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Old 03-02-06, 07:36 PM   #1
AG124
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Default Smoke Node Point? Need help.

Can someone tell me which non-3d node point represents smoke? I am about to move the smoke on my AOD Coastal Tanker, which should be ready for a Beta release in a couple of hours or less (hopefully).
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Old 03-02-06, 10:18 PM   #2
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If someone can tell me which node point is the right one for the smoke (the parent was the Tugboat), I can make a Beta release in the next half hour. :hmm:

Although I would also like a recommendation on armaments.
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Old 03-02-06, 10:57 PM   #3
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No one has any idea?

I tried the O and W nodes - moving them didn't do any good. Here is a pack3d screenshot with a list of non-3d nodes for the tugboat.



EDIT - It's too late at night where I live. I will have to check back in the morning. Hopefully then, I can release a Beta version of the ship.
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Old 03-03-06, 03:38 PM   #4
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There is no special node for smoke. It is always bound to the funnel/stack objects which have root "cos" in their names. Unfortunately, tugboat has an unusual bug. I am surprise the Devs have not fixed that when they worked on your ship.
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Old 03-03-06, 03:57 PM   #5
AG124
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The Dev team member who worked on the ship (Dan) did not have the tools to do so. The ones he had were for zoning.

Another thing - I added a gun platform, but it caused a CTD. This is the .eqp file change which I made:

Original:

;Basic loadout
[Equipment 1]
NodeName=M01
LinkName=NULL
StartDate=19380101
EndDate=19451231

Changed to:

;Basic loadout
[Equipment 1]
NodeName=M01
LinkName=PlatformL
StartDate=19380101
EndDate=19451231

What went wrong? This is the first time I have edited a .eqp file.
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Old 03-03-06, 08:08 PM   #6
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Never encounted such a problem.
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Old 03-03-06, 10:37 PM   #7
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Quote:
Originally Posted by AG124
The Dev team member who worked on the ship (Dan) did not have the tools to do so. The ones he had were for zoning.

Another thing - I added a gun platform, but it caused a CTD. This is the .eqp file change which I made:

Original:

;Basic loadout
[Equipment 1]
NodeName=M01
LinkName=NULL
StartDate=19380101
EndDate=19451231

Changed to:

;Basic loadout
[Equipment 1]
NodeName=M01
LinkName=PlatformL
StartDate=19380101
EndDate=19451231

What went wrong? This is the first time I have edited a .eqp file.
PlatformL may not be linked to your model, or node M01 may not be valid for the model? Did you try any of the other weapons configurations? Looking at the trawler, the only node listed is L01.
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Old 03-03-06, 10:57 PM   #8
AG124
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M01 is indeed a valid node point. But I don't know about the platform being linked to this model. I am rather unfamiliar with .eqp files. I will check back in the morning to see if I can straighten this out. If I can figure out what;s wrong, version 1.1 will be armed.

Thanks Observer.
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Old 03-28-06, 06:53 AM   #9
UBOAT234
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Pleese can me a little help...

How to can move the position of smoke ship?

I have try to with NPPL_ cloned...

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Old 03-28-06, 08:43 AM   #10
AG124
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The only way to move the smoke is by moving the funnel with Pack3d. Sometimes, that is not very efficient (as I have found out ) but it is currently the only way possible.
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Old 03-28-06, 09:29 AM   #11
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Quote:
Originally Posted by AG124
The only way to move the smoke is by moving the funnel with Pack3d. Sometimes, that is not very efficient (as I have found out ) but it is currently the only way possible.
Have you check the sim file ?, If you open it with an hex editor there's an entry called obj_Funnel, with properties called smoke 8 bytes probably 2 floats and shaft (x and y ?), 4 bytes probably 1 float.

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Old 03-28-06, 10:18 AM   #12
AG124
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I didn't know that. :hmm: But I still have trouble with hex editing anyway.
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Old 03-28-06, 01:02 PM   #13
UBOAT234
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I think is a variable... but what control I do not know it... for now




and shipwake what control this? I have try to change valor but ctd one time and other not have yet results...
I have try to open .val file and here is a ref of Shipwake with a any control...

Have idea for edit this and what is the changement?

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Old 03-28-06, 01:14 PM   #14
ref
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Quote:
Originally Posted by AG124
I didn't know that. :hmm: But I still have trouble with hex editing anyway.
I've been looking to the value in the sim file, and it's not related to the position, it's a reference the smoke in particles.dat file.

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Old 03-28-06, 02:59 PM   #15
UBOAT234
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Thanks for the patience with me, and for my english, just a little english,

Have modified cosh file in NPPL_ UNIT...

i have mount four in 3d, in MAYA, in appear four, bat when I shot with gun, the two that I have added are transparent...


where I have mistaken?

Anyone can help me?

(I am deprived of hope, every day a new problem!)

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