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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Sep 2013
Posts: 4
Downloads: 20
Uploads: 0
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Hi I've found this forum a few weeks ago.
I have installed Gwx 3.0, MEP 4.2 and Ma GUI F, and i was enjoying it but some gamebreaking details are bothering me. In clear nights and days, crew spotting distances and my own spotting distance are somehow equal, but in dark nights, or heavy raining days, they see much better than i can, which i could accept. The problem is if the enemy can see us too we are screwed because once they have shouted enemy spotted, they no longer keep warning me and i can't keep awareness of the situation. In a pitch black night i can order my deck gun to shoot an invisible (for me) merchant and they hit it, but same thing do enemy crews when they detect us and I still can't see anything. So i've been reading about visuals and I'd like to know what values in which files should I change to adjust vsibility. On the other hand, colors and environment look great, and i don't mind pitch black nights if only ai crews, mine and enemy, could see as much as i can, which should be zero in that case. Anyway this game with so many mods is awesome.I had an unforgetable experience in scapa flow, and an unexpected encounter with a task force in open waters which really surprised me. Amazing job ![]() |
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#2 |
Pacific Aces Dev Team
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Use the patch by H.Sie in the thread "Realism and hardcode fixes"
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One day I will return to sea ... |
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#3 |
Nub
![]() Join Date: Sep 2013
Posts: 4
Downloads: 20
Uploads: 0
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I'm not using h.sie hardcode fixes because when I download the compressed file V16B1-Patch-Kit.7z the antivirus detects Win32.Autoinfector.a. Perhaps it's a false positive but I won't switch off the antivirus. I download lots of files and it seldom detects anything.
Is it possible to play the game without h.sie fixes? All i need to know is which data controls AI detection range, or why night colors are so dark. Maybe I could turn back colors to original settings but my knowledge about colors and environment is pretty much non existent. |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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The "vampire Ai crew night vision" is a stock bug, only fixed by hsie´s hardfix. This hardfix is a must and all it´s features are optional. It don´t have virus.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 | |
Pacific Aces Dev Team
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![]() Quote:
There is no easy fix for that, it took years until H.Sie broke into it with his code changes. The only other solutions were imperfect, like the "Vampire vision fix" mentioned by Rubini, but if you don't want to use H.Sie's patch, then give them a try. Also, NYGM mod had some of the most refined sensors available before H-Sie's patch appeared, you can try that mod and see if you llike the results better.
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One day I will return to sea ... |
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#6 |
Nub
![]() Join Date: Sep 2013
Posts: 4
Downloads: 20
Uploads: 0
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Thank you both. I'll do as you say. Will try NYGM and perhaps later on I'll open H.Sie file. I have to do it because I'm addicted to patrol the seas with a U-boat and manual targeting
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#7 |
Nub
![]() Join Date: Sep 2013
Posts: 4
Downloads: 20
Uploads: 0
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Finally my problem with dark nights is solved using filters. Lately I've been using WideScreen MaGui and I made yellow filters with Gimp, like the ones in MaGui F (254 Red 254 Green 10% Alpha). Also, there is a button for periscope filters in bottom left of the Gui, but it works all the time in every screen. It's useful for bridge or external views.
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#8 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Kay thanks for the information
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