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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Can someone tell me which non-3d node point represents smoke? I am about to move the smoke on my AOD Coastal Tanker, which should be ready for a Beta release in a couple of hours or less (hopefully).
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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If someone can tell me which node point is the right one for the smoke (the parent was the Tugboat), I can make a Beta release in the next half hour. :hmm:
Although I would also like a recommendation on armaments. |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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No one has any idea?
![]() I tried the O and W nodes - moving them didn't do any good. Here is a pack3d screenshot with a list of non-3d nodes for the tugboat. ![]() EDIT - It's too late at night where I live. I will have to check back in the morning. Hopefully then, I can release a Beta version of the ship. |
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#4 |
Pacific Aces Dev Team
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There is no special node for smoke. It is always bound to the funnel/stack objects which have root "cos" in their names. Unfortunately, tugboat has an unusual bug. I am surprise the Devs have not fixed that when they worked on your ship.
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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The Dev team member who worked on the ship (Dan) did not have the tools to do so. The ones he had were for zoning.
Another thing - I added a gun platform, but it caused a CTD. This is the .eqp file change which I made: Original: ;Basic loadout [Equipment 1] NodeName=M01 LinkName=NULL StartDate=19380101 EndDate=19451231 Changed to: ;Basic loadout [Equipment 1] NodeName=M01 LinkName=PlatformL StartDate=19380101 EndDate=19451231 What went wrong? ![]() |
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#7 | |
Commander
![]() Join Date: May 2005
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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M01 is indeed a valid node point. But I don't know about the platform being linked to this model. I am rather unfamiliar with .eqp files. I will check back in the morning to see if I can straighten this out. If I can figure out what;s wrong, version 1.1 will be armed.
![]() Thanks Observer. |
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#9 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Pleese can me a little help...
How to can move the position of smoke ship? I have try to with NPPL_ cloned... BEST REGARDS UBOAT234 |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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The only way to move the smoke is by moving the funnel with Pack3d. Sometimes, that is not very efficient (as I have found out
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#11 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I didn't know that. :hmm: But I still have trouble with hex editing anyway.
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#13 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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I think is a variable... but what control I do not know it... for now
![]() ![]() and shipwake what control this? I have try to change valor but ctd one time and other not have yet results... I have try to open .val file and here is a ref of Shipwake with a any control... Have idea for edit this and what is the changement? BEST REGARDS UBOAT234 |
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#14 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#15 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Thanks for the patience with me, and for my english, just a little english,
Have modified cosh file in NPPL_ UNIT... i have mount four in 3d, in MAYA, in appear four, bat when I shot with gun, the two that I have added are transparent... ![]() where I have mistaken? Anyone can help me? (I am deprived of hope, every day a new problem!) BEST REGARDS UBOAT234 |
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