant mod .. so I cant fix anything, I'm just going to track stuff down and report my findings.

Any suggestions are welcome.
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Old 10-23-13, 09:48 AM   #5
gap
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Quote:
Originally Posted by plj View Post
I will investigate every reproduceable CTD with that list, so please report them in this topic to keep me bussy and upload a save as close to the CTD as possible.
Just a quick note to say that savegames, as some crashes, are mod list-related, therefore people posting their savegames should also post a snapshot of their enabled mods, for you to enable them on your end.
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Old 10-23-13, 09:56 AM   #6
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I was gonna try and limit myself to sober's list to rule out any obvious modconflicts and limit myself to trying to recreate using that list.

I might perhaps make that the few circulating compilations, but only if I can install sh5 that many times without issues. uplay wont be one, no worries.

If that does not give enough data to work with, I'll be forced to use each and every different compilation .. I rather hope to avoid that tho :p
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Old 10-23-13, 09:59 AM   #7
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I have some tips

If you enable equipment in your boat through a mod and then load an old save you will ctd.
If you start a campaign and then remove a mod that added something to that campaign - you will ctd
If you go higher than 1052 TC in Kiel - you will ctd
if you listen through the hydro to an enemy sub without installing OHII, TDWs UI or hydro fix - you will ctd


see here for mod advice http://www.subsim.com/radioroom/show...7&postcount=26
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Old 10-23-13, 10:05 AM   #8
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Hence my reason for wanting to stick to sober's list and proposed settings .. that way saves will be interchangable and only a relative few options can differ .. which can be changed quick and easy.

I cant even go to 1024 TC
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Old 10-23-13, 11:58 PM   #9
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I run a slightly modified version of Sobers modlist and run at over 1024 time compression without any drama's, but I re-installed recently, so I will test that again soon.
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Old 10-24-13, 05:32 AM   #10
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Quote:
Originally Posted by V13dweller View Post
I run a slightly modified version of Sobers modlist and run at over 1024 time compression without any drama's, but I re-installed recently, so I will test that again soon.
I have the feeling (read: no hard evidence yet) that my system chokes on the amount of stuff happening in-game that it needs to process.

Even if I'm in navmap mode, which takes a LOT of strain off the GPU, and just cruise around in a no-contact, no-land situtation, I occasionaly CTD on high TC levels.

I'm not sure what's causing this .. my diskspeed is my system bottleneck .. so perhaps it's related given the high volume of text files that sh5 parses. Altho I'm not sure if it does that once at loading, or continuasly ..
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Old 10-24-13, 05:52 AM   #11
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Nothing is going to fix frustration with ctds if its from a computer system that cannot cope with a highly modified SH5 .
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Old 10-24-13, 05:58 AM   #12
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Quote:
Originally Posted by sober View Post
Nothing is going to fix frustration with ctds if its from a computer system that cannot cope with a highly modified SH5 .
I'm not frustrated .. I'm intrigued .. and setting up monitoring so that I will be able to look back in detail what my system was doing right before the crash.

If my system would be reliably slow in certain spots or CTD at predictable situations, I would not be looking into this .. I would be upgrading my system
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Old 10-24-13, 06:11 AM   #13
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Quote:
Originally Posted by plj View Post
I'm not frustrated .. I'm intrigued .. and setting up monitoring so that I will be able to look back in detail what my system was doing right before the crash.

If my system would be reliably slow in certain spots or CTD at predictable situations, I would not be looking into this .. I would be upgrading my system
I unenebled my mod list today and the n reinstalled witht he Tasks/Load mod profile option . I noticed half way thru jsgme stopped responding . Ctds ever since then with a new campaign . Even after I reinstalled the game . Maybe a mod is corrupted , who knows .
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Old 10-25-13, 12:07 PM   #14
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Quote:
Originally Posted by sober View Post
I noticed half way thru jsgme stopped responding .
I have noticed in my situation that JSGME stops responding according to windows task manager. I do not get the CTDs like you mention in your situation because of a stop responding issue. I just let it run.

Does post #3 in my signature help with your issue?

On a side note, not related to PLJ's mission but, related to JSGME and possible CTDs:
I am not at my game computer at the moment. I am going to add some new information to JSGME help thread I created in about 12 hours for something else I discovered in JSGME issues. With all of the various threads about CTDs lately, perhaps it will help others.

The veterans Sober, gap, volodya61 trevally, have all helped with CTD and mod soup JSGME issues so much. Now vdr1981 and especially plj mentioning JSGME CTDs a lot. I hope know one feels left out.

Last edited by Mikemike47; 10-26-13 at 01:45 AM.
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Old 10-25-13, 01:01 PM   #15
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Quote:
Originally Posted by Mikemike47 View Post
I have noticed in my sitauation that JSGME stops responding according to windows task manager.
I can confirm: I had the same happening on my rig. It is probably connected with the enabling of burdensome mods or large mod lists, because it never happens when enabling small mods (in terms of Kb). What I do, is leaving JSGME alone: after a while the program gets back responding, and the mod(s) is/are enabled as supposed.
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