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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
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![]() Can you give me some hint about how to do this? I guess it involves the u-jaged, and the gun officer... |
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#32 |
Ace of the Deep
![]() Join Date: Dec 2012
Location: Near the Dutch mountains
Posts: 1,147
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No error. There is at least one English sub in the bay near Danzig. It's no Polish boat (i.e. Orzel, Wilk) but a S-Class (?).
![]() I managed to hit her, peeping throught the scope at 14 meters depth. She sank to the bottom showing no visible damage and of course the kill didn't add to my tonnage. ![]() ![]() Last edited by skidman; 10-02-13 at 05:46 PM. Reason: Typo |
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#33 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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- setting an intercept course with a far contact (BdU report) - calculating a torpedo solution with no visual data, using hydrophone bearings (useful for foggy weather) |
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#34 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Importing submarine models from other games of the SH series in not the same as importing planes or ships, because dat objects are rendered blurry underwater, and they would look rather ugly. For submarines to look decent, we would need to convert them into GR2 objects, which is still a bit complicated at this stage. ![]() |
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#35 | ||
Ace of the Deep
![]() Join Date: Dec 2012
Location: Near the Dutch mountains
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From my experience an enemy submarine (submerged or at the surface) can be sunk but is not listed as a destroyed target. So fighting them is rather pointless (still fun though). Being able to simulate the Venturer vs. U-864 torpedo duel (maybe this time with a better ending for U-864) would be a dream coming true. |
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#36 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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What I meant is that, underwater, only GR2 objects are rendered as they should. Dat objects and particles get blurred, unless you look at them against the water surface. To understand what I say, try looking in game at bubbles coming out from your deck, or look at the picture below: ![]() It depicts the whale featured in OH. You should notice how blurred is the fin tip at the bottom of the screenie, where the water surface blends with the underwater horizon. This undesired effect is even more perceptible in the following picture: ![]() This is the Japanese midget sub imported by Cybermat from SHIV. Everything but the conning tower (which lies on the water surface) is blurred this time. ![]() Quote:
![]() @ Shaefer I have finished watching yourthird video. I have a few more remarks/suggestions: - the ships you have attacked so far, sank pretty fast with just one or two, (for your last attack) torpedo hits. Since you are using Fx Updates, sinking mechanics should be much more realistic, i.e. ships should suffer several fires and/or heavy listing before you are credited for their sinking, eventually forcing you to long waits or to administer the classic coup de grace. ![]() - this is for Trevally: ![]() I wonder where the destroyer which is heading toward you at the end of you last video, is coming from: British are not yet at war by your current date (not to mention the fact that they shouldn't be in the Baltic anyway), and the one Polish destroyer left in Baltic (ORP Wicher), should be busy facing the German attack in the Danzig Bay. ![]() - Don't forget showing us your evasive maneuvers in case the destroyer manages closing on you, and make sure not to use your echolot too much: enemies can hear its ping. ![]() - About your comment, on underwater being to clear in game: that's true. Many realism adicts like me and you tried making it darker and lesser transparent, but whenever they thought they were close to a solution, a weird side effect (sky getting visible under a certain depth, IIRC) popped up and spoiled their efforts ![]() - Show us how you approach Kiel using real navigation, and don't cheat censoring the scenes where you and your navigator will be lost ![]() Last edited by gap; 10-02-13 at 07:52 PM. |
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#37 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Very nice videos.. I watched all 3 of them.. well donne!... keep them coming!
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#38 | ||
Captain
![]() Join Date: Sep 2013
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Last edited by plj; 10-03-13 at 06:29 AM. |
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#39 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Gap.. I see a picture with a whale on it.. did u managed to put whales in the campaign?... I remember that if u are submerged and u are close to a whale to intercept on the hydro.. CTDs appear.. did u fix that problem?
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#40 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() As for your remark on them destroying the Polish taskforce for you, Trevally has already answered this question here: the first objective is heavily scripted, and once you enter the mission area everything goes on automatically (taskforce spawned and Kriegsmarine and Luftwaffe units dispatched). It is a matter of tastes, but if it was on me I would make the hunt for the Polish minelaying taskforce "real", and I would make German Zerstörer's and Stuka's to be dispatched only after the player has reported the discussed enemy units, using the 'send contact report' button ![]() Quote:
None of the above methods but the least accurate dead reckoning, are viable when weather is stormy/foggy. There starts the fun! ![]() Quote:
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#41 | |
Navy Seal
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![]() You can try the RAOBF see here http://www.subsim.com/radioroom/show...72&postcount=1 or just the plain old observ attack:- Lock on IDed target (mast-height to tdc) Use stadi to input range Use guessing ( ![]() use u jag to get speed redo range with stadi point scope at target and ![]() |
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#42 | |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
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The RAOBF looks really complicated ![]() ![]() |
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#43 | |
Navy Seal
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![]() The other method I posted is easy and fast ![]() |
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#44 |
Navy Seal
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Me again
![]() When you use the rec manual - the is a line called "Additional Information" - if it is written in black ink, you can click on it for some historic facts on that ship ![]() |
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#45 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() I have one more: rather than entering numerical TDC data into the XO dialog, you can set AoB, target range and target speed directly using the TDC knobs on the right of the scope view ![]() |
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