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#1 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
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Hello all,
I had posted in a earlier thread about being detected with the snorkel up . A fellow mate suggested to try it at periscope depth. These are the results: 1.4b patched stock game no snorkel mods. Calm sea, clear conditions (as bad as it gets) ![]() ![]() Ran at periscope depth at slow speed ( after dark) for half the night, was not seen or detected. Had periscope up as well at same level as Snorkel. Speed 4-5 KPH Tryed it at 1/3 speed same results. Speed increased to 8 KPH Went to standard was detected in 4-5 hours time speed increased to 11 KPH. Finally at full I was detected within 2 hours. Not quite as fast as if I had been at snorkel depth. Speed was 13 KPH. Of coarse I found another bug. In real life u-boats could only travel around 8 KPH with the snorkel up. Any faster and damage would occur. So the bottom line for you snorkel loving mates , drive at periscope depth and you should be fine for the most part. I plan to do more testing once the seas get rougher, see if at snorkel depth you are detected at the same rate as in calm seas. Try it out for yourself to see if you get the same results. ![]() |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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I thought ther was a mod for the snorkel so it wouldn't be detected easly?
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#3 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
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There is. I wanted to see if the Periscope deal would work. Sure enough it does. Once I go to RUB , I 'll have the fix. Just a FYI for those who don't have the mod.
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#4 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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Quite a while back there was a discussion about the snorkel. In it, I made a post about some of my findings when testing. This may be of some interest.
Quote:
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#5 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
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KPH?? thats kilometers per hour.
Knots by defintion is nautical miles per hour. Which is it? :hmm: It makes a huge difference. 1knot =1.853 kilometers per hour |
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#6 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
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Knots... Sorry KPH is from my old Mech warrior days. Old habits die hard.
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#7 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
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Had the chance to test the snorkel in heavier seas. You are picked up faster , than in calmer seas, due to the fact that the snorkel is more exposed in the (valleys) of the swells. So for aircraft you are a intermittant target that they can still home in on. Just takes them a bit longer is all. I used both periscopes for visual spotting. Helped to get a few extra extra seconds.
Bottom line get the snorkel fix. |
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#8 |
Nub
![]() Join Date: Mar 2006
Posts: 4
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Exactly where is the snorkel fix? Is it in Rub?
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#9 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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It's all up to the type of radar the Allies have that given time. As a rule of thumb, the further you progress in 1943 and 1944 the lower your snorkel must be in order not to be detected. In late 1944 (?) and 1945 the radar catches everything 3 cm above the surface.
As for the patch, make a search for Jungman's snorkel fix. |
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#10 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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Something unusual I noticed. I have NYGM crew management mod and its great, but a serious bug exists.
It seems when you submerge and use the diesels and snorkel, that the crew in the diesel room does not fatigue. However, if you put them in the motor room, they do ![]() In NYGM, the unused engine rooms are rest areas where no further fatigue takes place. Everything works as it should when you submerge below the snorkel depth. Its too bad because NYGM is the best crew fatigue model I ran into. ![]() ![]() |
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#11 |
Swabbie
![]() Join Date: Apr 2005
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I've been reading a book "Submarine design and development" by Norman Friedman. He writes about snorkels:
"The snorkel did not quite restore the U-boats' previous mobility, speed being limited to 5 or 6 knots. Thus a snorkelling Type VII still could not close a convoy." "The germans were well aware of this limitation, and by the wars end they were experimenting with a new reinforced streamlined tube, good they hoped for 10-11 knots. Type XXI could snorkel at 10 knots from the start." And about detectability: "Even relatively simple airborne radars were effective against surfaced submarines at tens of miles. By way of contrast, even the best existing airborne radar, the APS-20 could not detect a snorkel at more than 13 miles in smooth Sea State 2, it was useless in slight sea state 3 or more." I think Sea state 3 is waveheight of 0,5-1,25m.
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Werner Snitzel. |
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