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Old 03-02-06, 08:05 PM   #16
SubSerpent
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Cool!!!! :|\
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Old 03-02-06, 08:13 PM   #17
CWorth
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I doubt you will see lit up windows..They would have to be painted on as the windows on the ships are nothing more than part of the skin that is painted on the ship.The windows are not individual objects.
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Old 03-02-06, 08:25 PM   #18
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Quote:
Originally Posted by CWorth
I doubt you will see lit up windows..They would have to be painted on as the windows on the ships are nothing more than part of the skin that is painted on the ship.The windows are not individual objects.
Well, then what am I looking at in the above pic to this post? an object? or paint? and how did it get there? and why do you doubt? doubting is for those that hangout in the silent hunter general discussion forum...hahaha
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Old 03-02-06, 10:13 PM   #19
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Looks great! When will this be available Serg?
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Old 03-02-06, 10:27 PM   #20
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Quote:
Originally Posted by Tikigod
Quote:
Originally Posted by CWorth
I doubt you will see lit up windows..They would have to be painted on as the windows on the ships are nothing more than part of the skin that is painted on the ship.The windows are not individual objects.
Well, then what am I looking at in the above pic to this post? an object? or paint? and how did it get there? and why do you doubt? doubting is for those that hangout in the silent hunter general discussion forum...hahaha
What serg did from what I am seeing is create a new object and attached it to the model of the ship.
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Old 03-03-06, 12:20 AM   #21
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Quote:
Originally Posted by Tikigod
Here is an example of what i would liek to see.....although I'm not sure how historically accurate it is...for wartime...but, maybe passenger ships an look like this....is this possible? if not I would at least like to see functioning port and starboard lights...it would make night time navigation in harbors alot easier.....especially with HT.
If there was ever the possibility to make the ships light up like that I'd crap myself. That would look so awesome. Tikigod, you are anal like me...you even painted the light reflections in the water.

I am still glad that serg was even able to put some type of night lighting on the ships and this is a mod I am really looking forward to.

-CA
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Old 03-03-06, 03:45 AM   #22
KptnLt Eric Karle
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If anything......I mean anything like your pic Tikigod (nicely done BTW -Anal Artists Society) could be implemented in SHIII then I would surely die and go to heaven. Can you guys imagine what a liner like that would look like emerging from the fog.
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Old 03-03-06, 03:47 AM   #23
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Quote:
Originally Posted by KptnLt Eric Karle
If anything......I mean anything like your pic Tikigod (nicely done BTW -Anal Artists Society) could be implemented in SHIII then I would surely die and go to heaven. Can you guys imagine what a liner like that would look like emerging from the fog.


Like a burning christmas tree after a couple of 'eels'.

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Old 03-03-06, 06:10 AM   #24
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what about the skins on buildings in harbors? How did their windows make the effect of "lit up"? How hard would it be to create soemthing like that as a window for the ship skin?
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Old 03-03-06, 06:24 AM   #25
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GREAT work
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Old 03-03-06, 07:26 AM   #26
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Quote:
Originally Posted by Spent
what about the skins on buildings in harbors? How did their windows make the effect of "lit up"? How hard would it be to create soemthing like that as a window for the ship skin?
Well the buildings are just textures (they don't give off light) so it wouldn't be hard to do....But, I'm not sure the ships switch to day and night like the buildings in cities do. Does anyone know if there are night time textures are for ships? If there aren't the game itself might be darkening the daytime textures in the engine itself. If that is the case we won't be able to make the textures bright enough to get the effect we want.

If someone can find the texture the ships use at night I can work on a test today to see how it looks....
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Old 03-03-06, 08:10 AM   #27
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Quote:
Originally Posted by Tikigod
Quote:
Originally Posted by Spent
what about the skins on buildings in harbors? How did their windows make the effect of "lit up"? How hard would it be to create soemthing like that as a window for the ship skin?
Well the buildings are just textures (they don't give off light) so it wouldn't be hard to do....But, I'm not sure the ships switch to day and night like the buildings in cities do. Does anyone know if there are night time textures are for ships? If there aren't the game itself might be darkening the daytime textures in the engine itself. If that is the case we won't be able to make the textures bright enough to get the effect we want.

If someone can find the texture the ships use at night I can work on a test today to see how it looks....
If you look in harbourkit.dat with pack3d you can see that there are separate objects for the buildings windows, don't know how are used.

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Old 03-03-06, 09:22 AM   #28
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Quote:
If you look in harbourkit.dat with pack3d you can see that there are separate objects for the buildings windows, don't know how are used.

Ref
The following files are the night files for the buildings:
Kit_00_N.tga
Kit_01_N.tga
Kit_02_N.tga
Kit_03_N.tga
Kit_04_N.tga
Kit_05_N.tga

I'm looking for the equivalent for the ships...which I don't think exists....I think the ships are just daytime textures darkened by the nighttime of the game engine.....so it looks like we won't be able to make really bright windows on a dark ship texture. If you make bright piercing lights for day texture they will just look rediculous in the day and at night just be dark and dull liek the rest of the ship....if this is the case.

If there were night textures for ships they should be in the "SilentHunterIII\data\Sea" directory with other ships...but, I'm just seeing day ship textures along with variations of color patterns created by the variety pack...nothing that would look like was used for night.

Does anyone know if there is a naming system within SH3? that if I was to name a file with "_N" after the default name of the texture if it will change to the night version when night comes around?
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Old 03-03-06, 03:24 PM   #29
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Quote:
Originally Posted by Tikigod
can you add them to the windows as well? and what about port and starboard lights? are they feasible? this looks really good
Quote:
Originally Posted by Tikigod
maybe passenger ships an look like this....is this possible? if not I would at least like to see functioning port and starboard lights...it would make night time navigation in harbors alot easier.....especially with HT.
Quote:
Originally Posted by Spent
what about the skins on buildings in harbors? How did their windows make the effect of "lit up"? How hard would it be to create soemthing like that as a window for the ship skin?
Quote:
Originally Posted by Tikigod
Well the buildings are just textures (they don't give off light) so it wouldn't be hard to do....But, I'm not sure the ships switch to day and night like the buildings in cities do. Does anyone know if there are night time textures are for ships? If there aren't the game itself might be darkening the daytime textures in the engine itself. If that is the case we won't be able to make the textures bright enough to get the effect we want.
There are no night textures for ships. Although overlayed textured are implemented for Harbor objects, this mechanism may not necessarily work for ships. As I understand in order to try applying it for ships one needs to re-do UV-mapping for 3D models and even then it may not work because of possible specificity of this feature only for Harbor object in the SH3 engine.

As to port and starboard lights, the way I designed this mod will require actual changes in 3D models of each stock ship. Quite some work.
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Old 03-03-06, 03:26 PM   #30
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Quote:
Originally Posted by vodkaphile
Nippel: That is what I mean.


I was just wondering can he make it work with neutral ships only.
Yes.
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