![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
|
![]()
Amazing.
![]() ![]() |
![]() |
![]() |
![]() |
#32 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
Very good work. It looks 3D on my iPad.
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
#33 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
epic mod rubini, particles will lead you onto glory......
![]() Last edited by brett25; 09-29-13 at 11:07 AM. |
![]() |
![]() |
![]() |
#34 |
Chief of the Boat
|
![]()
Coming along nicely
![]() |
![]() |
![]() |
![]() |
#35 |
Grey Wolf
![]() |
![]()
Absolutely beautiful
![]() Just for the sake of curiosity, i wonder what the particle effect would look like if parented to the sky dome in scene.dat instead of the player camera. Would probably not look quite so 3d and fluffy but might make for a nice background effect. Keep up the amazing work! |
![]() |
![]() |
![]() |
#36 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Hi guys,
After a lot of time digging deep on this, here more about it´s goods and bads: 1. The clouds/fog "disappear"" when looking close enough with binoculars/zoom/peri/uzo (very distant clouds/fog will stay ok) 2. Particles are an area that needs a lot of try&error to acquire good results. Until now the result is just barelly acceptable (I mean: making cool clouds). Mainly because if it´s good for day, they are yet not that good for night and so on. But have good future here. 3. As it´s not easy to make good clouds using particles, distant fog/clouddy effect is much more probable "end" for the mod. 4. @Hitman: no, isn´t possible to attached this effect for a specific wheater state until now. Probably only with hardfix (means hsie or Stibler). If they like the idea perhaps we can work together to really adjust this and others small limitations of this mod. 5. By the exposed above, for now this mod is more suitable for single missions, to make movies, or to be integrated on campaigns with Sh3 commander. I mean, i can make 3, 4 or more different cloud states that will be then enable randomically when you reload a saved game. That more foggy/myst one (on the firts link) must be enable by the player for that situations. It´s a pitty. 6. Again, by the above, is easy to see that this mod have serious limitations on it´s implementation on campaign games. As it is now, without a way to attached it to specific wheather state, it´s very limited and as bored as the stock limited wheater types after some time. 7. I will release anyway a "middle ground" discrete "clouds at horizon" variant that could be then integrated directly in campaign, suitable for any stock wheater in a more casual way. It´s just a pitty that the big potential of the mod will stay sleeping... ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#37 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
it´s not attached to the cameras but to the sky on scene.dat (fog node to be more specific). The final mount will be on scene.sim to be compatible with any sh3 install. About the particles clouds, I tried them very high and works very well, like real volumetric clouds. The difficult is to make really good "clouds" with the particles... An interesting point is that after use these "3d" clouds seems that the sh3 sky space is much major than before because the sky dome is really high on this game! Irish1958 said that he had 3D sensation looking to them, this is because these "3d clouds" revealed the real big space that we have on sh3 16km env!
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 09-29-13 at 03:17 PM. |
|
![]() |
![]() |
![]() |
#38 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
First post updated with videos from the Beta. Eta in few days now.
Ahoy!
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#39 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
![]()
Christmas only a few days from now
![]() |
![]() |
![]() |
![]() |
#40 |
Torpedoman
![]() Join Date: Feb 2007
Location: North-Germany
Posts: 111
Downloads: 107
Uploads: 0
|
![]()
Hi Rubini amazing work,
![]() have u use my cloud.tga for the nice sky on youtube? i have much more clouds if u use. ;-) |
![]() |
![]() |
![]() |
#41 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
![]() |
![]() |
![]() |
![]() |
#42 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
In these last videos I´m using 3 individual cloud textures that I cutted&editted from a net download somewhere, it was in png. Anyhow, a good texture is always welcome. Notice that i need textures with only one cloud per texture and in HD if possible (your texture was also with 10 or 12 clouds per one texture, so needs cut&edit too for use on this mod). If you have something as described please let me know! ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#43 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
Yes, the collors and opacity intensity probably will need adjust for differents environments. But this must be made by the env modders authors at the correct time. After the first release let´s listen the feedbacks to make the fine tunning. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#44 |
Grey Wolf
![]() |
![]()
Don't know if this texture would be of any use to you, its the cloud texture I use with il2...
sadly I don't know the original author, its been plucked from my mod soup. ![]() full size 1024x1024 with an alpha channel... http://www.mediafire.com/download/zb...2svi/Cloud.tga also got this one, its a bit fluffier... http://www.mediafire.com/download/hd...2wq/cloud2.tga ![]() Last edited by flakmonkey; 10-03-13 at 02:03 AM. |
![]() |
![]() |
![]() |
#45 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Thanks Flakmonkey!
Already downloaded! Will see asap how it´s performing on the mod. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
|
|